world_generator/main/dungeon_room.h

27 lines
399 B
C++

#ifndef DUNGEON_ROOM_H
#define DUNGEON_ROOM_H
#include "core/reference.h"
#include "../../voxelman/world/voxel_structure.h"
class DungeonRoom : public Reference {
GDCLASS(DungeonRoom, Reference);
public:
void generate_room(Ref<VoxelStructure> structure);
DungeonRoom();
~DungeonRoom();
protected:
static void _bind_methods();
private:
//Vector<Ref<VoxelmanProp> > _props;
};
#endif