diff --git a/Dockerfile.ios b/Dockerfile.ios index ead7aac..6f60747 100644 --- a/Dockerfile.ios +++ b/Dockerfile.ios @@ -63,7 +63,7 @@ RUN if [ -z "${mono_version}" ]; then echo -e "\n\nargument mono-version is mand # Until we can build the cross-compiler, we include a pre-made build in the container. RUN mkdir -p /root/aot-compilers/iphone-arm64 && \ - curl -LO https://github.com/godotengine/godot-mono-builds/releases/download/release-fcf205c/ios-cross-arm64.zip && \ + curl -LO https://github.com/godotengine/godot-mono-builds/releases/download/release-8767196/ios-cross-arm64.zip && \ dnf -y install --setopt=install_weak_deps=False p7zip && \ 7za e ios-cross-arm64.zip ios-cross-arm64-release/bin/aarch64-apple-darwin-mono-sgen -o/root/aot-compilers/iphone-arm64 && \ rm ios-cross-arm64.zip diff --git a/build.sh b/build.sh index a14b7c5..f532916 100755 --- a/build.sh +++ b/build.sh @@ -62,7 +62,7 @@ if [ ! -e ${mono_root} ]; then # Set up godot-mono-builds in tree git clone --progress https://github.com/godotengine/godot-mono-builds pushd godot-mono-builds - git checkout 4bf530983a52d09f4f63aea032aee9be47931cbd + git checkout 8767196960fb884ae95f337ee10cb131ae720086 export MONO_SOURCE_ROOT=${mono_root} python3 patch_mono.py popd