mirror of
https://github.com/Relintai/world_generator.git
synced 2024-11-14 10:17:19 +01:00
619 lines
21 KiB
C++
619 lines
21 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "dungeon_room.h"
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int DungeonRoom::get_current_seed() {
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return _current_seed;
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}
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void DungeonRoom::set_current_seed(int value) {
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_current_seed = value;
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}
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Vector2 DungeonRoom::get_level_range() {
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return _level_range;
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}
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void DungeonRoom::set_level_range(Vector2 value) {
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_level_range = value;
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}
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//Min Size
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int DungeonRoom::get_min_sizex() {
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return _min_sizex;
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}
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void DungeonRoom::set_min_sizex(int value) {
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_min_sizex = value;
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}
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int DungeonRoom::get_min_sizey() {
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return _min_sizey;
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}
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void DungeonRoom::set_min_sizey(int value) {
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_min_sizey = value;
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}
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int DungeonRoom::get_min_sizez() {
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return _min_sizez;
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}
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void DungeonRoom::set_min_sizez(int value) {
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_min_sizez = value;
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}
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//Max Size
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int DungeonRoom::get_max_sizex() {
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return _max_sizex;
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}
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void DungeonRoom::set_max_sizex(int value) {
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_max_sizex = value;
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}
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int DungeonRoom::get_max_sizey() {
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return _max_sizey;
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}
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void DungeonRoom::set_max_sizey(int value) {
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_max_sizey = value;
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}
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int DungeonRoom::get_max_sizez() {
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return _max_sizez;
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}
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void DungeonRoom::set_max_sizez(int value) {
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_max_sizez = value;
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}
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//Position
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int DungeonRoom::get_posx() {
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return _posx;
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}
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void DungeonRoom::set_posx(int value) {
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_posx = value;
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}
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int DungeonRoom::get_posy() {
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return _posy;
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}
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void DungeonRoom::set_posy(int value) {
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_posy = value;
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}
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int DungeonRoom::get_posz() {
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return _posz;
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}
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void DungeonRoom::set_posz(int value) {
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_posz = value;
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}
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//Size
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int DungeonRoom::get_sizex() {
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return _sizex;
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}
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void DungeonRoom::set_sizex(int value) {
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_sizex = value;
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}
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int DungeonRoom::get_sizey() {
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return _sizey;
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}
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void DungeonRoom::set_sizey(int value) {
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_sizey = value;
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}
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int DungeonRoom::get_sizez() {
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return _sizez;
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}
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void DungeonRoom::set_sizez(int value) {
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_sizez = value;
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}
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//Props
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Ref<WorldGeneratorPropData> DungeonRoom::get_prop_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref<WorldGeneratorPropData>());
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return _prop_datas.get(index);
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}
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void DungeonRoom::set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data) {
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ERR_FAIL_INDEX(index, _prop_datas.size());
