world_generator/main/dungeon_room.cpp

351 lines
11 KiB
C++

/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "dungeon_room.h"
int DungeonRoom::get_current_seed() {
return _current_seed;
}
void DungeonRoom::set_current_seed(int value) {
_current_seed = value;
}
Vector2 DungeonRoom::get_level_range() {
return _level_range;
}
void DungeonRoom::set_level_range(Vector2 value) {
_level_range = value;
}
//Position
int DungeonRoom::get_posx() {
return _posx;
}
void DungeonRoom::set_posx(int value) {
_posx = value;
}
int DungeonRoom::get_posy() {
return _posy;
}
void DungeonRoom::set_posy(int value) {
_posy = value;
}
int DungeonRoom::get_posz() {
return _posz;
}
void DungeonRoom::set_posz(int value) {
_posz = value;
}
//Size
int DungeonRoom::get_sizex() {
return _sizex;
}
void DungeonRoom::set_sizex(int value) {
_sizex = value;
}
int DungeonRoom::get_sizey() {
return _sizey;
}
void DungeonRoom::set_sizey(int value) {
_sizey = value;
}
int DungeonRoom::get_sizez() {
return _sizez;
}
void DungeonRoom::set_sizez(int value) {
_sizez = value;
}
#ifdef VOXELMAN_PRESENT
Ref<EnvironmentData> DungeonRoom::get_environment() {
return _environment;
}
void DungeonRoom::set_environment(Ref<EnvironmentData> value) {
_environment = value;
}
#endif
Ref<DungeonRoomData> DungeonRoom::get_data() {
return _data;
}
void DungeonRoom::set_data(Ref<DungeonRoomData> value) {
_data = value;
setup();
}
#ifdef VOXELMAN_PRESENT
Ref<VoxelStructure> DungeonRoom::get_structure() {
return _structure;
}
void DungeonRoom::set_structure(Ref<VoxelStructure> structure) {
_structure = structure;
}
#endif
//Props
Ref<WorldGeneratorPropData> DungeonRoom::get_prop_data(const int index) const {
ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref<WorldGeneratorPropData>());
return _prop_datas.get(index);
}
void DungeonRoom::set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data) {
ERR_FAIL_INDEX(index, _prop_datas.size());
_prop_datas.set(index, prop_data);
}
void DungeonRoom::add_prop_data(const Ref<WorldGeneratorPropData> prop_data) {
_prop_datas.push_back(prop_data);
}
void DungeonRoom::remove_prop_data(const int index) {
ERR_FAIL_INDEX(index, _prop_datas.size());
_prop_datas.remove(index);
}
int DungeonRoom::get_prop_data_count() const {
return _prop_datas.size();
}
#ifdef ESS_PRESENT
//Entities
Ref<EntityData> DungeonRoom::get_entity_data(const int index) const {
ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref<EntityData>());
return _entity_datas.get(index);
}
void DungeonRoom::set_entity_data(const int index, const Ref<EntityData> entity_data) {
ERR_FAIL_INDEX(index, _entity_datas.size());
_entity_datas.set(index, entity_data);
}
void DungeonRoom::add_entity_data(const Ref<EntityData> entity_data) {
_entity_datas.push_back(entity_data);
}
void DungeonRoom::remove_entity_data(const int index) {
ERR_FAIL_INDEX(index, _entity_datas.size());
_entity_datas.remove(index);
}
int DungeonRoom::get_entity_data_count() const {
return _entity_datas.size();
}
#endif
void DungeonRoom::setup() {
if (!_data.is_valid())
return;
if (has_method("_setup")) {
call("_setup");
}
}
#ifdef VOXELMAN_PRESENT
void DungeonRoom::setup_library(Ref<VoxelmanLibrary> library) {
if (!_data.is_valid())
return;
if (has_method("_setup_library")) {
call("_setup_library", library);
}
}
void DungeonRoom::_setup_library(Ref<VoxelmanLibrary> library) {
for (int i = 0; i < _data->get_voxel_surface_count(); ++i) {
Ref<VoxelSurface> s = _data->get_voxel_surface(i);
if (s.is_valid()) {
library->add_voxel_surface(s);
}
}
#ifdef PROPS_PRESENT
for (int i = 0; i < _data->get_prop_data_count(); ++i) {
Ref<WorldGeneratorPropData> s = _data->get_prop_data(i);
if (s.is_valid()) {
Ref<PackedScene> pd = s->get_prop();
if (pd.is_valid())
library->add_prop(pd);
}
}
#endif
}
void DungeonRoom::generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs) {
ERR_FAIL_COND(!chunk.is_valid());
if (has_method("_generate_chunk")) {
call("_generate_chunk", chunk, spawn_mobs);
}
}
void DungeonRoom::generate_room(Ref<VoxelStructure> structure, bool spawn_mobs) {
if (has_method("_generate_room")) {
call("_generate_room", structure, spawn_mobs);
}
}
#else
void DungeonRoom::setup_library(Ref<Resource> library) {
if (!_data.is_valid())
return;
if (has_method("_setup_library")) {
call("_setup_library", library);
}
}
void DungeonRoom::generate_chunk(Ref<Resource> chunk, bool spawn_mobs) {
ERR_FAIL_COND(!chunk.is_valid());
if (has_method("_generate_chunk")) {
call("_generate_chunk", chunk, spawn_mobs);
}
}
#endif
DungeonRoom::DungeonRoom() {
_current_seed = 0;
_posx = 0;
_posy = 0;
_posz = 0;
_sizex = 0;
_sizey = 0;
_sizez = 0;
}
