mirror of
https://github.com/Relintai/world_generator.git
synced 2024-11-12 10:15:07 +01:00
299 lines
9.7 KiB
C++
299 lines
9.7 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "biome.h"
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int Biome::get_current_seed() {
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return _current_seed;
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}
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void Biome::set_current_seed(int value) {
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_current_seed = value;
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}
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Vector2 Biome::get_level_range() {
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return _level_range;
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}
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void Biome::set_level_range(Vector2 value) {
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_level_range = value;
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}
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#ifdef VOXELMAN_PRESENT
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Ref<EnvironmentData> Biome::get_environment() {
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return _environment;
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}
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void Biome::set_environment(Ref<EnvironmentData> value) {
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_environment = value;
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}
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#endif
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Ref<BiomeData> Biome::get_data() {
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return _data;
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}
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void Biome::set_data(Ref<BiomeData> value) {
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_data = value;
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setup();
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}
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//// Prop Data ////
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Ref<WorldGeneratorPropData> Biome::get_prop_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref<WorldGeneratorPropData>());
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return _prop_datas.get(index);
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}
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void Biome::set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data) {
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ERR_FAIL_INDEX(index, _prop_datas.size());
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_prop_datas.set(index, prop_data);
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}
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void Biome::add_prop_data(const Ref<WorldGeneratorPropData> prop_data) {
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_prop_datas.push_back(prop_data);
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}
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void Biome::remove_prop_data(const int index) {
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ERR_FAIL_INDEX(index, _prop_datas.size());
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_prop_datas.remove(index);
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}
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int Biome::get_prop_data_count() const {
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return _prop_datas.size();
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}
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#ifdef ESS_PRESENT
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//Entities
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Ref<EntityData> Biome::get_entity_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref<EntityData>());
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return _entity_datas.get(index);
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}
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void Biome::set_entity_data(const int index, const Ref<EntityData> entity_data) {
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ERR_FAIL_INDEX(index, _entity_datas.size());
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_entity_datas.set(index, entity_data);
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}
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void Biome::add_entity_data(const Ref<EntityData> entity_data) {
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_entity_datas.push_back(entity_data);
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}
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void Biome::remove_entity_data(const int index) {
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ERR_FAIL_INDEX(index, _entity_datas.size());
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_entity_datas.remove(index);
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}
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int Biome::get_entity_data_count() const {
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return _entity_datas.size();
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}
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#endif
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//// Dungeons ////
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Ref<Dungeon> Biome::get_dungeon(const int index) const {
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ERR_FAIL_INDEX_V(index, _dungeons.size(), Ref<Dungeon>());
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return _dungeons.get(index);
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}
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void Biome::set_dungeon(const int index, const Ref<Dungeon> dungeon) {
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ERR_FAIL_INDEX(index, _dungeons.size());
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_dungeons.set(index, dungeon);
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}
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void Biome::add_dungeon(const Ref<Dungeon> dungeon) {
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_dungeons.push_back(dungeon);
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}
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void Biome::remove_dungeon(const int index) {
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ERR_FAIL_INDEX(index, _dungeons.size());
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_dungeons.remove(index);
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}
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int Biome::get_dungeon_count() const {
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return _dungeons.size();
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}
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void Biome::setup() {
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if (!_data.is_valid())
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return;
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if (has_method("_setup")) {
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call("_setup");
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}
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}
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#ifdef VOXELMAN_PRESENT
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void Biome::generate_chunk(VoxelChunk *chunk, bool spawn_mobs) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
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if (has_method("_generate_chunk")) {
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call("_generate_chunk", chunk, spawn_mobs);
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}
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}
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void Biome::generate_chunk_bind(Node *chunk, bool spawn_mobs) {
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generate_chunk(Object::cast_to<VoxelChunk>(chunk), spawn_mobs);
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}
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void Biome::generate_stack(VoxelChunk *chunk, int x, int z, bool spawn_mobs) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
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if (has_method("_generate_stack")) {
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call("_generate_stack", chunk, x, z, spawn_mobs);
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}
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}
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void Biome::generate_stack_bind(Node *chunk, int x, int z, bool spawn_mobs) {
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generate_stack(Object::cast_to<VoxelChunk>(chunk), x, z, spawn_mobs);
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}
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void Biome::setup_library(Ref<VoxelmanLibrary> library) {
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if (!_data.is_valid())
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return;
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if (has_method("_setup_library")) {
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call("_setup_library", library);
