awesome-godot/README.md

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# Awesome Godot [![Awesome](https://awesome.re/badge.svg)](https://awesome.re)
[![Godot Engine logo](godot-logo.svg)](https://godotengine.org)
A curated list of [free/libre](https://www.gnu.org/philosophy/free-sw.html) games, plugins, add-ons and scripts for Godot.
Looking for third-party programming language support in Godot?
See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
## Contents
- [Games](#games)
- [2D](#2d)
- [3D](#3d)
- [XR] (#xr)
- [Projects](#projects)
- [Templates](#templates)
- [Demos](#demos)
- [Tutorials](#tutorials)
- [Plugins and scripts](#plugins-and-scripts)
- [Modules](#modules)
- [GDScript/C# editor support](#gdscriptc-editor-support)
- [Godot script editor syntax themes](#godot-script-editor-syntax-themes)
- [Unofficial Godot builds](#unofficial-godot-builds)
- [Bash scripts](#bash-scripts)
- [Websites](#websites)
- [Other](#other)
## Games
*Open Source Games that use Godot.*
### 2D
#### Godot 4.2
- [Poder Solar](https://github.com/antimundo/poder-solar) - Simple resource management game.
#### Godot 3.2+
- [Everplast](https://github.com/WraithWinterly/Everplast) - Unique 2D platforming experience filled with rage, rush, speed, and spray.
- [Falling Square](https://github.com/EmilienLeroy/FallingSquare) - A simple mobile game to test your reflex.
- [Flappy Race](https://github.com/Jibby-Games/Flappy-Race) - A 2D online multiplayer game inspired by Flappy Bird and Mario Kart for desktop and HTML5.
- [Librerama](https://codeberg.org/Yeldham/librerama) - A free/libre fast-paced arcade collection of mini-games.
- [Pocket Broomball](https://github.com/dulvui/pocket-broomball/) - The world's first broomball game, available for iOS, Android and html5.
- [Portal 2D](https://github.com/JulianWels/portal2d) - 2D remake of the Portal games.
- [spindle of serendipity](https://zacryol.itch.io/spindle-of-serendipity) - Word guessing game with customizable entries.
- [Starship Olympics](https://github.com/notapixelstudio/starship-olympics) - Fast-paced local party game with starships that battle in a top-down arena.
- [TuxBuilder](https://github.com/Alzter/TuxBuilder) - Work-in-progress reimplementation of SuperTux.
#### Godot 3.1
- [Blipshift](https://github.com/GaidamakUA/blipshift) - Simple top-down moving platforms game.
- [Circle Jump](https://github.com/kidscancode/circle_jump) - Mobile arcade game, addicting and enjoyable. How-to-made tutorial is available, so you can recreate it yourself and learn Godot.
- [Haldric](https://github.com/wesnoth/haldric) - Official work-in-progress reimplementation of Battle for Wesnoth.
- [SealedBite](https://github.com/securas/SealedBite) - 2D platformer game, winner of the GitHub Game Off 2019 jam.
- [Unknown Horizons](https://github.com/unknown-horizons/godot-port) - Official work-in-progress reimplementation of Unknown Horizons.
#### Godot 3.0
- [Breakable](https://github.com/didier-v/breakable) - A breakout-like game.
- [Memory Game](https://github.com/Tzoop/MemoryGame) - Simple Memory game.
#### Godot 2.1
- [BlockPop](https://github.com/vnen/blockpop) - A simple Breakout clone.
- [Bombs](https://github.com/randyyaj/Bombs) - Simple mobile game. You need to touch bombs to defuse them.
- [Captain Holetooth](https://github.com/Hirnbix/captain-holetooth) - Explorative platformer in a detailed world. Geared towards younger players.
- [Dolphin Island 2](https://github.com/janmarcano/Dolphin-Island-2) - Platformer game made for the A Game By It's Cover 2015 Game Jam.
- [DynaDungeons](https://github.com/akien-mga/dynadungeons) - Bomberman clone in a fantasy universe.
- [Kraken-Rampage](https://github.com/randyyaj/Kraken-Rampage) - Ludum Dare 33 entry made in 48 hours.
- [Minehunter](https://github.com/genete/Minehunter) - A Minesweeper clone.
- [Minilens](http://kobuge-games.github.io/minilens/) - Free puzzle platform game.
- [Mountain of Hope](https://github.com/w84death/mountain-of-hope) - Game made on Theater Game Jam (PGA 2015).
- [Ninja-Training](https://github.com/KOBUGE-Games/Ninja-Training) - Small running game done as 1 hour challenge.
- [No hope](https://github.com/sergicollado/no_hope_LD33) - Ludum Dare 33 entry made in 48 hours.
- [Planet Rider](https://github.com/FEDE0D/Planet-Rider) - 2D physics parkour game in an alien environment.
- [Platshoot](https://github.com/Calinou/platshoot) - A 2D shooter game.
- [Ringed](https://github.com/KOBUGE-Incubator/ringed) - Top-down shooter with extensive usage of light effects.
- [Tanks of Freedom](https://github.com/w84death/Tanks-of-Freedom) - Free turn-based isometric strategy game.
- [Three Hungry Mice](https://github.com/delstuff/threeHungryMice) - Breakout game with mice made for the Godot Engine Jam of March 2016.
