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75 lines
1.7 KiB
C++
75 lines
1.7 KiB
C++
#ifndef PLANET_H
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#define PLANET_H
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#include "core/reference.h"
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#include "core/image.h"
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#include "biome.h"
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#include "dungeon.h"
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#include "../data/planet_data.h"
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#include "../../voxelman/world/voxel_chunk.h"
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#include "../../voxelman/world/environment_data.h"
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#include "../../voxelman/library/voxel_surface.h"
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#include "../../voxelman/library/voxelman_library.h"
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class PlanetData;
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class Planet : public Reference {
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GDCLASS(Planet, Reference);
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public:
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int get_current_seed();
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void set_current_seed(int value);
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Vector2 get_level_range();
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void set_level_range(Vector2 value);
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//Environment
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Ref<EnvironmentData> get_environment();
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void set_environment(Ref<EnvironmentData> value);
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Ref<PlanetData> get_data();
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void set_data(Ref<PlanetData> value);
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//Biomes
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Ref<Biome> get_biome(const int index) const;
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void set_biome(const int index, const Ref<Biome> biome);
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void add_biome(const Ref<Biome> biome);
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void remove_biome(const int index);
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int get_biome_count() const;
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//Dungeons
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Ref<Dungeon> get_dungeon(const int index) const;
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void set_dungeon(const int index, const Ref<Dungeon> dungeon);
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void add_dungeon(const Ref<Dungeon> dungeon);
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void remove_dungeon(const int index);
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int get_dungeon_count() const;
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void setup();
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void setup_library(Ref<VoxelmanLibrary> library);
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void _setup_library(Ref<VoxelmanLibrary> library);
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void generate_chunk(VoxelChunk *chunk, bool spawn_mobs);
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void generate_chunk_bind(Node *chunk, bool spawn_mobs);
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Ref<Image> generate_map();
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Planet();
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~Planet();
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protected:
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static void _bind_methods();
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private:
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int _current_seed;
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Vector2 _level_range;
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Ref<EnvironmentData> _environment;
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Ref<PlanetData> _data;
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Vector<Ref<Biome> > _biomes;
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Vector<Ref<Dungeon> > _dungeons;
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};
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#endif
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