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_prop_datas.set(index, prop_data);
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}
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void DungeonRoom::add_prop_data(const Ref<WorldGeneratorPropData> prop_data) {
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_prop_datas.push_back(prop_data);
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}
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void DungeonRoom::remove_prop_data(const int index) {
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ERR_FAIL_INDEX(index, _prop_datas.size());
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_prop_datas.remove(index);
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}
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int DungeonRoom::get_prop_data_count() const {
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return _prop_datas.size();
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}
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Vector<Variant> DungeonRoom::get_prop_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _prop_datas.size(); i++) {
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#if VERSION_MAJOR < 4
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r.push_back(_prop_datas[i].get_ref_ptr());
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#else
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r.push_back(_prop_datas[i]);
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#endif
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}
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return r;
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}
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void DungeonRoom::set_prop_datas(const Vector<Variant> &prop_datas) {
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_prop_datas.clear();
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for (int i = 0; i < prop_datas.size(); i++) {
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Ref<WorldGeneratorPropData> prop_data = Ref<WorldGeneratorPropData>(prop_datas[i]);
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_prop_datas.push_back(prop_data);
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}
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}
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#ifdef ESS_PRESENT
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//Entities
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Ref<EntityData> DungeonRoom::get_entity_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref<EntityData>());
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return _entity_datas.get(index);
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}
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void DungeonRoom::set_entity_data(const int index, const Ref<EntityData> entity_data) {
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ERR_FAIL_INDEX(index, _entity_datas.size());
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_entity_datas.set(index, entity_data);
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}
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void DungeonRoom::add_entity_data(const Ref<EntityData> entity_data) {
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_entity_datas.push_back(entity_data);
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}
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void DungeonRoom::remove_entity_data(const int index) {
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ERR_FAIL_INDEX(index, _entity_datas.size());
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_entity_datas.remove(index);
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}
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int DungeonRoom::get_entity_data_count() const {
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return _entity_datas.size();
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}
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Vector<Variant> DungeonRoom::get_entity_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _entity_datas.size(); i++) {
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#if VERSION_MAJOR < 4
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r.push_back(_entity_datas[i].get_ref_ptr());
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#else
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r.push_back(_entity_datas[i]);
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#endif
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}
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return r;
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}
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void DungeonRoom::set_entity_datas(const Vector<Variant> &entity_datas) {
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_entity_datas.clear();
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for (int i = 0; i < entity_datas.size(); i++) {
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Ref<EntityData> entity_data = Ref<EntityData>(entity_datas[i]);
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_entity_datas.push_back(entity_data);
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}
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}
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#endif
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Ref<DungeonRoom> DungeonRoom::instance(const int seed) {
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Ref<DungeonRoom> inst;
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inst = Ref<DungeonRoom>(Object::cast_to<DungeonRoom>(ClassDB::instance(get_class_name())));
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ERR_FAIL_COND_V(!inst.is_valid(), inst);
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if (!get_script().is_null())
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inst->set_script(get_script());
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return call("_instance", seed, inst);
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}
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Ref<DungeonRoom> DungeonRoom::_instance(const int seed, Ref<DungeonRoom> inst) {
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inst->set_current_seed(seed);
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inst->set_level_range(_level_range);
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inst->set_posx(_posx);
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inst->set_posy(_posy);
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inst->set_posz(_posz);
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inst->set_sizex(_sizex);
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inst->set_sizey(_sizey);
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inst->set_sizez(_sizez);
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inst->set_min_sizex(_min_sizex);
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inst->set_min_sizey(_min_sizey);