### 3D
#### Godot 4.3
- [OpenLiberty](https://github.com/FOSS-Supremacy/OpenLiberty) - An open-source reimplementation of Grand Theft Auto III on the Godot Engine.
#### Godot 4.2
- [LibreAim](https://github.com/Nokorpo/LibreAim) - Libre FPS aim trainer made with Godot.
- [Reia](https://github.com/Quaint-Studios/Reia) - A free game that's an action adventure RPG for Desktop and Mobile with multiplayer, MMO, and offline support.
#### Godot 3.2+
- [Ball2Box](https://github.com/dulvui/ball2box) - Shoot the ball into the box, available for iOS, Android and html5.
- [Boom](https://github.com/FelicePollano/Boom) - A very simple, old fashion FPS, work-in-progress but playable.
- [Broken Seals](https://github.com/Relintai/broken_seals) - A work-in-progress third person action RPG with multiplayer support (needs custom engine modules).
- [Super Tux Party](https://gitlab.com/SuperTuxParty/SuperTuxParty) - A free/libre and open-source party game that is meant to replicate the feel of games such as Mario Party.
- [Tanks of Freedom II](https://github.com/P1X-in/Tanks-of-Freedom-3-D) - Free turn-based isometric strategy game in voxel art.
- [Thrive](https://github.com/Revolutionary-Games/Thrive/) - A free, open-source game about the evolution of life (Mono).
#### Godot 3.1
- [Rapid Rescue](https://github.com/Azza292/RapidRescue) - Rapid Rescue is a local multiplayer strategy game inspired by Labyrinth.
#### Godot 3.0
- [Meteorite](https://github.com/Bauxitedev/meteorite) - A lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018.
#### Godot 2.1
- [Cheese Hunter](https://github.com/khairul169/cheese-hunter) - A game for Godot Engine Jam of March 2016.
### XR
#### Godot 4.1
- [Piggy Rescue](https://github.com/surreal6/piggyRescue) - Fun little example game where you chase and rescue little pigs.
#### Godot 3.5
- [Beep Saber VR](https://github.com/NeoSpark314/BeepSaber) - Beat Saber clone in Godot.
- [Friday Night Funkin`](https://github.com/this-is-bennyk/Funkin-VR) - VR port of the popular rhythm game.
## Projects
*Non-game Open source projects made with Godot (tools/utilities).*
#### Godot 4.0
- [Clipboard Narrator](https://github.com/lesleyrs/clipboard-narrator) - Turn any web page into an audiobook, works in the background on desktop!
- [GodSVG](https://github.com/MewPurPur/GodSVG) - Tool to create optimized Scalable Vector Graphics files.
#### Godot 3.5+
- [GATT - Godot Autotile Texture Templater](https://github.com/sesopenko/gatt) - A tool for generating 2x2 and 3x3 autotile tilesets in whichever size and colour needed.
#### Godot 3.2+
- [Arrow](https://github.com/mhgolkar/Arrow) - A tool to design game narratives with nodes.
- [Godello](https://github.com/alfredbaudisch/Godello) - A Trello-like kanban board application made with Godot. A proof of concept for complex non-game applications with Godot, as well real-time online interactions between multiple users. Includes backend code.
- [Lorien](https://github.com/mbrlabs/Lorien) - Infinite-canvas drawing/whiteboarding app for Windows, Linux and macOS. Supports drawing tablets and pressure sensitivity.
- [Material Maker](https://github.com/RodZill4/material-maker) - Create PBR materials procedurally (similar to Substance Designer).
- [Pixelorama](https://github.com/Orama-Interactive/Pixelorama) - 2D pixel art editor.
- [ProtonGraph](https://github.com/protongraph/protongraph) - Node-based tool for procedural content creation. Like visual scripting, but for 3D model generation (needs custom engine modules).
- [vpuppr](https://github.com/virtual-puppet-project/vpuppr) - A cross-platform VTuber application with mulitple tracking backends.
## Templates
*Projects to use as a base for your own games.*
#### Godot 4.2+
- [Godot XR Template](https://github.com/godotVR/godot-xr-template) - Template for a multi-level XR game.
- [Maaack's Game Template](https://github.com/Maaack/Godot-Game-Template) - Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.
#### Godot 3.5+
- [bendn's Godot Template](https://github.com/bend-n/godot-template) - Game template using the [gpm](https://github.com/you-win/godot-package-manager), with itch.io pushing and builds automated. Starter CLI included.
#### Godot 3.2+
- [Crystal Bit Godot Game Template](https://github.com/crystal-bit/godot-game-template) - Opinionated game template. It includes continuous integration, scene loading with graphic transitions and game pause handling.
- [First Person Starter](https://github.com/Whimfoome/godot-FirstPersonStarter) - Template with First Person Controller, easily adjustable from the Inspector.
- [Godot First Person Camera](https://github.com/tavurth/godot-simple-fps-camera) - A simple FPS starter with jumping, movement, flashlight and a player character with animations.
- [Godot FPS Template](https://github.com/MilkAndBanana01/godot-fps-template) - A free first person game template for the Godot Engine.
- [Godot Game Of Life](https://github.com/tavurth/godot-game-of-life) - Conway's *Game of life* using shaders.
- [Minimum Game](https://github.com/benmarz/minimum_game) - Template top-down 2D pixel art game, with multiple rooms, a HUD, menus, and autosaving.