DungeonRoom::~DungeonRoom() {
_data.unref();
_prop_datas.clear();
#ifdef VOXELMAN_PRESENT
_environment.unref();
_structure.unref();
#endif
#ifdef ESS_PRESENT
_entity_datas.clear();
#endif
}
void DungeonRoom::_bind_methods() {
BIND_VMETHOD(MethodInfo("_setup"));
#ifdef VOXELMAN_PRESENT
BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
BIND_VMETHOD(MethodInfo("_generate_room", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
#else
BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
#endif
ClassDB::bind_method(D_METHOD("setup"), &DungeonRoom::setup);
ClassDB::bind_method(D_METHOD("setup_library", "library"), &DungeonRoom::setup_library);
#ifdef VOXELMAN_PRESENT
ClassDB::bind_method(D_METHOD("_setup_library", "library"), &DungeonRoom::_setup_library);
#endif
#ifdef VOXELMAN_PRESENT
ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &DungeonRoom::generate_chunk);
ClassDB::bind_method(D_METHOD("generate_room", "structure", "spawn_mobs"), &DungeonRoom::generate_room);
#else
ClassDB::bind_method(D_METHOD("generate_chunk", "chunk", "spawn_mobs"), &DungeonRoom::generate_chunk);
#endif
ClassDB::bind_method(D_METHOD("get_current_seed"), &DungeonRoom::get_current_seed);
ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &DungeonRoom::set_current_seed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed");
ClassDB::bind_method(D_METHOD("get_level_range"), &DungeonRoom::get_level_range);
ClassDB::bind_method(D_METHOD("set_level_range", "value"), &DungeonRoom::set_level_range);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
//Position
ClassDB::bind_method(D_METHOD("get_posx"), &DungeonRoom::get_posx);
ClassDB::bind_method(D_METHOD("set_posx", "value"), &DungeonRoom::set_posx);
ADD_PROPERTY(PropertyInfo(Variant::INT, "posx"), "set_posx", "get_posx");
ClassDB::bind_method(D_METHOD("get_posy"), &DungeonRoom::get_posy);
ClassDB::bind_method(D_METHOD("set_posy", "value"), &DungeonRoom::set_posy);
ADD_PROPERTY(PropertyInfo(Variant::INT, "posy"), "set_posy", "get_posy");
ClassDB::bind_method(D_METHOD("get_posz"), &DungeonRoom::get_posz);
ClassDB::bind_method(D_METHOD("set_posz", "value"), &DungeonRoom::set_posz);
ADD_PROPERTY(PropertyInfo(Variant::INT, "posz"), "set_posz", "get_posz");
//Size
ClassDB::bind_method(D_METHOD("get_sizex"), &DungeonRoom::get_sizex);
ClassDB::bind_method(D_METHOD("set_sizex", "value"), &DungeonRoom::set_sizex);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sizex"), "set_sizex", "get_sizex");
ClassDB::bind_method(D_METHOD("get_sizey"), &DungeonRoom::get_sizey);
ClassDB::bind_method(D_METHOD("set_sizey", "value"), &DungeonRoom::set_sizey);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sizey"), "set_sizey", "get_sizey");
ClassDB::bind_method(D_METHOD("get_sizez"), &DungeonRoom::get_sizez);
ClassDB::bind_method(D_METHOD("set_sizez", "value"), &DungeonRoom::set_sizez);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sizez"), "set_sizez", "get_sizez");
#ifdef VOXELMAN_PRESENT
ClassDB::bind_method(D_METHOD("get_environment"), &DungeonRoom::get_environment);
ClassDB::bind_method(D_METHOD("set_environment", "value"), &DungeonRoom::set_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
#endif
ClassDB::bind_method(D_METHOD("get_data"), &DungeonRoom::get_data);
ClassDB::bind_method(D_METHOD("set_data", "value"), &DungeonRoom::set_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "DungeonRoomData"), "set_data", "get_data");
#ifdef VOXELMAN_PRESENT
ClassDB::bind_method(D_METHOD("get_structure"), &DungeonRoom::get_structure);
ClassDB::bind_method(D_METHOD("set_structure", "value"), &DungeonRoom::set_structure);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), "set_structure", "get_structure");
#endif
//Props
ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &DungeonRoom::get_prop_data);
ClassDB::bind_method(D_METHOD("set_prop_data", "index", "data"), &DungeonRoom::set_prop_data);
ClassDB::bind_method(D_METHOD("add_prop_data", "prop_data"), &DungeonRoom::add_prop_data);
ClassDB::bind_method(D_METHOD("remove_prop_data", "index"), &DungeonRoom::remove_prop_data);
ClassDB::bind_method(D_METHOD("get_prop_data_count"), &DungeonRoom::get_prop_data_count);
#ifdef ESS_PRESENT
//Entities
ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &DungeonRoom::get_entity_data);
ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &DungeonRoom::set_entity_data);
ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &DungeonRoom::add_entity_data);
ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &DungeonRoom::remove_entity_data);
ClassDB::bind_method(D_METHOD("get_entity_data_count"), &DungeonRoom::get_entity_data_count);
#endif
}