world_generator/main/planet.h
2019-11-16 23:56:56 +01:00

75 lines
1.7 KiB
C++

#ifndef PLANET_H
#define PLANET_H
#include "core/reference.h"
#include "core/image.h"
#include "biome.h"
#include "dungeon.h"
#include "../data/planet_data.h"
#include "../../voxelman/world/voxel_chunk.h"
#include "../../voxelman/world/environment_data.h"
#include "../../voxelman/library/voxel_surface.h"
#include "../../voxelman/library/voxelman_library.h"
class PlanetData;
class Planet : public Reference {
GDCLASS(Planet, Reference);
public:
int get_current_seed();
void set_current_seed(int value);
Vector2 get_level_range();
void set_level_range(Vector2 value);
//Environment
Ref<EnvironmentData> get_environment();
void set_environment(Ref<EnvironmentData> value);
Ref<PlanetData> get_data();
void set_data(Ref<PlanetData> value);
//Biomes
Ref<Biome> get_biome(const int index) const;
void set_biome(const int index, const Ref<Biome> biome);
void add_biome(const Ref<Biome> biome);
void remove_biome(const int index);
int get_biome_count() const;
//Dungeons
Ref<Dungeon> get_dungeon(const int index) const;
void set_dungeon(const int index, const Ref<Dungeon> dungeon);
void add_dungeon(const Ref<Dungeon> dungeon);
void remove_dungeon(const int index);
int get_dungeon_count() const;
void setup();
void setup_library(Ref<VoxelmanLibrary> library);
void _setup_library(Ref<VoxelmanLibrary> library);
void generate_chunk(VoxelChunk *chunk, bool spawn_mobs);
void generate_chunk_bind(Node *chunk, bool spawn_mobs);
Ref<Image> generate_map();
Planet();
~Planet();
protected:
static void _bind_methods();
private:
int _current_seed;
Vector2 _level_range;
Ref<EnvironmentData> _environment;
Ref<PlanetData> _data;
Vector<Ref<Biome> > _biomes;
Vector<Ref<Dungeon> > _dungeons;
};
#endif