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}
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}
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void Biome::_setup_library(Ref<VoxelmanLibrary> library) {
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for (int i = 0; i < _data->get_voxel_surface_count(); ++i) {
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Ref<VoxelSurface> s = _data->get_voxel_surface(i);
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if (s.is_valid()) {
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library->add_voxel_surface(s);
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}
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}
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for (int i = 0; i < _data->get_liquid_voxel_surface_count(); ++i) {
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Ref<VoxelSurface> s = _data->get_liquid_voxel_surface(i);
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if (s.is_valid()) {
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library->add_liquid_surface(s);
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}
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}
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for (int i = 0; i < _data->get_prop_data_count(); ++i) {
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Ref<WorldGeneratorPropData> s = _data->get_prop_data(i);
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if (s.is_valid()) {
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Ref<PropData> pd = s->get_prop();
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if (pd.is_valid())
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library->add_prop(s->get_prop());
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}
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}
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}
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#else
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void Biome::setup_library(Ref<Resource> library) {
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if (!_data.is_valid())
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return;
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if (has_method("_setup_library")) {
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call("_setup_library", library);
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}
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}
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void Biome::generate_chunk(Node *chunk, bool spawn_mobs) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
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if (has_method("_generate_chunk")) {
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call("_generate_chunk", chunk, spawn_mobs);
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}
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}
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#endif
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Biome::Biome() {
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_current_seed = 0;
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}
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Biome::~Biome() {
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#ifdef VOXELMAN_PRESENT
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_environment.unref();
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#endif
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_data.unref();
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_prop_datas.clear();
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#ifdef ESS_PRESENT
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_entity_datas.clear();
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#endif
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_dungeons.clear();
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}
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void Biome::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_setup"));
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#ifdef VOXELMAN_PRESENT
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BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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BIND_VMETHOD(MethodInfo("_generate_stack", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "z"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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#else
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BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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#endif
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ClassDB::bind_method(D_METHOD("setup"), &Biome::setup);
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ClassDB::bind_method(D_METHOD("setup_library", "library"), &Biome::setup_library);
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#ifdef VOXELMAN_PRESENT
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ClassDB::bind_method(D_METHOD("_setup_library", "library"), &Biome::_setup_library);
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ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Biome::generate_chunk_bind);
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ClassDB::bind_method(D_METHOD("generate_stack", "chunk", "x", "z", "spawn_mobs"), &Biome::generate_stack_bind);
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#else
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ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &Biome::generate_chunk);
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#endif
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ClassDB::bind_method(D_METHOD("get_current_seed"), &Biome::get_current_seed);
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ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &Biome::set_current_seed);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed");
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ClassDB::bind_method(D_METHOD("get_level_range"), &Biome::get_level_range);
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ClassDB::bind_method(D_METHOD("set_level_range", "value"), &Biome::set_level_range);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
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#ifdef VOXELMAN_PRESENT
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ClassDB::bind_method(D_METHOD("get_environment"), &Biome::get_environment);
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ClassDB::bind_method(D_METHOD("set_environment", "value"), &Biome::set_environment);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
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#endif
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ClassDB::bind_method(D_METHOD("get_data"), &Biome::get_data);
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ClassDB::bind_method(D_METHOD("set_data", "value"), &Biome::set_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "PlanetData"), "set_data", "get_data");
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//Props
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ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &Biome::get_prop_data);
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ClassDB::bind_method(D_METHOD("set_prop_data", "index", "data"), &Biome::set_prop_data);
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ClassDB::bind_method(D_METHOD("add_prop_data", "prop_data"), &Biome::add_prop_data);
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ClassDB::bind_method(D_METHOD("remove_prop_data", "index"), &Biome::remove_prop_data);
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ClassDB::bind_method(D_METHOD("get_prop_data_count"), &Biome::get_prop_data_count);
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#ifdef ESS_PRESENT
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//Entities
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ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &Biome::get_entity_data);
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ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &Biome::set_entity_data);
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ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &Biome::add_entity_data);
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ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &Biome::remove_entity_data);
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ClassDB::bind_method(D_METHOD("get_entity_data_count"), &Biome::get_entity_data_count);
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#endif
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//Dungeons
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ClassDB::bind_method(D_METHOD("get_dungeon", "index"), &Biome::get_dungeon);
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ClassDB::bind_method(D_METHOD("set_dungeon", "index", "data"), &Biome::set_dungeon);
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ClassDB::bind_method(D_METHOD("add_dungeon", "dungeon"), &Biome::add_dungeon);
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ClassDB::bind_method(D_METHOD("remove_dungeon", "index"), &Biome::remove_dungeon);
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ClassDB::bind_method(D_METHOD("get_dungeon_count"), &Biome::get_dungeon_count);
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}
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