world_generator/main
2021-04-18 22:03:25 +02:00
..
biome.cpp Removed the properties which gets created if voxelman isn't present. They weren't that useful. 2021-04-18 20:14:09 +02:00
biome.h Removed the properties which gets created if voxelman isn't present. They weren't that useful. 2021-04-18 20:14:09 +02:00
dungeon_corridor.cpp Now instance() will create the proper class instance, and also set up the script on it. 2020-07-22 01:59:53 +02:00
dungeon_corridor.h Now instance() will create the proper class instance, and also set up the script on it. 2020-07-22 01:59:53 +02:00
dungeon_room.cpp Moved the voxelman specific methods/binds together in DungeonRoom. Also found 2 remaining #else statements. 2021-04-18 21:59:59 +02:00
dungeon_room.h Grouped together class variables aswell. 2021-04-18 22:01:03 +02:00
dungeon.cpp Same change to Dungeon. 2021-04-18 22:03:25 +02:00
dungeon.h Same change to Dungeon. 2021-04-18 22:03:25 +02:00
planet.cpp Removed the properties which gets created if voxelman isn't present. They weren't that useful. 2021-04-18 20:14:09 +02:00
planet.h Removed the properties which gets created if voxelman isn't present. They weren't that useful. 2021-04-18 20:14:09 +02:00