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inst->set_min_sizez(_min_sizez);
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inst->set_max_sizex(_max_sizex);
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inst->set_max_sizey(_max_sizey);
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inst->set_max_sizez(_max_sizez);
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#ifdef VOXELMAN_PRESENT
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inst->set_voxel_environment(_voxel_environment);
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//don't
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//inst->set_structure(_structure);
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#endif
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for (int i = 0; i < _prop_datas.size(); ++i) {
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Ref<WorldGeneratorPropData> p = _prop_datas[i];
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inst->add_prop_data(p);
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}
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#ifdef ESS_PRESENT
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for (int i = 0; i < _entity_datas.size(); ++i) {
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Ref<EntityData> d = _entity_datas[i];
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inst->add_entity_data(d);
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}
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#endif
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#ifdef VOXELMAN_PRESENT
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for (int i = 0; i < _voxel_environment_datas.size(); ++i) {
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Ref<EnvironmentData> d = _voxel_environment_datas[i];
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if (!d.is_valid())
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continue;
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inst->add_voxel_environment_data(d);
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}
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for (int i = 0; i < _voxel_surfaces.size(); ++i) {
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Ref<VoxelSurface> d = _voxel_surfaces[i];
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if (!d.is_valid())
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continue;
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inst->add_voxel_surface(d);
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}
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#endif
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return inst;
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}
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void DungeonRoom::setup() {
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if (has_method("_setup")) {
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call("_setup");
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}
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}
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#ifdef VOXELMAN_PRESENT
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Ref<EnvironmentData> DungeonRoom::get_voxel_environment() {
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return _voxel_environment;
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}
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void DungeonRoom::set_voxel_environment(Ref<EnvironmentData> value) {
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_voxel_environment = value;
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}
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Ref<VoxelStructure> DungeonRoom::get_voxel_structure() {
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return _voxel_structure;
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}
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void DungeonRoom::set_voxel_structure(Ref<VoxelStructure> structure) {
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_voxel_structure = structure;
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}
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//Environments
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Ref<EnvironmentData> DungeonRoom::get_voxel_environment_data(const int index) const {
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ERR_FAIL_INDEX_V(index, _voxel_environment_datas.size(), Ref<EnvironmentData>());
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return _voxel_environment_datas.get(index);
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}
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void DungeonRoom::set_voxel_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
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ERR_FAIL_INDEX(index, _voxel_environment_datas.size());
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_voxel_environment_datas.set(index, environment_data);
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}
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void DungeonRoom::add_voxel_environment_data(const Ref<EnvironmentData> environment_data) {
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_voxel_environment_datas.push_back(environment_data);
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}
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void DungeonRoom::remove_voxel_environment_data(const int index) {
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ERR_FAIL_INDEX(index, _voxel_environment_datas.size());
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_voxel_environment_datas.remove(index);
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}
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int DungeonRoom::get_voxel_environment_data_count() const {
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return _voxel_environment_datas.size();
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}
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Vector<Variant> DungeonRoom::get_voxel_environment_datas() {
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Vector<Variant> r;
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for (int i = 0; i < _voxel_environment_datas.size(); i++) {
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#if VERSION_MAJOR < 4
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r.push_back(_voxel_environment_datas[i].get_ref_ptr());
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#else
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r.push_back(_voxel_environment_datas[i]);
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#endif
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}
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return r;
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}
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void DungeonRoom::set_voxel_environment_datas(const Vector<Variant> &environment_datas) {
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_voxel_environment_datas.clear();
