godot-demo-projects/3d/ik
Aaron Franke 5646c6a7a8
Open and save 3D demos in Godot 4.3 stable (#1109)
2024-08-27 13:40:06 -07:00
..
addons/sade Open and save 3D demos in Godot 4.3 stable (#1109) 2024-08-27 13:40:06 -07:00
fps Open and save 3D demos in Godot 4.3 stable (#1109) 2024-08-27 13:40:06 -07:00
model Open and save 3D demos in Godot 4.3 stable (#1109) 2024-08-27 13:40:06 -07:00
screenshots
README.md Fix README links to asset library (#1078) 2024-06-24 19:29:58 +02:00
button_change_scene.gd Open and save 3D demos in Godot 4.3 stable (#1109) 2024-08-27 13:40:06 -07:00
default_env.tres
fabrik_ik.tscn 3D Inverse Kinematics Godot 4 Conversion (Partial) (#1036) 2024-08-27 05:13:54 -07:00
icon.webp Use 128×128 WebP icons for all demos (#885) 2023-03-29 18:59:57 +02:00
icon.webp.import Use 128×128 WebP icons for all demos (#885) 2023-03-29 18:59:57 +02:00
look_at_ik.tscn Open and save 3D demos in Godot 4.3 stable (#1109) 2024-08-27 13:40:06 -07:00
project.godot Open and save 3D demos in Godot 4.3 stable (#1109) 2024-08-27 13:40:06 -07:00
skeleton_ik.tscn 3D Inverse Kinematics Godot 4 Conversion (Partial) (#1036) 2024-08-27 05:13:54 -07:00
skeleton_ik_runner.gd
target_from_mousepos.gd 3D Inverse Kinematics Godot 4 Conversion (Partial) (#1036) 2024-08-27 05:13:54 -07:00

README.md

3D Inverse Kinematics

This is an example of different Inverse Kinematic algorithms implemented in Godot. It contains four scenes, showing different ways they can be used.

Language: GDScript

Renderer: Forward+

How does it work?

This demo shows how to implement IK using two different methods. One uses the SkeletonIK node which is built into Godot. The other method is using a script called FABRIK (inside of the SADE plugin) for inverse kinematics.

Screenshots

Screenshot

Screenshot