Also merged together BiomeData and Biome.

This commit is contained in:
Relintai 2020-07-21 18:06:47 +02:00
parent 733f754783
commit 9ccdac99c2
7 changed files with 269 additions and 573 deletions

1
SCsub
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@ -30,7 +30,6 @@ sources = [
"data/dungeon_room_data.cpp",
"data/dungeon_corridor_data.cpp",
"data/dungeon_data.cpp",
"data/biome_data.cpp",
"data/world_generator_prop_data.cpp",
"world_generator.cpp",

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@ -6,12 +6,10 @@ def configure(env):
def get_doc_classes():
return [
"BiomeData",
"DungeonCorridorData",
"DungeonData",
"DungeonRoomData",
"WorldGeneratorPropData",
"BiomeData",
"Planet",
"Dungeon",

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@ -1,391 +0,0 @@
/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "biome_data.h"
#include "core/version.h"
#include "../main/biome.h"
Ref<Biome> BiomeData::get_biome() {
return _biome;
}
void BiomeData::set_biome(const Ref<Biome> &biome) {
_biome = biome;
}
Vector2 BiomeData::get_level_range() {
return _level_range;
}
void BiomeData::set_level_range(Vector2 value) {
_level_range = value;
}
Vector2 BiomeData::get_humidity_range() {
return _humidity_range;
}
void BiomeData::set_humidity_range(Vector2 range) {
_humidity_range = range;
}
Vector2 BiomeData::get_temperature_range() {
return _temperature_range;
}
void BiomeData::set_temperature_range(Vector2 range) {
_temperature_range = range;
}
//// DungeonData ////
Ref<DungeonData> BiomeData::get_dungeon_data(const int index) const {
ERR_FAIL_INDEX_V(index, _dungeon_datas.size(), Ref<DungeonData>());
return _dungeon_datas.get(index);
}
void BiomeData::set_dungeon_data(const int index, const Ref<DungeonData> dungeon_data) {
ERR_FAIL_INDEX(index, _dungeon_datas.size());
_dungeon_datas.set(index, dungeon_data);
}
void BiomeData::add_dungeon_data(const Ref<DungeonData> dungeon_data) {
_dungeon_datas.push_back(dungeon_data);
}
void BiomeData::remove_dungeon_data(const int index) {
ERR_FAIL_INDEX(index, _dungeon_datas.size());
_dungeon_datas.remove(index);
}
int BiomeData::get_dungeon_data_count() const {
return _dungeon_datas.size();
}
Vector<Variant> BiomeData::get_dungeon_datas() {
Vector<Variant> r;
for (int i = 0; i < _dungeon_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_dungeon_datas[i].get_ref_ptr());
#else
r.push_back(_dungeon_datas[i]);
#endif
}
return r;
}
void BiomeData::set_dungeon_datas(const Vector<Variant> &dungeon_datas) {
_dungeon_datas.clear();
for (int i = 0; i < dungeon_datas.size(); i++) {
Ref<DungeonData> dungeon_data = Ref<DungeonData>(dungeon_datas[i]);
_dungeon_datas.push_back(dungeon_data);
}
}
//// PROP DATA ////
Ref<WorldGeneratorPropData> BiomeData::get_prop_data(const int index) const {
ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref<WorldGeneratorPropData>());
return _prop_datas.get(index);
}
void BiomeData::set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data) {
ERR_FAIL_INDEX(index, _prop_datas.size());
_prop_datas.set(index, prop_data);
}
void BiomeData::add_prop_data(const Ref<WorldGeneratorPropData> prop_data) {
_prop_datas.push_back(prop_data);
}
void BiomeData::remove_prop_data(const int index) {
ERR_FAIL_INDEX(index, _prop_datas.size());
_prop_datas.remove(index);
}
int BiomeData::get_prop_data_count() const {
return _prop_datas.size();
}
Vector<Variant> BiomeData::get_prop_datas() {
Vector<Variant> r;
for (int i = 0; i < _prop_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_prop_datas[i].get_ref_ptr());
#else
r.push_back(_prop_datas[i]);
#endif
}
return r;
}
void BiomeData::set_prop_datas(const Vector<Variant> &prop_datas) {
_prop_datas.clear();
for (int i = 0; i < prop_datas.size(); i++) {
Ref<WorldGeneratorPropData> prop_data = Ref<WorldGeneratorPropData>(prop_datas[i]);
_prop_datas.push_back(prop_data);
