buildroot/build-sdk.sh

98 lines
2.3 KiB
Bash
Executable File

#!/bin/bash
set -e
function usage() {
echo "usage: $0 host target"
echo " where host is one of linux-x86_64, windows-x86_64"
echo " where target is one of i686, x86_64, armv7"
exit 1
}
if [ -z $1 ] || [ -z $1 ]; then
usage
fi
case $1 in
linux-x86_64)
host=$1
;;
windows-x86_64)
host=$1
;;
*)
echo "unknown SDK host \"$1\""
usage
esac
case $2 in
i686)
cp config-godot-i686 .config
toolchain_prefix=i686-godot-linux-gnu
bits=32
;;
x86_64)
cp config-godot-x86_64 .config
toolchain_prefix=x86_64-godot-linux-gnu
bits=64
;;
armv7)
cp config-godot-armv7 .config
toolchain_prefix=arm-godot-linux-gnueabihf
bits=32
;;
*)
echo "unknown SDK target \"$2\""
usage
;;
esac
if which podman &> /dev/null; then
container=podman
elif which docker &> /dev/null; then
container=docker
else
echo "Podman or docker have to be in \$PATH"
exit 1
fi
function build_linux_sdk() {
${container} build -f Dockerfile.linux-builder -t godot-buildroot-builder-linux
${container} run -it --rm -v $(pwd):/tmp/buildroot -w /tmp/buildroot -e FORCE_UNSAFE_CONFIGURE=1 --userns=keep-id godot-buildroot-builder-linux scl enable devtoolset-9 "bash -c make syncconfig; make clean sdk"
mkdir -p godot-toolchains
rm -fr godot-toolchains/${toolchain_prefix}_sdk-buildroot
tar xf output/images/${toolchain_prefix}_sdk-buildroot.tar.gz -C godot-toolchains
pushd godot-toolchains/${toolchain_prefix}_sdk-buildroot
../../clean-linux-toolchain.sh ${toolchain_prefix} ${bits}
popd
pushd godot-toolchains
tar -cjf ${toolchain_prefix}_sdk-buildroot.tar.bz2 ${toolchain_prefix}_sdk-buildroot
rm -rf ${toolchain_prefix}_sdk-buildroot
popd
}
function build_windows_sdk() {
${container} build -f Dockerfile.windows-builder -t godot-buildroot-builder-windows
if [ ! -e godot-toolchains/${toolchain_prefix}_sdk-buildroot.tar.bz2 ]; then
build_linux_sdk
fi
${container} run -it --rm -v $(pwd):/tmp/buildroot -w /tmp/buildroot --userns=keep-id godot-buildroot-builder-windows bash -x /usr/local/bin/build-windows.sh ${toolchain_prefix}
}
if [ "${host}" == "linux-x86_64" ]; then
build_linux_sdk
fi
if [ "${host}" == "windows-x86_64" ]; then
build_windows_sdk
fi
echo
echo "***************************************"
echo "Build succesful your toolchain is in the godot-toolchains directory"