world_generator/doc_classes/Biome.xml

220 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Biome" inherits="Reference" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="_generate_chunk" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="chunk" type="VoxelChunk">
</argument>
<argument index="1" name="spawn_mobs" type="bool">
</argument>
<description>
</description>
</method>
<method name="_generate_stack" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="chunk" type="VoxelChunk">
</argument>
<argument index="1" name="x" type="int">
</argument>
<argument index="2" name="z" type="int">
</argument>
<argument index="3" name="spawn_mobs" type="bool">
</argument>
<description>
</description>
</method>
<method name="_setup" qualifiers="virtual">
<return type="void">
</return>
<description>
</description>
</method>
<method name="_setup_library" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="library" type="VoxelmanLibrary">
</argument>
<description>
</description>
</method>
<method name="add_dungeon">
<return type="void">
</return>
<argument index="0" name="dungeon" type="Dungeon">
</argument>
<description>
</description>
</method>
<method name="add_entity_data">
<return type="void">
</return>
<argument index="0" name="entity_data" type="EntityData">
</argument>
<description>
</description>
</method>
<method name="add_prop_data">
<return type="void">
</return>
<argument index="0" name="prop_data" type="WorldGeneratorPropData">
</argument>
<description>
</description>
</method>
<method name="generate_chunk">
<return type="void">
</return>
<argument index="0" name="chunk" type="VoxelChunk">
</argument>
<argument index="1" name="spawn_mobs" type="bool">
</argument>
<description>
</description>
</method>
<method name="generate_stack">
<return type="void">
</return>
<argument index="0" name="chunk" type="VoxelChunk">
</argument>
<argument index="1" name="x" type="int">
</argument>
<argument index="2" name="z" type="int">
</argument>
<argument index="3" name="spawn_mobs" type="bool">
</argument>
<description>
</description>
</method>
<method name="get_dungeon" qualifiers="const">
<return type="Dungeon">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="get_dungeon_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_entity_data" qualifiers="const">
<return type="EntityData">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="get_entity_data_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_prop_data" qualifiers="const">
<return type="WorldGeneratorPropData">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="get_prop_data_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="remove_dungeon">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="remove_entity_data">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="remove_prop_data">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="set_dungeon">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<argument index="1" name="data" type="Dungeon">
</argument>
<description>
</description>
</method>
<method name="set_entity_data">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<argument index="1" name="data" type="EntityData">
</argument>
<description>
</description>
</method>
<method name="set_prop_data">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<argument index="1" name="data" type="WorldGeneratorPropData">
</argument>
<description>
</description>
</method>
<method name="setup">
<return type="void">
</return>
<description>
</description>
</method>
<method name="setup_library">
<return type="void">
</return>
<argument index="0" name="library" type="VoxelmanLibrary">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="current_seed" type="int" setter="set_current_seed" getter="get_current_seed" default="0">
</member>
<member name="data" type="BiomeData" setter="set_data" getter="get_data">
</member>
<member name="environment" type="EnvironmentData" setter="set_environment" getter="get_environment">
</member>
<member name="level_range" type="Vector2" setter="set_level_range" getter="get_level_range" default="Vector2( 0, 0 )">
</member>
</members>
<constants>
</constants>
</class>