- [Multiplayer First Person Shooter](https://github.com/blockspacer/Godot-3.2-Multiplayer-FPS) - Multiplayer first person shooter example project.
- [Multiplayer Third Person Shooter](https://github.com/jasonswearingen/TPS-MP) - Multiplayer third person shooter example project.
#### Godot 3.1
- [Godot-GameTemplate](https://github.com/nezvers/Godot-GameTemplate) - Template with all necessary stuff taken care of. Designed for pixel art games.
## Demos
*Demos to learn GDScript, its concepts, and various game features.*
#### Godot 4.x
- [Kaleidoscope](https://github.com/Elesh-Norn/kaleidoscope) - A demo for interactive shaders in Godot.
#### Godot 3.2+
- [Godot Demo Projects](https://github.com/godotengine/godot-demo-projects) - Official Godot demo projects (everything except the TPS demo).
- [TPS Demo](https://github.com/godotengine/tps-demo) - Official Godot third person shooter (TPS) demo with high quality graphics.
- [Godot experiments](https://github.com/MrEliptik/godot_experiments) - Several 2D, 3D and VR experiments.
- [The Tower](https://github.com/Relintai/the_tower) - A voxel-based parkour game to show the capabilities of the Voxelman module.
#### Godot 3.1
- [Realistic Water Shader](https://github.com/godot-extended-libraries/godot-realistic-water) - Realistic 3D water shader with foam and caustics.
- [OpenRPG](https://github.com/GDquest/godot-open-rpg) - JRPG-style game demo and template.
- [voxelgame](https://github.com/Zylann/voxelgame) - Minecraft-like voxel terrain demo, utilising the godot_voxel module.
#### Godot 3.0
- [Open Source A-RPG Demo](https://github.com/GDQuest/godot-make-pro-2d-games) - RPG demo.
#### Godot 2.1
- [FPS Test](https://github.com/Calinou/fps-test) - A singleplayer FPS test. Physics work, but there are no enemies and no proper shooting.
- [Pathfinding 2d](https://github.com/FEDE0D/godot-pathfinding2d-demo) - A demo project demonstrating pathfinding using a tilemap.
- [UDP Snapshot interpolation](https://github.com/empyreanx/godot-snapshot-interpolation-demo) - Lets you connect to a server and view networked physics.
- [UDP State synchronization](https://github.com/empyreanx/godot-state-sync-demo) - A more efficient networking demo than the snapshot interpolation one.
- [Voxel Game](https://github.com/toger5/Godot-Voxel-Game-MineCraftClone) - Minecraft-like voxel terrain demo.
## Tutorials
> **Note**
>
> The [list of tutorials](https://docs.godotengine.org/en/latest/community/tutorials.html) has moved to the Godot documentation.
## Plugins and scripts
*Scripts that let you do new stuff, or enhance Godot functionality.*
#### Various Godot versions
- [2D Day/Night Cycle](https://github.com/hiulit/Godot-3-2D-Day-Night-Cycle) - A ☀️ Day / 🌔 Night cycle for 2D (Godot 3.x).
- [2D Destructible Objects](https://github.com/hiulit/Godot-3-2D-Destructible-Objects) - A script that takes a sprite, divides it into blocks and makes them explode💥 (Godot 3.x).
- [3D Auto Collision Generator](https://github.com/ThGnommy/godot_3d_auto_collision_generator) - Generate collision for multiple 3D objects in one click (Godot 4.x).
- [AgonesSDK](https://github.com/AndreMicheletti/godot-agones-sdk) - Plugin to add [Agones](https://github.com/googleforgames/agones) SDK functionality to Godot (Godot 3.x).
- [Anima](https://github.com/ceceppa/anima) - Run sequential and parallel animations with less code compared to Tween (Godot 3.x).
- [Aseprite Wizard](https://github.com/viniciusgerevini/godot-aseprite-wizard) - Plugin for importing animations from Aseprite as SpriteFrames (Godot 3.x).
- [AutoColliders](https://github.com/graycastle/godot-AutoColliders) - Allows the automatic generation of colliders for Sprites, with planned expansion to handle 3D meshes in the future (Godot 3.x).
- [BoxCam2D](https://github.com/sarooptech/BoxCam2D) - Simplest way to implement grid-based 2D camera movement (Godot 3.x).
- [CReverter (Composite Reverter)](https://codeberg.org/svetogam/creverter) - Memento-based undo/redo utility that supports composition (Godot 4.x).
- [CRT Shader](https://github.com/hiulit/Godot-3-2D-CRT-Shader) - A Godot shader that simulates CRT Displays with many shader parameters (Godot 3.x).
- [Cyclops Level Builder](https://github.com/blackears/cyclopsLevelBuilder) - A level builder for quick prototypes and proof-of-concepts (Godot 4.x).
- [Dialogue Manager](https://github.com/nathanhoad/godot_dialogue_manager) - A simple but powerful text based branching dialogue editor and runtime (Godot 3.x, 4.x).
- [EffekseerForGodot3](https://github.com/effekseer/EffekseerForGodot3) - Import [Effekseer](https://effekseer.github.io/en/) particle effects (Godot 3.x).
- [Escoria](https://github.com/godotengine/escoria) - Point & click adventure game framework (Godot 2.1, 3.2+).
- [Fast Fourier Transform (FFT)](https://github.com/tavurth/godot-fft) - Fast Fourier Transform in GDScript (Godot 4.x).
