#include "TileConsts.h" namespace BS { namespace Levels { namespace Generator { bool TileConsts::isWall(char tile){ switch (tile){ case 11: return true; case 12: return true; case 13: return true; case 14: return true; case 15: return true; case 16: return true; case 17: return true; case 18: return true; case 21: return true; case 22: return true; case 23: return true; } return false; } TileConsts::TileConsts() { Floor = 1; Floor_Var1 = 2; Floor_Up = 3; Floor_Left = 4; Floor_Down = 5; Floor_Right = 6; Floor_UpRight = 7; Floor_UpLeft = 8; Floor_DownLeft = 9; Floor_DownRight = 10; Wall_Up = 11; Wall_Right = 12; Wall_Down = 13; Wall_Left = 14; Wall_Corner_TopRight = 15; Wall_Corner_TopLeft = 16; Wall_Corner_BottomRight = 17; Wall_Corner_BottomRight_Outside = 23; Wall_Corner_BottomLeft = 18; Wall_Corner_BottomLeft_Outside = 21; Wall_Corner_BottomLeft_Half_Outside = 22; Roof_Wood_Single = 19; Stair_Down = 20; } } } }