world_generator/data/dungeon_room_data.h

97 lines
2.4 KiB
C++

#ifndef DUNGEON_ROOM_DATA_H
#define DUNGEON_ROOM_DATA_H
#include "core/resource.h"
#include "../main/dungeon_room.h"
#include "world_generator_prop_data.h"
#include "../../voxelman/world/environment_data.h"
#include "../../entity_spell_system/entities/data/entity_data.h"
class DungeonRoomData : public Resource {
GDCLASS(DungeonRoomData, Resource);
public:
Vector2 get_level_range();
void set_level_range(Vector2 value);
//Min Size
int get_min_sizex();
void set_min_sizex(int value);
int get_min_sizey();
void set_min_sizey(int value);
int get_min_sizez();
void set_min_sizez(int value);
//Max Size
int get_max_sizex();
void set_max_sizex(int value);
int get_max_sizey();
void set_max_sizey(int value);
int get_max_sizez();
void set_max_sizez(int value);
//Prop Data
Ref<WorldGeneratorPropData> get_prop_data(const int index) const;
void set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data);
void add_prop_data(const Ref<WorldGeneratorPropData> prop_data);
void remove_prop_data(const int index);
int get_prop_data_count() const;
Vector<Variant> get_prop_datas();
void set_prop_datas(const Vector<Variant> &prop_datas);
//Environments
Ref<EnvironmentData> get_environment_data(const int index) const;
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
void add_environment_data(const Ref<EnvironmentData> environment_data);
void remove_environment_data(const int index);
int get_environment_data_count() const;
Vector<Variant> get_environment_datas();
void set_environment_datas(const Vector<Variant> &environment_datas);
Ref<DungeonRoom> setup_room(int seed);
//Entities
Ref<EntityData> get_entity_data(const int index) const;
void set_entity_data(const int index, const Ref<EntityData> entity_data);
void add_entity_data(const Ref<EntityData> entity_data);
void remove_entity_data(const int index);
int get_entity_data_count() const;
Vector<Variant> get_entity_datas();
void set_entity_datas(const Vector<Variant> &entity_datas);
DungeonRoomData();
~DungeonRoomData();
protected:
static void _bind_methods();
private:
Vector2 _level_range;
int _min_sizex;
int _min_sizey;
int _min_sizez;
int _max_sizex;
int _max_sizey;
int _max_sizez;
Vector<Ref<WorldGeneratorPropData> > _prop_datas;
Vector<Ref<EntityData> > _entity_datas;
Vector<Ref<EnvironmentData> > _environment_datas;
};
#endif