- [Friflo.Engine.ECS](https://github.com/friflo/Friflo.Json.Fliox/blob/main/Engine/README.md) - High-performance C# ECS with simple API. Supports .NET, WASM/WebAssembly, Native AOT, Godot, Unity, MonoGame, ... (Godot 3.x, 4.x).
- [GdUnit3](https://github.com/MikeSchulze/gdUnit3) - Godot Unit Testing Framework (Godot 3.x).
- [GdUnit4](https://github.com/MikeSchulze/gdUnit4) - Godot Unit Testing Framework (Godot 4.x).
- [GodotNotificationCenter](https://github.com/didier-v/GodotNotificationCenter) - A notification center (Godot 3.x).
- [GodotPhoenixChannels](https://github.com/alfredbaudisch/GodotPhoenixChannels) - A GDScript and Godot Engine implementation for the Channels API of the Phoenix Framework (Godot 3.*).
- [Godot Radial Menu](https://github.com/tavurth/godot-radial-menu) - A radial menu written in shader code for performance.
- [Godot Recipes](https://kidscancode.org/godot_recipes/3.x/) - A large collection of tutorials and techniques, both big and small.
- [Godot Shaders](https://github.com/GDQuest/godot-shaders) - A large library of free and open-source shaders for 2D and 3D.
- [Godot SQLite](https://github.com/2shady4u/godot-sqlite) - GDNative wrapper for SQLite, making it possible to use SQLite databases as data storage in your project (Godot 3.2+).
- [Godot Spin Button](https://github.com/yudinikita/godot-spin-button) - Horizontal Selector with extended options (Godot 4.x).
- [GodotTIE](https://github.com/henriquelalves/GodotTIE) - Text Interface Engine to control text output (like in a RPG dialogue) (Godot 2.x, 3.x).
- [gterm](https://github.com/TeddyDD/gterm) - GUI control that draws something similar to \*nix terminal emulators (Godot >= 2.1).
- [GUT](https://github.com/bitwes/Gut) - Utility for writing unit tests in GDScript (Godot 3.x).
- [HTerrain](https://github.com/Zylann/godot_heightmap_plugin) - Heightmap-based terrain. Supports texture painting, colouring, holes, level of detail and grass (Godot 3.x, 4.x).
- [Importality](https://github.com/nklbdev/godot-4-importality) - raster graphics and animations importers: Aseprite, Krita, Pencil2D, Piskel, Pixelorama and others (Godot 4.x).
- [InGrid](https://github.com/Larpon/ingrid) - Infinite scrolling grid (Godot 3.x).
- [Input Helper](https://github.com/nathanhoad/godot_input_helper) - A helper for detecting input devices and remapping controls (Godot 3.x, 4.x).
- [obs-websocket-gd](https://github.com/you-win/obs-websocket-gd) - Script and editor plugin to control Open Broadcaster Software from Godot via obs-websocket (Godot 3.x).
- [Orchestrator](https://github.com/Vahera/godot-orchestrator) - Dialog and visual-scripting subsystem for 2D and 3D games (Godot 4.x).
- [QuestSystem](https://github.com/ShomyKohai/quest-system) - A simple and extensible quest manager and creator (Godot 4.x).
- [Ridiculous Coding](https://github.com/jotson/ridiculous_coding) - Makes your coding experience in Godot 1000× more ridiculous (Godot 3.x).
- [Scene Manager](https://github.com/glass-brick/Scene-Manager) - Make nice and customizable scene transitions in one line of code (Godot 3.x, 4.0.alpha).
- [Scrolling Background](https://github.com/dploeger/godot-scrollingbackground) - A scrolling background node (Godot 2.1,3.x).
- [SimpleGodotCRTShader](https://github.com/henriquelalves/SimpleGodotCRTShader) - A simple Godot shader that simulates CRT Displays (Godot 2.x, 3.x).
- [Simplified Flight Simulation library](https://github.com/fbcosentino/godot-simplified-flightsim) - A library that helps you create a simple airplane/helicopter/spaceship flight simulator (Godot 3.x, 4.x).
- [SignalVisualizer](https://github.com/Ericdowney/SignalVisualizer) - Displays the current scene's signals and connections in a easy to read graph and tree dock (Godot 4.x).
- [SmartShape2D](https://github.com/SirRamEsq/SmartShape2D) - A 2D terrain tool (Godot 3.x, 4.x).
- [StoryTeller Engine](https://github.com/HeavenMercy/StoryTeller-Engine) - Dialog and interactive fiction engine (Godot 3.x).
- [Tiled importer](https://github.com/vnen/godot-tiled-importer) - Import maps from [Tiled](https://www.mapeditor.org/) (Godot 3.x).
- [TileSet Builder](https://github.com/HeavenMercy/TileSet-Builder-Godot-Plugin) - Quickly build tilesets with style (Godot 3.x).
- [Virtual Joystick](https://github.com/MarcoFazioRandom/Virtual-Joystick-Godot) - A virtual joystick for touchscreens. Simple to use and with useful options (Godot 3.x, 4.x).
#### Godot 4.2+
- [AnimatedShape2D](https://github.com/Goutte/godot-addon-animated-shape-2d) - Animate a CollisionShape2D along with the frames of an AnimatedSprite2D.
- [CSLocator (Contextual Service Locator)](https://codeberg.org/svetogam/cslocator) - Provides a clean interface to register and find objects through the scene tree like localized singletons.
