world_generator/DungeonStartRoom.h

28 lines
630 B
C++

#pragma once
#include <System/System.h>
#include "DungeonRoom.h"
#include "GameObject.h"
#include "UnityEngine.h"
#include "Vector3.h"
#include "Voxelizzer.h"
#include "Quaternion.h"
using namespace UnityEngine;
using namespace VoxelToolbox;
using namespace System;
namespace BS {
namespace Levels {
namespace Generator {
class DungeonStartRoom : public virtual DungeonRoom, public virtual Object
{
public:
DungeonStartRoom(int x, int y, int width, int height);
public:
void GenerateSpawnPoint(GameObject* startPositionPrefab);
public:
virtual void GenerateAIPlayers(int level);
};
}
}
}