macOS: Update godot-mono-builds to fix missing ARM64 btls lib
Namely the fix for https://github.com/godotengine/godot-mono-builds/issues/79.
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@ -63,7 +63,7 @@ RUN if [ -z "${mono_version}" ]; then echo -e "\n\nargument mono-version is mand
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# Until we can build the cross-compiler, we include a pre-made build in the container.
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RUN mkdir -p /root/aot-compilers/iphone-arm64 && \
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curl -LO https://github.com/godotengine/godot-mono-builds/releases/download/release-fcf205c/ios-cross-arm64.zip && \
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curl -LO https://github.com/godotengine/godot-mono-builds/releases/download/release-8767196/ios-cross-arm64.zip && \
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dnf -y install --setopt=install_weak_deps=False p7zip && \
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7za e ios-cross-arm64.zip ios-cross-arm64-release/bin/aarch64-apple-darwin-mono-sgen -o/root/aot-compilers/iphone-arm64 && \
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rm ios-cross-arm64.zip
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2
build.sh
2
build.sh
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@ -62,7 +62,7 @@ if [ ! -e ${mono_root} ]; then
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# Set up godot-mono-builds in tree
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git clone --progress https://github.com/godotengine/godot-mono-builds
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pushd godot-mono-builds
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git checkout 4bf530983a52d09f4f63aea032aee9be47931cbd
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git checkout 8767196960fb884ae95f337ee10cb131ae720086
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export MONO_SOURCE_ROOT=${mono_root}
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python3 patch_mono.py
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popd
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