- [Dialogue Engine](https://github.com/Rubonnek/dialogue-engine) - Minimalistic dialogue engine that fits into your GUI nodes and automatically graphs the branching dialogues for easy debugging.
- [Godot Google Play Game Services](https://github.com/Iakobs/godot-play-game-services) - Integrate Google Play Games Services in your Godot game.
- [Godot XR Tools](https://github.com/godotvr/godot-xr-tools) - Basic components for XR development.
- [LimboAI](https://github.com/limbonaut/limboai) - Behavior trees and state machines. Comes with editor, visual debugger, comprehensive demo and tutorial.
- [Maaack's Game Template Plugin](https://github.com/Maaack/Godot-Game-Template) - Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.
- [Maaack's Menus Template](https://github.com/Maaack/Godot-Menus-Template) - Template with a main menu, options menus, credits, and a scene loader.
- [Maaack's Scene Loader](https://github.com/Maaack/Godot-Scene-Loader) - Scene loader that includes a loading screen, progress bar, and error handling.
- [PixelPen](https://github.com/pixelpen-dev/pixelpen) - Pixel art drawing and animation: Common drawing tools such as selection, shape creation, mirroring, tiling, and animation features within the Godot editor.
- [TerraBrush](https://github.com/spimort/TerraBrush) - Minimal Terrain heightmap editor that features sculpting, painting textures, LOD, and MultiZones.
#### Godot 3.2+
- [AntialiasedLine2D](https://github.com/godot-extended-libraries/godot-antialiased-line2d) - Higher-quality antialiased Line2D and Polygon2D drawing compared to the default Godot implementation (GLES3 + GLES2, all platforms).
- [Cartographer](https://github.com/awkwardpolygons/cartographer) - Heightmap-based 3D terrain editor.
- [CSG Mesh Exporter (.OBJ)](https://github.com/mohammedzero43/CSGExport-Godot) - Export CSG nodes to OBJ meshes to improve editing performance.
- [Code Snapshot](https://github.com/fenix-hub/godot-engine.code-snapshot) - A plugin which lets you take beautified screenshots of your code within the editor.
- [Debanding Material Shader](https://github.com/fractilegames/godot-gles2-debanding-material) - Simple material shader with added debanding noise, for use with the GLES2 renderer as it doesn't support full-screen debanding.
- [Delaunator GDScript](https://github.com/hiulit/Delaunator-GDScript) - A GDScript library for Delaunay triangulation of 2D points.
- [Dialogic](https://github.com/coppolaemilio/dialogic) - Create dialogs, characters and scenes to display conversations.
- [Dijkstra map for Godot](https://github.com/MatejSloboda/Dijkstra_map_for_Godot) - A GDNative project for Godot game engine, that introduces Dijktra Map pathfinding node.
- [Discord.gd](https://github.com/3ddelano/discord.gd) - Discord bot API wrapper. Make bots in 100% GDScript.
- [Funexpected Flash Tools](https://github.com/funexpected/flash-tools) - Adobe Animate (Flash) plugin that allows you to export a project for a Godot Engine.
- [GDGIFExporter](https://github.com/jegor377/godot-gdgifexporter) - GIF exporter made entirely in GDScript.
- [GitHub integration](https://github.com/fenix-hub/godot-engine.github-integration) - Interact with GitHub without opening your browser.
- [godotccd](https://github.com/TheSHEEEP/godotccd) - Fast 3D collision checks in Godot using libccd.
- [godotdetour](https://github.com/TheSHEEEP/godotdetour) - A GDNative implementation of the detour/detourcrowd library.
- [GodotDiscordSDK](https://github.com/LennyPhoenix/GodotDiscordSDK) - A GDNative wrapper for the Discord Game SDK, adding support for its functionality in GDScript without recompiling the engine (as opposed to something like godotcord which is a custom engine module).
- [Godot GamePad](https://github.com/ACB-prgm/Godot_GamePad) - Allows players to use their mobile devices as controllers.
- [Godot Gif Getter](https://github.com/you-win/godot-gif-getter) - An in-game utility for recording and saving GIFs (written in GDNative Rust).
- [Godot Google Play Games Services](https://github.com/Iakobs/godot-google-play-game-services-android-plugin) - Integrate Google Play Games Services in your Godot game.
- [godot-ink](https://github.com/paulloz/godot-ink) - A C# (Mono) plugin to integrate stories writen in [ink](https://github.com/inkle/ink), a scripting language for writing interactive narrative.
- [Godot NExt](https://github.com/godot-extended-libraries/godot-next) - A set of basic node extensions.
- [Godot Mixing Desk](https://github.com/kyzfrintin/Godot-Mixing-Desk) - Make procedural sound and adaptive/procedural music with a few nodes and a couple lines of code.
- [GodotOnReady](https://github.com/31/GodotOnReady) - A C# (Mono) alternative to the GDScript-only `onready` keyword, without reflection.
- [GodotRx](https://github.com/semickolon/GodotRx) - Reactive extensions for Godot C# (Mono).
- [godot-ply](https://github.com/jarneson/godot-ply) - In-editor box modelling for gray boxing or prototyping 3D levels.
- [Godot Polygon 2D Fracture](https://github.com/SoloByte/godot-polygon2d-fracture) - Two simple scripts for fracturing and cutting polygons.
