#!/bin/bash set -e function usage() { echo "usage: $0 host target" echo " where host is one of linux-x86_64, windows-x86_64" echo " where target is one of i686, x86_64, armv7" exit 1 } if [ -z $1 ] || [ -z $1 ]; then usage fi case $1 in linux-x86_64) host=$1 ;; windows-x86_64) host=$1 ;; *) echo "unknown SDK host \"$1\"" usage esac case $2 in i686) cp config-godot-i686 .config toolchain_prefix=i686-godot-linux-gnu bits=32 ;; x86_64) cp config-godot-x86_64 .config toolchain_prefix=x86_64-godot-linux-gnu bits=64 ;; armv7) cp config-godot-armv7 .config toolchain_prefix=arm-godot-linux-gnueabihf bits=32 ;; *) echo "unknown SDK target \"$2\"" usage ;; esac if which podman &> /dev/null; then container=podman elif which docker &> /dev/null; then container=docker else echo "Podman or docker have to be in \$PATH" exit 1 fi function build_linux_sdk() { ${container} build -f Dockerfile.linux-builder -t godot-buildroot-builder-linux ${container} run -it --rm -v $(pwd):/tmp/buildroot -w /tmp/buildroot -e FORCE_UNSAFE_CONFIGURE=1 --userns=keep-id godot-buildroot-builder-linux scl enable devtoolset-9 "bash -c make syncconfig; make clean sdk" mkdir -p godot-toolchains rm -fr godot-toolchains/${toolchain_prefix}_sdk-buildroot tar xf output/images/${toolchain_prefix}_sdk-buildroot.tar.gz -C godot-toolchains pushd godot-toolchains/${toolchain_prefix}_sdk-buildroot ../../clean-linux-toolchain.sh ${toolchain_prefix} ${bits} popd pushd godot-toolchains tar -cjf ${toolchain_prefix}_sdk-buildroot.tar.bz2 ${toolchain_prefix}_sdk-buildroot rm -rf ${toolchain_prefix}_sdk-buildroot popd } function build_windows_sdk() { ${container} build -f Dockerfile.windows-builder -t godot-buildroot-builder-windows if [ ! -e godot-toolchains/${toolchain_prefix}_sdk-buildroot.tar.bz2 ]; then build_linux_sdk fi ${container} run -it --rm -v $(pwd):/tmp/buildroot -w /tmp/buildroot --userns=keep-id godot-buildroot-builder-windows bash -x /usr/local/bin/build-windows.sh ${toolchain_prefix} } if [ "${host}" == "linux-x86_64" ]; then build_linux_sdk fi if [ "${host}" == "windows-x86_64" ]; then build_windows_sdk fi echo echo "***************************************" echo "Build succesful your toolchain is in the godot-toolchains directory"