godot-demo-projects/2d/navigation/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
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[application]
config/name="Node3D Polygon 2D"
config/description="Example of using 2D navigation using a Node3DPolygon in a
Node3DPolygonInstance node. It uses the 2D navigation API to request
a path between two points, and then traverses the resulting path."
run/main_scene="res://level.tscn"
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config/icon="res://icon.png"
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[display]
window/size/width=800
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
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stretch/aspect="keep"
stretch/mode="2d"
[gdnative]
singletons=[]
[input]
click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
]
}
[rendering]
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quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color(0.160784, 0.172549, 0.278431, 1)