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72 lines
1.2 KiB
C++
72 lines
1.2 KiB
C++
#include "TileConsts.h"
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namespace BS {
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namespace Levels {
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namespace Generator {
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bool TileConsts::isWall(char tile){
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switch (tile){
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case 11:
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return true;
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case 12:
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return true;
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case 13:
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return true;
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case 14:
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return true;
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case 15:
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return true;
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case 16:
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return true;
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case 17:
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return true;
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case 18:
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return true;
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case 21:
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return true;
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case 22:
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return true;
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case 23:
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return true;
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}
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return false;
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}
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TileConsts::TileConsts()
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{
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Floor = 1;
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Floor_Var1 = 2;
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Floor_Up = 3;
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Floor_Left = 4;
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Floor_Down = 5;
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Floor_Right = 6;
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Floor_UpRight = 7;
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Floor_UpLeft = 8;
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Floor_DownLeft = 9;
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Floor_DownRight = 10;
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Wall_Up = 11;
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Wall_Right = 12;
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Wall_Down = 13;
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Wall_Left = 14;
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Wall_Corner_TopRight = 15;
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Wall_Corner_TopLeft = 16;
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Wall_Corner_BottomRight = 17;
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Wall_Corner_BottomRight_Outside = 23;
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Wall_Corner_BottomLeft = 18;
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Wall_Corner_BottomLeft_Outside = 21;
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Wall_Corner_BottomLeft_Half_Outside = 22;
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Roof_Wood_Single = 19;
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Stair_Down = 20;
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}
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}
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}
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}
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