- [Godot-Trail-System](https://github.com/OBKF/Godot-Trail-System) - Advanced 2D/3D trail system.
- [Godot VirtualJoystick](https://github.com/mcunha-br/Godot_VirtualJoystick) - A simple vitual joystick for mobile devices.
- [Kehom's Godot Addon Pack](https://github.com/Kehom/GodotAddonPack) - A collection of addons for debugging, networking, UI, and more.
- [Level of Detail (LOD)](https://github.com/Calinou/godot-lod) - Level of detail add-on for meshes, lights and particles. Can improve performance in large scenes.
- [Line Collider 2D](https://github.com/Kylogias/godot-line-collider-2d) - A script which adds colliders that follow an array of Line2Ds (useful for prototypes).
- [MDFramework](https://github.com/DoubleDeez/MDFramework) - A C# multiplayer framework with additional tools (Mono).
- [NI mate Motion Capture](https://github.com/hoontee/godot-ni-mate-motion-capture) - Animate Skeletons with a Microsoft Kinect sensor.
- [NativeLib](https://github.com/DrMoriarty/nativelib) - Plugin management system designed to easily operate with native libraries for iOS/Android. It also takes care about plugin dependencies and provides hassle-free native libs updating. Attribution and analytics: Adjust, Amplitude, AppsFlyer, Flurry, GameAnalytics, Tenjin. Ads networks and mediation: AdColony, AppLovin, TapDaq. GDPR and privacy: App Tracking Transparency, Ogury. Social: Facebook. Universal backend solution: Firebase.
- [Qodot](https://github.com/Shfty/qodot-plugin) - Quake `.map` file support for Godot. Lets you use [TrenchBroom](https://kristianduske.com/trenchbroom/) for level design.
- [Scatter](https://github.com/HungryProton/scatter) - Randomly fill an area with props or other scenes.
- [Shell Fur](https://github.com/Arnklit/ShellFurGodot) - 3D fur node for Godot.
- [Tree generator](https://github.com/Zylann/godot_tree_generator_plugin) - Tool for generating trees.
- [UI Design Tool](https://github.com/imjp94/UIDesignTool) - Intuitive design workflow for UIs in the editor.
- [Volumetrics](https://github.com/SIsilicon/Godot-Volumetrics-Plugin) - Voxel-based volumetric lighting and fog plugin.
- [Voxel-Core](https://github.com/ClarkThyLord/Voxel-Core) - GDScript voxel plugin for creating, importing and editing voxel content in-engine and in-game.
- [VPainter](https://github.com/tomankirilov/VPainter) - 3D vertex painting plugin.
- [Waterways](https://github.com/Arnklit/WaterGenGodot) - Tool to generate river meshes with flow and foam maps based on Bézier curves.
- [Wwise](https://github.com/alessandrofama/wwise-godot-integration) - Wwise audio middleware integration.
- [XSM](https://gitlab.com/atnb/xsm) - A fully-featured hierarchical State Machine with parallel states, easy animation, random states and more.
- [Yume Visual Novel Editor](https://github.com/yumedev40/Yume-Visual-Novel-Editor) - An integrated editor for creating visual novel games.
#### Godot 3.1
- [FMOD GDNative](https://github.com/utopia-rise/fmod-gdnative) - Plugin to use the FMOD audio engine in GDScript.
#### Godot 3.0
- [gdstats](https://github.com/droxpopuli/gdstats) - A library of pseudorandom number generators for common statistical distributions.
#### Godot 2.1
- [Auto Tile Layer](https://github.com/leezh/autotile) - Allows automatic 2D tiling using RPG Maker's Autotile format.
- [Grass Plugin](https://github.com/marcosbitetti/grass_plugin_4_godot) - A plugin to handle huge amounts of grass, foliages and other vegetations.
- [SUTjoystick](https://gitlab.com/shine-upon-thee/joystick) - Easy gamepad support for GNU/Linux and Windows.
#### Godot version unknown
- [Camera2D Screen Shake](https://godotengine.org/qa/438/camera2d-screen-shake-extension) - Screen shake effect for Camera2D.
- [Easing Script](https://github.com/impmja/godot-easing) - A port of the Robert Penner's equations for easing.
- [GDSerCommPlugin](https://github.com/NangiDev/GDSerCommPlugin) - A plugin to read Arduino serial input (needs custom engine modules).
- [gdutils](https://github.com/GodotExplorer/gdutils) - Utilities for Godot written in GDScript.
- [Godot Game Tools](https://github.com/vini-guerrero/Godot_Game_Tools) - Blender plugin to ease importing assets into Godot.
- [Polygon Merge](https://github.com/ScyDev/Godot-Scripts) - Merge polygons.
- [Simplex 2D/3D](https://github.com/OvermindDL1/Godot-Helpers) - Simplex deterministic noise functions.
- [Tileset Builder](https://gist.github.com/Calinou/27e979ab0a35500c3381) - Build tilesets.
## Modules
*Stuff integrated into Godot core (C++).*
#### Various Godot versions
- [Entity Spell System](https://github.com/Relintai/entity_spell_system) - An entity and spell system for complex (optionally multiplayer) RPGs (Godot 3.2, 4.0).
- [godot-anl](https://github.com/Xrayez/godot-anl) - A wrapper for [Accidental Noise Library](https://github.com/JTippetts/accidental-noise-library) with a visual noise editing support.
