From 03b42f14efeb530c97d9f83cad46ee0144bac3fe Mon Sep 17 00:00:00 2001 From: Luke Miller | Graycastle <98427635+graycastle@users.noreply.github.com> Date: Wed, 18 May 2022 15:00:05 -0700 Subject: [PATCH] Add AutoColliders plugin (#245) Co-authored-by: Hugo Locurcio --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index ade5da5..9af3dda 100644 --- a/README.md +++ b/README.md @@ -168,6 +168,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support). - [AgonesSDK](https://github.com/AndreMicheletti/godot-agones-sdk) - Plugin to add [Agones](https://github.com/googleforgames/agones) SDK functionality to Godot (Godot 3.x). - [Anima](https://github.com/ceceppa/anima) - Run sequential and parallel animations with less code compared to Tween (Godot 3.x). - [Aseprite Wizard](https://github.com/viniciusgerevini/godot-aseprite-wizard) - Plugin for importing animations from Aseprite as SpriteFrames (Godot 3.x). +- [AutoColliders](https://github.com/graycastle/godot-AutoColliders) - Allows the automatic generation of colliders for Sprites, with planned expansion to handle 3D meshes in the future (Godot 3.x). - [BoxCam2D](https://github.com/samdaiya/BoxCam2D) - Simplest way to implement grid-based 2D camera movement (Godot 3.x). - [CRT Shader](https://github.com/hiulit/Godot-3-2D-CRT-Shader) - A Godot shader that simulates CRT Displays with many shader parameters (Godot 3.x). - [EffekseerForGodot3](https://github.com/effekseer/EffekseerForGodot3) - Import [Effekseer](https://effekseer.github.io/en/) particle effects (Godot 3.x).