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for (int i = 0; i < environment_datas.size(); i++) {
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Ref<EnvironmentData> environment_data = Ref<EnvironmentData>(environment_datas[i]);
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_voxel_environment_datas.push_back(environment_data);
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}
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}
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//// Surfaces ////
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Ref<VoxelSurface> DungeonRoom::get_voxel_surface(const int index) const {
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ERR_FAIL_INDEX_V(index, _voxel_surfaces.size(), Ref<VoxelSurface>());
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return _voxel_surfaces.get(index);
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}
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void DungeonRoom::set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface) {
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ERR_FAIL_INDEX(index, _voxel_surfaces.size());
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_voxel_surfaces.set(index, voxel_surface);
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}
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void DungeonRoom::add_voxel_surface(const Ref<VoxelSurface> voxel_surface) {
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_voxel_surfaces.push_back(voxel_surface);
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}
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void DungeonRoom::remove_voxel_surface(const int index) {
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ERR_FAIL_INDEX(index, _voxel_surfaces.size());
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_voxel_surfaces.remove(index);
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}
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int DungeonRoom::get_voxel_surface_count() const {
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return _voxel_surfaces.size();
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}
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Vector<Variant> DungeonRoom::get_voxel_surfaces() {
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Vector<Variant> r;
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for (int i = 0; i < _voxel_surfaces.size(); i++) {
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#if VERSION_MAJOR < 4
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r.push_back(_voxel_surfaces[i].get_ref_ptr());
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#else
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r.push_back(_voxel_surfaces[i]);
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#endif
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}
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return r;
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}
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void DungeonRoom::set_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
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_voxel_surfaces.clear();
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for (int i = 0; i < voxel_surfaces.size(); i++) {
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Ref<EnvironmentData> voxel_surface = Ref<EnvironmentData>(voxel_surfaces[i]);
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_voxel_surfaces.push_back(voxel_surface);
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}
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}
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void DungeonRoom::setup_voxel_library(Ref<VoxelmanLibrary> library) {
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if (has_method("_setup_voxel_library")) {
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call("_setup_voxel_library", library);
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}
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}
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void DungeonRoom::_setup_voxel_library(Ref<VoxelmanLibrary> library) {
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for (int i = 0; i < get_voxel_surface_count(); ++i) {
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Ref<VoxelSurface> s = get_voxel_surface(i);
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if (s.is_valid()) {
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library->voxel_surface_add(s);
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}
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}
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#ifdef PROPS_PRESENT
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for (int i = 0; i < get_prop_data_count(); ++i) {
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Ref<WorldGeneratorPropData> s = get_prop_data(i);
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if (s.is_valid()) {
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Ref<PackedScene> pd = s->get_prop();
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if (pd.is_valid())
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library->prop_add(pd);
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}
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}
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#endif
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}
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void DungeonRoom::generate_voxel_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs) {
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ERR_FAIL_COND(!chunk.is_valid());
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if (has_method("_generate_voxel_chunk")) {
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call("_generate_voxel_chunk", chunk, spawn_mobs);
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}
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}
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void DungeonRoom::generate_voxel_room(Ref<VoxelStructure> structure, bool spawn_mobs) {
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if (has_method("_generate_voxel_room")) {
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call("_generate_voxel_room", structure, spawn_mobs);
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}
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}
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#endif
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DungeonRoom::DungeonRoom() {
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_current_seed = 0;
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_min_sizex = 0;
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_min_sizey = 0;
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_min_sizez = 0;
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_max_sizex = 0;
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_max_sizey = 0;
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_max_sizez = 0;
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_posx = 0;