}
}
#ifdef ESS_PRESENT
//Entities
Ref<EntityData> BiomeData::get_entity_data(const int index) const {
ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref<EntityData>());
return _entity_datas.get(index);
}
void BiomeData::set_entity_data(const int index, const Ref<EntityData> entity_data) {
ERR_FAIL_INDEX(index, _entity_datas.size());
_entity_datas.set(index, entity_data);
}
void BiomeData::add_entity_data(const Ref<EntityData> entity_data) {
_entity_datas.push_back(entity_data);
}
void BiomeData::remove_entity_data(const int index) {
ERR_FAIL_INDEX(index, _entity_datas.size());
_entity_datas.remove(index);
}
int BiomeData::get_entity_data_count() const {
return _entity_datas.size();
}
Vector<Variant> BiomeData::get_entity_datas() {
Vector<Variant> r;
for (int i = 0; i < _entity_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_entity_datas[i].get_ref_ptr());
#else
r.push_back(_entity_datas[i]);
#endif
}
return r;
}
void BiomeData::set_entity_datas(const Vector<Variant> &entity_datas) {
_entity_datas.clear();
for (int i = 0; i < entity_datas.size(); i++) {
Ref<EntityData> entity_data = Ref<EntityData>(entity_datas[i]);
_entity_datas.push_back(entity_data);
}
}
#endif
#ifdef VOXELMAN_PRESENT
//Environments
Ref<EnvironmentData> BiomeData::get_environment_data(const int index) const {
ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref<EnvironmentData>());
return _environment_datas.get(index);
}
void BiomeData::set_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
ERR_FAIL_INDEX(index, _environment_datas.size());
_environment_datas.set(index, environment_data);
}
void BiomeData::add_environment_data(const Ref<EnvironmentData> environment_data) {
_environment_datas.push_back(environment_data);
}
void BiomeData::remove_environment_data(const int index) {
ERR_FAIL_INDEX(index, _environment_datas.size());
_environment_datas.remove(index);
}
int BiomeData::get_environment_data_count() const {
return _environment_datas.size();
}
Vector<Variant> BiomeData::get_environment_datas() {
Vector<Variant> r;
for (int i = 0; i < _environment_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_environment_datas[i].get_ref_ptr());
#else
r.push_back(_environment_datas[i]);
#endif
}
return r;
}
void BiomeData::set_environment_datas(const Vector<Variant> &environment_datas) {
_environment_datas.clear();
for (int i = 0; i < environment_datas.size(); i++) {
Ref<EnvironmentData> environment_data = Ref<EnvironmentData>(environment_datas[i]);
_environment_datas.push_back(environment_data);
}
}
//// Surfaces ////
Ref<VoxelSurface> BiomeData::get_voxel_surface(const int index) const {
ERR_FAIL_INDEX_V(index, _voxel_surfaces.size(), Ref<VoxelSurface>());
return _voxel_surfaces.get(index);
}
void BiomeData::set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface) {
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
_voxel_surfaces.set(index, voxel_surface);
}
void BiomeData::add_voxel_surface(const Ref<VoxelSurface> voxel_surface) {
_voxel_surfaces.push_back(voxel_surface);
}
void BiomeData::remove_voxel_surface(const int index) {
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
_voxel_surfaces.remove(index);
}
int BiomeData::get_voxel_surface_count() const {
return _voxel_surfaces.size();
}
Vector<Variant> BiomeData::get_voxel_surfaces() {
Vector<Variant> r;
for (int i = 0; i < _voxel_surfaces.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_voxel_surfaces[i].get_ref_ptr());
#else
r.push_back(_voxel_surfaces[i]);
#endif
}
return r;
}
void BiomeData::set_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
_voxel_surfaces.clear();
for (int i = 0; i < voxel_surfaces.size(); i++) {
Ref<EnvironmentData> voxel_surface = Ref<EnvironmentData>(voxel_surfaces[i]);
_voxel_surfaces.push_back(voxel_surface);
}
}
#endif
Ref<Biome> BiomeData::instance() {
Ref<Biome> biome;
