#ifndef DUNGEON_ROOM_H #define DUNGEON_ROOM_H #include "core/reference.h" #include "../../voxelman/world/voxel_structure.h" class DungeonRoom : public Reference { GDCLASS(DungeonRoom, Reference); public: void generate_room(Ref structure); DungeonRoom(); ~DungeonRoom(); protected: static void _bind_methods(); private: //Vector > _props; }; #endif