- [godot-box2d](https://github.com/appsinacup/godot-box2d) - A [Box2D](https://github.com/erincatto/box2d) physics server for Godot (Godot 4.2).
- [godot-jolt](https://github.com/godot-jolt/godot-jolt) - Allows you to use the [Jolt Physics Engine](https://github.com/jrouwe/JoltPhysics) (Godot 4.2).
- [godot-luaAPI](https://github.com/WeaselGames/godot_luaAPI) - Module for creating sandboxed modding APIs with Lua (Godot 3.2+, 4.0).
- [godot-rapier-2d](https://github.com/appsinacup/godot-rapier-2d) - A 2D [Rapier](https://github.com/dimforge/rapier) physics server for Godot (Godot 4.2).
- [godot-python](https://github.com/touilleMan/godot-python) - Python support for Godot 3.
- [godot-voxel](https://github.com/Zylann/godot_voxel) - Module for creating volumetric worlds (Godot 3.1+).
- [Gdnet for Godot 3](https://github.com/PerduGames/gdnet3) - An ENet wrapper for Godot 3.
- [GodotHook](https://github.com/Mestima/GodotHook) - A lite custom event system for Godot Engine (Godot 3.x, 4.x).
- [GodotSteam](https://github.com/Gramps/GodotSteam) - Steam API library binding for Godot. Supports Windows, macOS and Linux (Godot 3.x).
- [Texture Packer](https://github.com/Relintai/texture_packer) - Tools to layer, pack, and merge textures at runtime (Godot 3.2+, 4.0).
- [Voxelman](https://github.com/Relintai/voxelman) - A voxel engine with more focus on editor integration, gameplay-related features, and extendability (Godot 3.2+, 4.0).
#### Godot 4.0
- [FMOD GD4](https://github.com/summertimejordi/fmod_gd4) - FMOD Studio API integration.
- [Godex](https://github.com/GodotECS/godex) - An entity component system library.
#### Godot 3.2+
- [Flash Module](https://github.com/funexpected/godot-flash-module) - Use Adobe Animate (Flash) projects in Godot.
- [GodotAIGym](https://github.com/lupoglaz/GodotAIGym) - Make your Godot project into an OpenAI Gym environment to train RL models with PyTorch.
- [godotcord](https://github.com/drachenfrucht1/godotcord) - A wrapper for the [Discord Game SDK](https://discord.com/developers/docs/game-sdk/sdk-starter-guide).
- [godot-apple-id](https://github.com/Wild-Pluto/godot-apple-id) - Module for sign in with Apple in Godot.
- [godot-simple-state](https://github.com/tavurth/godot-simple-state) - A minimal finite state machine using nodes, perfect for Jam games.
- [Godot-Slicer](https://github.com/cj-dimaggio/godot-slicer) - A port of [Ezy-Slicer](https://github.com/DavidArayan/ezy-slice) for Godot.
- [Goost](https://github.com/goostengine/goost) - A general-purpose, extensible and customizable extension.
- [PortAudio](https://github.com/sebastian-heinz/portaudio) - Wrapper methods and Godot-friendly types to use [PortAudio](http://www.portaudio.com).
- [Speech to Text](https://github.com/menip/godot_speech_to_text) - Captures the user's microphone input and converts it to text.
- [spout-gd](https://github.com/you-win/spout-gd) - Share OpenGL textures across Windows applications through your GPU using [Spout](https://github.com/leadedge/Spout2).
#### Godot 3.1
- [FMOD Integration](https://github.com/alexfonseka/godot-fmod-integration) - Module to integrate the FMOD audio engine in Godot.
#### Godot version unknown
- [godot-enet-better](https://github.com/Faless/godot-enet-better) - A better ENet module for high-performance multiplayer games with Godot.
- [Head tracking using OpenCV](https://github.com/antarktikali/godot-opencv-gpu-perspective)
- [Open Adaptive Music Library](https://github.com/oamldev/oamlGodotModule)
- [NativeDialogs](https://github.com/GodotExplorer/NativeDialogs) - Using native dialogs in Godot.
- [RawPacker](https://github.com/empyreanx/rawpacker) - Simple binary packing/unpacking for RawArray.
- [spine](https://github.com/GodotExplorer/spine) - [Spine](http://esotericsoftware.com/) animation support module.
- [WaterSplash 2D node](https://github.com/laverneth/water)
## GDScript/C# editor support
*Add-ons for text editors that implement GDScript or C# support.*
- [Atom](https://atom.io/packages/lang-gdscript) - Syntax highlighting.
- [Emacs](https://github.com/godotengine/emacs-gdscript-mode) - Syntax highlighting, code folding, indentation and autocompletion.
- [Geany](https://github.com/haimat/GDScript-Geany) - Syntax highlighting.
- [Gedit](https://github.com/haimat/GDScript-gedit) - Syntax highlighting.
- [IntelliJ IDEA](https://github.com/exigow/intellij-gdscript) - Syntax highlighting and autocompletion.
- [JetBrains Rider (C#)](https://github.com/JetBrains/godot-support) - Syntax highlighting, autocompletion and run configurations.
- [Kakoune](https://github.com/Skytrias/gdscript-kak) - Syntax highlighting.
- [GNU Nano](https://github.com/GodotID/nano-gdscript) - Syntax highlighting.
- [Sublime Text](https://github.com/beefsack/GDScript-sublime) - Syntax highlighting.