if (!_biome.is_valid()) {
biome.instance();
} else {
biome = _biome->duplicate();
}
biome->set_data(Ref<BiomeData>(this));
return biome;
}
BiomeData::BiomeData() {
}
BiomeData::~BiomeData() {
_dungeon_datas.clear();
_prop_datas.clear();
#ifdef ESS_PRESENT
_entity_datas.clear();
#endif
#ifdef VOXELMAN_PRESENT
_environment_datas.clear();
_voxel_surfaces.clear();
_liquid_voxel_surfaces.clear();
#endif
}
void BiomeData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_biome"), &BiomeData::get_biome);
ClassDB::bind_method(D_METHOD("set_biome", "value"), &BiomeData::set_biome);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "biome", PROPERTY_HINT_RESOURCE_TYPE, "Biome"), "set_biome", "get_biome");
ClassDB::bind_method(D_METHOD("get_level_range"), &BiomeData::get_level_range);
ClassDB::bind_method(D_METHOD("set_level_range", "value"), &BiomeData::set_level_range);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
ClassDB::bind_method(D_METHOD("get_humidity_range"), &BiomeData::get_humidity_range);
ClassDB::bind_method(D_METHOD("set_humidity_range", "value"), &BiomeData::set_humidity_range);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "humidity_range"), "set_humidity_range", "get_humidity_range");
ClassDB::bind_method(D_METHOD("get_temperature_range"), &BiomeData::get_temperature_range);
ClassDB::bind_method(D_METHOD("set_temperature_range", "value"), &BiomeData::set_temperature_range);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "temperature_range"), "set_temperature_range", "get_temperature_range");
//DungeonDatas
ClassDB::bind_method(D_METHOD("get_dungeon_data", "index"), &BiomeData::get_dungeon_data);
ClassDB::bind_method(D_METHOD("set_dungeon_data", "index", "data"), &BiomeData::set_dungeon_data);
ClassDB::bind_method(D_METHOD("add_dungeon_data", "dungeon_data"), &BiomeData::add_dungeon_data);
ClassDB::bind_method(D_METHOD("remove_dungeon_data", "index"), &BiomeData::remove_dungeon_data);
ClassDB::bind_method(D_METHOD("get_dungeon_data_count"), &BiomeData::get_dungeon_data_count);
ClassDB::bind_method(D_METHOD("get_dungeon_datas"), &BiomeData::get_dungeon_datas);
ClassDB::bind_method(D_METHOD("set_dungeon_datas", "dungeon_datas"), &BiomeData::set_dungeon_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeon_datas", PROPERTY_HINT_NONE, "17/17:DungeonData", PROPERTY_USAGE_DEFAULT, "DungeonData"), "set_dungeon_datas", "get_dungeon_datas");
//WorldGeneratorPropData
ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &BiomeData::get_prop_data);
ClassDB::bind_method(D_METHOD("set_prop_data", "index", "data"), &BiomeData::set_prop_data);
ClassDB::bind_method(D_METHOD("add_prop_data", "prop_data"), &BiomeData::add_prop_data);
ClassDB::bind_method(D_METHOD("remove_prop_data", "index"), &BiomeData::remove_prop_data);
ClassDB::bind_method(D_METHOD("get_prop_data_count"), &BiomeData::get_prop_data_count);
ClassDB::bind_method(D_METHOD("get_prop_datas"), &BiomeData::get_prop_datas);
ClassDB::bind_method(D_METHOD("set_prop_datas", "prop_datas"), &BiomeData::set_prop_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "prop_datas", PROPERTY_HINT_NONE, "17/17:WorldGeneratorPropData", PROPERTY_USAGE_DEFAULT, "WorldGeneratorPropData"), "set_prop_datas", "get_prop_datas");
#ifdef ESS_PRESENT
//Entities
ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &BiomeData::get_entity_data);
ClassDB::bind_method(D_METHOD("set_entity_data", "index", "data"), &BiomeData::set_entity_data);
ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &BiomeData::add_entity_data);
ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &BiomeData::remove_entity_data);
ClassDB::bind_method(D_METHOD("get_entity_data_count"), &BiomeData::get_entity_data_count);
ClassDB::bind_method(D_METHOD("get_entity_datas"), &BiomeData::get_entity_datas);
