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92 lines
2.0 KiB
C++
92 lines
2.0 KiB
C++
#ifndef DUNGEON_ROOM_H
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#define DUNGEON_ROOM_H
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#include "core/reference.h"
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#include "core/vector.h"
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#include "../../voxelman/world/voxel_chunk.h"
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#include "../../voxelman/world/voxel_structure.h"
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#include "../data/prop_data.h"
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#include "../../voxelman/world/environment_data.h"
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#include "../../entity_spell_system/entities/data/entity_data.h"
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class DungeonRoom : public Reference {
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GDCLASS(DungeonRoom, Reference);
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public:
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int get_seed();
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void set_seed(int value);
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//Pos
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int get_posx();
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void set_posx(int value);
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int get_posy();
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void set_posy(int value);
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int get_posz();
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void set_posz(int value);
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//Size
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int get_sizex();
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void set_sizex(int value);
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int get_sizey();
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void set_sizey(int value);
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int get_sizez();
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void set_sizez(int value);
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//Environment
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Ref<EnvironmentData> get_environment();
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void set_environment(Ref<EnvironmentData> value);
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//Structure
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Ref<VoxelStructure> get_structure();
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void set_structure(Ref<VoxelStructure> structure);
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//Props
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Ref<PropData> get_prop_data(const int index) const;
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void set_prop_data(const int index, const Ref<PropData> prop_data);
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void add_prop_data(const Ref<PropData> prop_data);
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void remove_prop_data(const int index);
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int get_prop_data_count() const;
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//Entities
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Ref<EntityData> get_entity_data(const int index) const;
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void set_entity_data(const int index, const Ref<EntityData> entity_data);
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void add_entity_data(const Ref<EntityData> entity_data);
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void remove_entity_data(const int index);
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int get_entity_data_count() const;
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void setup();
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void generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
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void generate_room(Ref<VoxelStructure> structure, bool spawn_mobs);
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DungeonRoom();
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~DungeonRoom();
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protected:
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static void _bind_methods();
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private:
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int _seed;
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int _posx;
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int _posy;
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int _posz;
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int _sizex;
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int _sizey;
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int _sizez;
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Ref<EnvironmentData> _environment;
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Ref<VoxelStructure> _structure;
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Vector<Ref<PropData> > _prop_datas;
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Vector<Ref<EntityData> > _entity_datas;
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};
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#endif
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