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_posy = 0;
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_posz = 0;
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_sizex = 0;
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_sizey = 0;
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_sizez = 0;
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}
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DungeonRoom::~DungeonRoom() {
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_prop_datas.clear();
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#ifdef ESS_PRESENT
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_entity_datas.clear();
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#endif
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#ifdef VOXELMAN_PRESENT
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_voxel_environment.unref();
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_voxel_structure.unref();
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_voxel_environment_datas.clear();
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_voxel_surfaces.clear();
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#endif
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}
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void DungeonRoom::_bind_methods() {
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "inst", PROPERTY_HINT_RESOURCE_TYPE, "DungeonRoom"),
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"_instance",
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PropertyInfo(Variant::INT, "p_seed"),
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PropertyInfo(Variant::OBJECT, "p_instance", PROPERTY_HINT_RESOURCE_TYPE, "DungeonRoom")));
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BIND_VMETHOD(MethodInfo("_setup"));
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ClassDB::bind_method(D_METHOD("instance", "seed"), &DungeonRoom::instance);
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ClassDB::bind_method(D_METHOD("_instance", "p_seed", "p_instance"), &DungeonRoom::_instance);
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ClassDB::bind_method(D_METHOD("setup"), &DungeonRoom::setup);
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ClassDB::bind_method(D_METHOD("get_current_seed"), &DungeonRoom::get_current_seed);
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ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &DungeonRoom::set_current_seed);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed");
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ClassDB::bind_method(D_METHOD("get_level_range"), &DungeonRoom::get_level_range);
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ClassDB::bind_method(D_METHOD("set_level_range", "value"), &DungeonRoom::set_level_range);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
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//Min Size
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ClassDB::bind_method(D_METHOD("get_min_sizex"), &DungeonRoom::get_min_sizex);
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ClassDB::bind_method(D_METHOD("set_min_sizex", "value"), &DungeonRoom::set_min_sizex);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizex"), "set_min_sizex", "get_min_sizex");
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ClassDB::bind_method(D_METHOD("get_min_sizey"), &DungeonRoom::get_min_sizey);
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ClassDB::bind_method(D_METHOD("set_min_sizey", "value"), &DungeonRoom::set_min_sizey);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizey"), "set_min_sizey", "get_min_sizey");
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ClassDB::bind_method(D_METHOD("get_min_sizez"), &DungeonRoom::get_min_sizez);
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ClassDB::bind_method(D_METHOD("set_min_sizez", "value"), &DungeonRoom::set_min_sizez);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "min_sizez"), "set_min_sizez", "get_min_sizez");
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//Max Size
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ClassDB::bind_method(D_METHOD("get_max_sizex"), &DungeonRoom::get_max_sizex);
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ClassDB::bind_method(D_METHOD("set_max_sizex", "value"), &DungeonRoom::set_max_sizex);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizex"), "set_max_sizex", "get_max_sizex");
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ClassDB::bind_method(D_METHOD("get_max_sizey"), &DungeonRoom::get_max_sizey);
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ClassDB::bind_method(D_METHOD("set_max_sizey", "value"), &DungeonRoom::set_max_sizey);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizey"), "set_max_sizey", "get_max_sizey");
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ClassDB::bind_method(D_METHOD("get_max_sizez"), &DungeonRoom::get_max_sizez);
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ClassDB::bind_method(D_METHOD("set_max_sizez", "value"), &DungeonRoom::set_max_sizez);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sizez"), "set_max_sizez", "get_max_sizez");
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//Position
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ClassDB::bind_method(D_METHOD("get_posx"), &DungeonRoom::get_posx);
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ClassDB::bind_method(D_METHOD("set_posx", "value"), &DungeonRoom::set_posx);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "posx"), "set_posx", "get_posx");
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ClassDB::bind_method(D_METHOD("get_posy"), &DungeonRoom::get_posy);
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ClassDB::bind_method(D_METHOD("set_posy", "value"), &DungeonRoom::set_posy);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "posy"), "set_posy", "get_posy");
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ClassDB::bind_method(D_METHOD("get_posz"), &DungeonRoom::get_posz);
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ClassDB::bind_method(D_METHOD("set_posz", "value"), &DungeonRoom::set_posz);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "posz"), "set_posz", "get_posz");
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//Size
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ClassDB::bind_method(D_METHOD("get_sizex"), &DungeonRoom::get_sizex);
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ClassDB::bind_method(D_METHOD("set_sizex", "value"), &DungeonRoom::set_sizex);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "sizex"), "set_sizex", "get_sizex");
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ClassDB::bind_method(D_METHOD("get_sizey"), &DungeonRoom::get_sizey);
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ClassDB::bind_method(D_METHOD("set_sizey", "value"), &DungeonRoom::set_sizey);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "sizey"), "set_sizey", "get_sizey");
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ClassDB::bind_method(D_METHOD("get_sizez"), &DungeonRoom::get_sizez);
