#pragma once #include #include "DungeonRoom.h" #include "GameObject.h" #include "UnityEngine.h" #include "Vector3.h" #include "Voxelizzer.h" #include "Quaternion.h" using namespace UnityEngine; using namespace VoxelToolbox; using namespace System; namespace BS { namespace Levels { namespace Generator { class DungeonStartRoom : public virtual DungeonRoom, public virtual Object { public: DungeonStartRoom(int x, int y, int width, int height); public: void GenerateSpawnPoint(GameObject* startPositionPrefab); public: virtual void GenerateAIPlayers(int level); }; } } }