- [Vim](https://github.com/habamax/vim-godot) - Syntax highlighting, autocompletion and linting using the LSP server provided by the Godot editor. Also supports the Godot shader language.
- Visual Studio Code
- [godot-tools Visual Studio Code Extension](https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools) - A complete set of tools to code games with Godot Engine in Visual Studio Code. Includes a GDScript language client.
- [C# Tools for Godot Visual Studio Code Extension](https://marketplace.visualstudio.com/items?itemName=neikeq.godot-csharp-vscode) - Debugger and utilities for working with Godot C# projects in VSCode.
- [GUT Visual Studio Code Extension](https://github.com/bitwes/gut-extension) - Run GUT framework unit/integration tests directly from the Visual Studio Code Editors.
- [gdformat Visual Studio Code Extension](https://marketplace.visualstudio.com/items?itemName=Razoric.gdscript-toolkit-formatter) - Formatter for GDScript in Visual Studio Code (Godot 3.x).
## Godot script editor syntax themes
*Alternative themes for the built-in script editor.*
- [base16-godot](https://github.com/Calinou/base16-godot) - All [base16](https://github.com/chriskempson/base16) themes.
- [Godot syntax themes](https://github.com/godotengine/godot-syntax-themes) - 13 syntax themes including Ayu Mirage, Darcula, Gruvbox Dark, Monokai, One Dark, Solarized, and more.
- [Syntax themes by Geequlim](https://github.com/Geequlim/godot-themes/tree/master/syntax) - Chester, Google Code Light and Monokai.
## Unofficial Godot builds
*Those builds will let you use recent versions of Godot Git, but they may be less stable than official ones use at your own risk.*
- [Calinou's builds](https://hugo.pro/projects/godot-builds/) - Mainly master branch, other branches can be found [here](https://archive.hugo.pro/builds/godot/).
- [iFire's builds](https://ifiregames.itch.io/stern-flowers-chibifire-com-godot-engine) - Distributed via Itch.io (automatic updates with [app](https://itch.io/app)), master branch only.
- [Raspberry Pi 4 builds](https://github.com/hiulit/Unofficial-Godot-Engine-Raspberry-Pi) - ARM builds of Godot Engine for the Raspberry Pi 4.
- [bend-n's 2D builds](https://github.com/bend-n/godot-builds) - Godot builds [optimized for size](https://docs.godotengine.org/en/stable/development/compiling/optimizing_for_size.html) with [these modules disabled](https://github.com/bend-n/godot-builds/blob/main/.github/2d-build-modules.py). Also includes misc non breaking patches.
## Bash scripts
*Bash scripts can be placed in `~/.local/bin`.*
- [build-godot](https://github.com/aaronfranke/Linux-tools/blob/master/all-distros/build-godot) - (and [build-godot-mono](https://github.com/aaronfranke/Linux-tools/blob/master/all-distros/build-godot-mono)) Scripts that compile and run Godot, attempting to install dependencies if needed.
- [godot.sh](https://github.com/adolson/godot-stuff/blob/master/godot.sh) - Script that automatically downloads and launches latest version of Godot, or compiles and launches the Git `master` branch.
- [godot-wrapper](https://github.com/nsrosenqvist/godot-wrapper) - Script that helps Debian and Ubuntu users install and use Godot.
- [replicate-file.sh](https://github.com/adolson/godot-stuff/blob/master/replicate-file.sh) - Script to update copies of a file with one master file.
## Websites
- [Godot Asset Library](https://godotengine.org/asset-library/asset) - Official Godot Asset Library. Includes user-created games, projects, templates, demos, tutorials, plugins, and scripts.
- [Godot Shaders](https://godotshaders.com/) - A community-driven shader library for the Godot game engine.
- [Godotes](https://godotes.com/) - Weekly micro data analysis reports about the Godot engine and its ecosystem.
## Other
*Other stuff.*
- [codetranslator](https://github.com/HaSa1002/codetranslator) - Translates GDScript to C# (WIP).
- [gd2cs.py](https://github.com/kiriri/gd2cs.py) - Python script that converts GDScript code to C# (WIP).
- [`gd-com` npm package](https://www.npmjs.com/package/@gd-com/utils) - Communicate with Godot clients using Node.js.
- [godot-actions](https://github.com/bend-n/godot-actions) - Composite actions for exporting, setting up, and pushing Godot projects to itch.io through Github Actions.
- [godot-ci](https://github.com/aBARICHELLO/godot-ci) - Docker image to export Godot games through CI. Includes GitLab CI script example.
- [godot-gdscript-toolkit](https://github.com/Scony/godot-gdscript-toolkit) - Independent set of command line tools for working with GDScript - parser, linter and formatter (Godot 3.x).
- [RetroPie Godot Game Engine "Emulator"](https://github.com/hiulit/RetroPie-Godot-Game-Engine-Emulator) - A scriptmodule to install a Godot "emulator" for RetroPie.
- [strip-to-frames.pl](https://github.com/adolson/godot-stuff/blob/master/strip-to-frames.pl) - Perl script to split a grid spritesheet image into numbered individual frame files.
- [Godot Package Manager](https://github.com/you-win/godot-package-manager) - Package manager for Godot using npm.
- [zfoo](https://github.com/zfoo-project/zfoo) - Java game server framework for Godot, including GDScript serialization and deserialization.