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ClassDB::bind_method(D_METHOD("set_sizez", "value"), &DungeonRoom::set_sizez);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "sizez"), "set_sizez", "get_sizez");
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//Props
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ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &DungeonRoom::get_prop_data);
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ClassDB::bind_method(D_METHOD("set_prop_data", "index", "data"), &DungeonRoom::set_prop_data);
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ClassDB::bind_method(D_METHOD("add_prop_data", "prop_data"), &DungeonRoom::add_prop_data);
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ClassDB::bind_method(D_METHOD("remove_prop_data", "index"), &DungeonRoom::remove_prop_data);
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ClassDB::bind_method(D_METHOD("get_prop_data_count"), &DungeonRoom::get_prop_data_count);
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ClassDB::bind_method(D_METHOD("get_prop_datas"), &DungeonRoom::get_prop_datas);
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ClassDB::bind_method(D_METHOD("set_prop_datas", "prop_datas"), &DungeonRoom::set_prop_datas);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "prop_datas", PROPERTY_HINT_NONE, "17/17:WorldGeneratorPropData", PROPERTY_USAGE_DEFAULT, "WorldGeneratorPropData"), "set_prop_datas", "get_prop_datas");
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#ifdef ESS_PRESENT
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//Entities
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ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &DungeonRoom::get_entity_data);
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ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &DungeonRoom::set_entity_data);
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ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &DungeonRoom::add_entity_data);
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ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &DungeonRoom::remove_entity_data);
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ClassDB::bind_method(D_METHOD("get_entity_data_count"), &DungeonRoom::get_entity_data_count);
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ClassDB::bind_method(D_METHOD("get_entity_datas"), &DungeonRoom::get_entity_datas);
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ClassDB::bind_method(D_METHOD("set_entity_datas", "entity_datas"), &DungeonRoom::set_entity_datas);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_datas", PROPERTY_HINT_NONE, "17/17:EntityData", PROPERTY_USAGE_DEFAULT, "EntityData"), "set_entity_datas", "get_entity_datas");
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#endif
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#ifdef VOXELMAN_PRESENT
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ClassDB::bind_method(D_METHOD("get_voxel_environment"), &DungeonRoom::get_voxel_environment);
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ClassDB::bind_method(D_METHOD("set_voxel_environment", "value"), &DungeonRoom::set_voxel_environment);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "voxel_environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_voxel_environment", "get_voxel_environment");
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|
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ClassDB::bind_method(D_METHOD("get_voxel_structure"), &DungeonRoom::get_voxel_structure);
|
|
ClassDB::bind_method(D_METHOD("set_voxel_structure", "value"), &DungeonRoom::set_voxel_structure);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "voxel_structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), "set_voxel_structure", "get_voxel_structure");
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|
|
|
//Environments
|
|
ClassDB::bind_method(D_METHOD("get_voxel_environment_data", "index"), &DungeonRoom::get_voxel_environment_data);
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|
ClassDB::bind_method(D_METHOD("set_voxel_environment_data", "index", "data"), &DungeonRoom::set_voxel_environment_data);
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|
ClassDB::bind_method(D_METHOD("add_voxel_environment_data", "environment_data"), &DungeonRoom::add_voxel_environment_data);
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|
ClassDB::bind_method(D_METHOD("remove_voxel_environment_data", "index"), &DungeonRoom::remove_voxel_environment_data);
|
|
ClassDB::bind_method(D_METHOD("get_voxel_environment_data_count"), &DungeonRoom::get_voxel_environment_data_count);
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|
|
|
ClassDB::bind_method(D_METHOD("get_voxel_environment_datas"), &DungeonRoom::get_voxel_environment_datas);
|
|
ClassDB::bind_method(D_METHOD("set_voxel_environment_datas", "voxel_environment_datas"), &DungeonRoom::set_voxel_environment_datas);
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|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_voxel_environment_datas", "get_voxel_environment_datas");
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|
|
|
//Surfaces
|
|
ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &DungeonRoom::get_voxel_surface);
|
|
ClassDB::bind_method(D_METHOD("set_voxel_surface", "index", "data"), &DungeonRoom::set_voxel_surface);
|
|
ClassDB::bind_method(D_METHOD("add_voxel_surface", "voxel_surface"), &DungeonRoom::add_voxel_surface);
|
|
ClassDB::bind_method(D_METHOD("remove_voxel_surface", "index"), &DungeonRoom::remove_voxel_surface);
|
|
ClassDB::bind_method(D_METHOD("get_voxel_surface_count"), &DungeonRoom::get_voxel_surface_count);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_voxel_surfaces"), &DungeonRoom::get_voxel_surfaces);
|
|
ClassDB::bind_method(D_METHOD("set_voxel_surfaces", "voxel_surfaces"), &DungeonRoom::set_voxel_surfaces);
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_surfaces", PROPERTY_HINT_NONE, "17/17:VoxelSurface", PROPERTY_USAGE_DEFAULT, "VoxelSurface"), "set_voxel_surfaces", "get_voxel_surfaces");
|
|
|
|
BIND_VMETHOD(MethodInfo("_setup_voxel_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
|
|
BIND_VMETHOD(MethodInfo("_generate_voxel_room", PropertyInfo(Variant::OBJECT, "structure", PROPERTY_HINT_RESOURCE_TYPE, "VoxelStructure"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
|
|
BIND_VMETHOD(MethodInfo("_generate_voxel_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
|
|
|
|
ClassDB::bind_method(D_METHOD("setup_voxel_library", "library"), &DungeonRoom::setup_voxel_library);
|
|
ClassDB::bind_method(D_METHOD("_setup_voxel_library", "library"), &DungeonRoom::_setup_voxel_library);
|
|
|
|
ClassDB::bind_method(D_METHOD("generate_voxel_chunk", "chunk", "spawn_mobs"), &DungeonRoom::generate_voxel_chunk);
|
|
ClassDB::bind_method(D_METHOD("generate_voxel_room", "structure", "spawn_mobs"), &DungeonRoom::generate_voxel_room);
|
|
#endif
|
|
|
|
|
|
}
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