Add AutoColliders plugin (#245)

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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Luke Miller | Graycastle 2022-05-18 15:00:05 -07:00 committed by GitHub
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@ -168,6 +168,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
- [AgonesSDK](https://github.com/AndreMicheletti/godot-agones-sdk) - Plugin to add [Agones](https://github.com/googleforgames/agones) SDK functionality to Godot (Godot 3.x).
- [Anima](https://github.com/ceceppa/anima) - Run sequential and parallel animations with less code compared to Tween (Godot 3.x).
- [Aseprite Wizard](https://github.com/viniciusgerevini/godot-aseprite-wizard) - Plugin for importing animations from Aseprite as SpriteFrames (Godot 3.x).
- [AutoColliders](https://github.com/graycastle/godot-AutoColliders) - Allows the automatic generation of colliders for Sprites, with planned expansion to handle 3D meshes in the future (Godot 3.x).
- [BoxCam2D](https://github.com/samdaiya/BoxCam2D) - Simplest way to implement grid-based 2D camera movement (Godot 3.x).
- [CRT Shader](https://github.com/hiulit/Godot-3-2D-CRT-Shader) - A Godot shader that simulates CRT Displays with many shader parameters (Godot 3.x).
- [EffekseerForGodot3](https://github.com/effekseer/EffekseerForGodot3) - Import [Effekseer](https://effekseer.github.io/en/) particle effects (Godot 3.x).