ClassDB::bind_method(D_METHOD("set_entity_datas", "entity_datas"), &BiomeData::set_entity_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_datas", PROPERTY_HINT_NONE, "17/17:EntityData", PROPERTY_USAGE_DEFAULT, "EntityData"), "set_entity_datas", "get_entity_datas");
#endif
#ifdef VOXELMAN_PRESENT
//Environments
ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &BiomeData::get_environment_data);
ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &BiomeData::set_environment_data);
ClassDB::bind_method(D_METHOD("add_environment_data", "environment_data"), &BiomeData::add_environment_data);
ClassDB::bind_method(D_METHOD("remove_environment_data", "index"), &BiomeData::remove_environment_data);
ClassDB::bind_method(D_METHOD("get_environment_data_count"), &BiomeData::get_environment_data_count);
ClassDB::bind_method(D_METHOD("get_environment_datas"), &BiomeData::get_environment_datas);
ClassDB::bind_method(D_METHOD("set_environment_datas", "environment_datas"), &BiomeData::set_environment_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_environment_datas", "get_environment_datas");
//Surfaces
ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &BiomeData::get_voxel_surface);
ClassDB::bind_method(D_METHOD("set_voxel_surface", "index", "data"), &BiomeData::set_voxel_surface);
ClassDB::bind_method(D_METHOD("add_voxel_surface", "voxel_surface"), &BiomeData::add_voxel_surface);
ClassDB::bind_method(D_METHOD("remove_voxel_surface", "index"), &BiomeData::remove_voxel_surface);
ClassDB::bind_method(D_METHOD("get_voxel_surface_count"), &BiomeData::get_voxel_surface_count);
ClassDB::bind_method(D_METHOD("get_voxel_surfaces"), &BiomeData::get_voxel_surfaces);
ClassDB::bind_method(D_METHOD("set_voxel_surfaces", "voxel_surfaces"), &BiomeData::set_voxel_surfaces);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_surfaces", PROPERTY_HINT_NONE, "17/17:VoxelSurface", PROPERTY_USAGE_DEFAULT, "VoxelSurface"), "set_voxel_surfaces", "get_voxel_surfaces");
#endif
ClassDB::bind_method(D_METHOD("instance"), &BiomeData::instance);
}

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@ -1,148 +0,0 @@
/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef dungeon_data_H
#define dungeon_data_H
#include "core/math/vector2.h"
#include "core/resource.h"
#include "core/script_language.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "../main/biome.h"
#include "dungeon_data.h"
#include "world_generator_prop_data.h"
#ifdef VOXELMAN_PRESENT
#include "../../voxelman/library/voxel_surface.h"
#include "../../voxelman/world/environment_data.h"
#endif
#ifdef ESS_PRESENT
#include "../../entity_spell_system/entities/data/entity_data.h"
#endif
class Biome;
class BiomeData : public Resource {
GDCLASS(BiomeData, Resource);
public:
Ref<Biome> get_biome();
void set_biome(const Ref<Biome> &biome);
Vector2 get_level_range();
void set_level_range(Vector2 value);
Vector2 get_humidity_range();
void set_humidity_range(Vector2 range);
Vector2 get_temperature_range();
void set_temperature_range(Vector2 range);
//DungeonData
Ref<DungeonData> get_dungeon_data(const int index) const;
void set_dungeon_data(const int index, const Ref<DungeonData> dungeon_data);
void add_dungeon_data(const Ref<DungeonData> dungeon_data);
void remove_dungeon_data(const int index);
int get_dungeon_data_count() const;
Vector<Variant> get_dungeon_datas();
void set_dungeon_datas(const Vector<Variant> &dungeon_datas);
//WorldGeneratorPropData
Ref<WorldGeneratorPropData> get_prop_data(const int index) const;
void set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data);
void add_prop_data(const Ref<WorldGeneratorPropData> prop_data);
void remove_prop_data(const int index);
int get_prop_data_count() const;
Vector<Variant> get_prop_datas();
void set_prop_datas(const Vector<Variant> &prop_datas);
#ifdef ESS_PRESENT
//Entities
Ref<EntityData> get_entity_data(const int index) const;
