Merge pull request #143 from godotengine/web-emscripten-fix-threads+dlink
Web: Update to Emscripten 3.1.62 which includes the previously backported patch
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d2be7490bc
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@ -1,13 +1,10 @@
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ARG img_version
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FROM godot-fedora:${img_version}
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ENV EMSCRIPTEN_VERSION=3.1.61
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ENV EMSCRIPTEN_VERSION=3.1.62
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RUN git clone --branch ${EMSCRIPTEN_VERSION} --progress https://github.com/emscripten-core/emsdk && \
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emsdk/emsdk install ${EMSCRIPTEN_VERSION} && \
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emsdk/emsdk activate ${EMSCRIPTEN_VERSION} && \
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cd emsdk/upstream/emscripten && \
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curl -LO https://github.com/emscripten-core/emscripten/pull/19496.patch && \
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patch -p1 < 19496.patch
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emsdk/emsdk activate ${EMSCRIPTEN_VERSION}
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CMD /bin/bash
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@ -85,7 +85,7 @@ These are the toolchains currently in use for Godot 4.3 and later:
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- SCons: 4.7.0
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- Linux: GCC 13.2.0 built against glibc 2.28, binutils 2.40, from our own [Linux SDK](https://github.com/godotengine/buildroot)
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- Windows: MinGW 11.0.1, GCC 14.1.1, binutils 2.41
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- Web: Emscripten 3.1.61
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- Web: Emscripten 3.1.62
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- Android: Android NDK 23.2.8568313, build-tools 34.0.0, platform android-34, CMake 3.22.1, JDK 17
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- macOS: Xcode 15.5 with Apple Clang (LLVM 16.0.0), MacOSX SDK 14.5
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- iOS: Xcode 15.5 with Apple Clang (LLVM 16.0.0), iPhoneOS SDK 17.5
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