godot-demo-projects/2d/navigation/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
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[application]
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config/name="Navigation Polygon 2D"
config/description="Example of using 2D navigation using a NavigationPolygon in a
NavigationPolygonInstance node. It uses the 2D navigation API to request
a path between two points, and then traverses the resulting path."
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config/tags=PackedStringArray("2d", "ai", "demo", "official")
run/main_scene="res://navigation.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.webp"
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[debug]
gdscript/warnings/untyped_declaration=1
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[display]
window/size/viewport_width=800
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[input]
click={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[physics]
common/physics_ticks_per_second=120
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.160784, 0.172549, 0.278431, 1)