mirror of
https://github.com/Relintai/world_generator.git
synced 2024-11-14 10:17:19 +01:00
159 lines
3.9 KiB
C++
159 lines
3.9 KiB
C++
#ifndef DUNGEON_H
|
|
#define DUNGEON_H
|
|
|
|
#include "core/reference.h"
|
|
|
|
#include "dungeon_room.h"
|
|
#include "dungeon_corridor.h"
|
|
|
|
#include "../data/dungeon_data.h"
|
|
|
|
#ifdef VOXELMAN_PRESENT
|
|
#include "../../voxelman/world/voxel_chunk.h"
|
|
#include "../../voxelman/world/voxel_structure.h"
|
|
#include "../../voxelman/world/environment_data.h"
|
|
#include "../../voxelman/library/voxelman_library.h"
|
|
#else
|
|
#include "scene/main/node.h"
|
|
#endif
|
|
|
|
#ifdef ESS_PRESENT
|
|
#include "../../entity_spell_system/entities/data/entity_data.h"
|
|
#endif
|
|
|
|
class DungeonData;
|
|
|
|
class Dungeon : public Reference {
|
|
GDCLASS(Dungeon, Reference);
|
|
|
|
public:
|
|
int get_current_seed();
|
|
void set_current_seed(int value);
|
|
|
|
Vector2 get_level_range();
|
|
void set_level_range(Vector2 value);
|
|
|
|
//Pos
|
|
int get_posx();
|
|
void set_posx(int value);
|
|
|
|
int get_posy();
|
|
void set_posy(int value);
|
|
|
|
int get_posz();
|
|
void set_posz(int value);
|
|
|
|
//Size
|
|
int get_sizex();
|
|
void set_sizex(int value);
|
|
|
|
int get_sizey();
|
|
void set_sizey(int value);
|
|
|
|
int get_sizez();
|
|
void set_sizez(int value);
|
|
|
|
//Room Count
|
|
int get_room_count();
|
|
void set_room_count(int value);
|
|
|
|
#ifdef VOXELMAN_PRESENT
|
|
//Environment
|
|
Ref<EnvironmentData> get_environment();
|
|
void set_environment(Ref<EnvironmentData> value);
|
|
#endif
|
|
|
|
Ref<DungeonData> get_data();
|
|
void set_data(Ref<DungeonData> value);
|
|
|
|
//Rooms
|
|
Ref<DungeonRoom> get_dungeon_room(const int index) const;
|
|
void set_dungeon_room(const int index, const Ref<DungeonRoom> dungeon_room);
|
|
void add_dungeon_room(const Ref<DungeonRoom> dungeon_room);
|
|
void remove_dungeon_room(const int index);
|
|
int get_dungeon_room_count() const;
|
|
|
|
//Start Rooms
|
|
Ref<DungeonRoom> get_dungeon_start_room(const int index) const;
|
|
void set_dungeon_start_room(const int index, const Ref<DungeonRoom> dungeon_start_room);
|
|
void add_dungeon_start_room(const Ref<DungeonRoom> dungeon_start_room);
|
|
void remove_dungeon_start_room(const int index);
|
|
int get_dungeon_start_room_count() const;
|
|
|
|
//End Rooms
|
|
Ref<DungeonRoom> get_dungeon_end_room(const int index) const;
|
|
void set_dungeon_end_room(const int index, const Ref<DungeonRoom> dungeon_end_room);
|
|
void add_dungeon_end_room(const Ref<DungeonRoom> dungeon_end_room);
|
|
void remove_dungeon_end_room(const int index);
|
|
int get_dungeon_end_room_count() const;
|
|
|
|
//Corridors
|
|
Ref<DungeonCorridor> get_dungeon_corridor(const int index) const;
|
|
void set_dungeon_corridor(const int index, const Ref<DungeonCorridor> dungeon_corridors);
|
|
void add_dungeon_corridor(const Ref<DungeonCorridor> dungeon_corridors);
|
|
void remove_dungeon_corridor(const int index);
|
|
int get_dungeon_corridor_count() const;
|
|
|
|
#ifdef ESS_PRESENT
|
|
//Entities
|
|
Ref<EntityData> get_entity_data(const int index) const;
|
|
void set_entity_data(const int index, const Ref<EntityData> entity_datas);
|
|
void add_entity_data(const Ref<EntityData> entity_datas);
|
|
void remove_entity_data(const int index);
|
|
int get_entity_data_count() const;
|
|
#endif
|
|
|
|
void setup();
|
|
|
|
#ifdef VOXELMAN_PRESENT
|
|
void setup_library(Ref<VoxelmanLibrary> library);
|
|
void _setup_library(Ref<VoxelmanLibrary> library);
|
|
|
|
void generate_chunk(VoxelChunk *chunk, bool spawn_mobs);
|
|
void generate_chunk_bind(Node *chunk, bool spawn_mobs);
|
|
void generate_structure(Ref<VoxelStructure> structure, bool spawn_mobs);
|
|
#else
|
|
void setup_library(Ref<Resource> library);
|
|
void generate_chunk(Node *chunk, bool spawn_mobs);
|
|
#endif
|
|
|
|
Ref<Image> generate_map();
|
|
|
|
Dungeon();
|
|
~Dungeon();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
int _current_seed;
|
|
|
|
Vector2 _level_range;
|
|
|
|
int _posx;
|
|
int _posy;
|
|
int _posz;
|
|
|
|
int _sizex;
|
|
int _sizey;
|
|
int _sizez;
|
|
|
|
int _room_count;
|
|
|
|
#ifdef VOXELMAN_PRESENT
|
|
Ref<EnvironmentData> _environment;
|
|
#endif
|
|
|
|
Ref<DungeonData> _data;
|
|
Vector<Ref<DungeonRoom> > _dungeon_rooms;
|
|
Vector<Ref<DungeonRoom> > _dungeon_start_rooms;
|
|
Vector<Ref<DungeonRoom> > _dungeon_end_rooms;
|
|
Vector<Ref<DungeonCorridor> > _dungeon_corridors;
|
|
|
|
#ifdef ESS_PRESENT
|
|
Vector<Ref<EntityData> > _entity_datas;
|
|
#endif
|
|
};
|
|
|
|
#endif
|