void set_entity_data(const int index, const Ref<EntityData> entity_data);
void add_entity_data(const Ref<EntityData> entity_data);
void remove_entity_data(const int index);
int get_entity_data_count() const;
Vector<Variant> get_entity_datas();
void set_entity_datas(const Vector<Variant> &entity_datas);
#endif
#ifdef VOXELMAN_PRESENT
//Environments
Ref<EnvironmentData> get_environment_data(const int index) const;
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
void add_environment_data(const Ref<EnvironmentData> environment_data);
void remove_environment_data(const int index);
int get_environment_data_count() const;
Vector<Variant> get_environment_datas();
void set_environment_datas(const Vector<Variant> &environment_datas);
//Surfaces
Ref<VoxelSurface> get_voxel_surface(const int index) const;
void set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface);
void add_voxel_surface(const Ref<VoxelSurface> voxel_surface);
void remove_voxel_surface(const int index);
int get_voxel_surface_count() const;
Vector<Variant> get_voxel_surfaces();
void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
#endif
Ref<Biome> instance();
BiomeData();
~BiomeData();
protected:
static void _bind_methods();
private:
Ref<Biome> _biome;
Vector2 _level_range;
Vector2 _humidity_range;
Vector2 _temperature_range;
Vector<Ref<DungeonData> > _dungeon_datas;
Vector<Ref<WorldGeneratorPropData> > _prop_datas;
#ifdef ESS_PRESENT
Vector<Ref<EntityData> > _entity_datas;
#endif
#ifdef VOXELMAN_PRESENT
Vector<Ref<EnvironmentData> > _environment_datas;
Vector<Ref<VoxelSurface> > _voxel_surfaces;
Vector<Ref<VoxelSurface> > _liquid_voxel_surfaces;
#endif
};
#endif

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@ -36,6 +36,20 @@ void Biome::set_level_range(Vector2 value) {
_level_range = value;
}
Vector2 Biome::get_humidity_range() {
return _humidity_range;
}
void Biome::set_humidity_range(Vector2 range) {
_humidity_range = range;
}
Vector2 Biome::get_temperature_range() {
return _temperature_range;
}
void Biome::set_temperature_range(Vector2 range) {
_temperature_range = range;
}
#ifdef VOXELMAN_PRESENT
Ref<EnvironmentData> Biome::get_environment() {
return _environment;
@ -45,13 +59,6 @@ void Biome::set_environment(Ref<EnvironmentData> value) {
}
#endif
Ref<BiomeData> Biome::get_data() {
return _data;
}
void Biome::set_data(Ref<BiomeData> value) {
_data = value;
}
//// Prop Data ////
Ref<WorldGeneratorPropData> Biome::get_prop_data(const int index) const {
ERR_FAIL_INDEX_V(index, _prop_datas.size(), Ref<WorldGeneratorPropData>());
@ -76,6 +83,26 @@ int Biome::get_prop_data_count() const {
return _prop_datas.size();
}
Vector<Variant> Biome::get_prop_datas() {
Vector<Variant> r;
for (int i = 0; i < _prop_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_prop_datas[i].get_ref_ptr());
#else
r.push_back(_prop_datas[i]);
#endif
}
return r;
}
void Biome::set_prop_datas(const Vector<Variant> &prop_datas) {
_prop_datas.clear();
for (int i = 0; i < prop_datas.size(); i++) {
Ref<WorldGeneratorPropData> prop_data = Ref<WorldGeneratorPropData>(prop_datas[i]);
_prop_datas.push_back(prop_data);
}
}
#ifdef ESS_PRESENT
//Entities
Ref<EntityData> Biome::get_entity_data(const int index) const {
@ -99,6 +126,26 @@ void Biome::remove_entity_data(const int index) {
int Biome::get_entity_data_count() const {
return _entity_datas.size();
}
Vector<Variant> Biome::get_entity_datas() {
Vector<Variant> r;
for (int i = 0; i < _entity_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_entity_datas[i].get_ref_ptr());
#else
r.push_back(_entity_datas[i]);
#endif
}
return r;
}
void Biome::set_entity_datas(const Vector<Variant> &entity_datas) {
_entity_datas.clear();
for (int i = 0; i < entity_datas.size(); i++) {
Ref<EntityData> entity_data = Ref<EntityData>(entity_datas[i]);
_entity_datas.push_back(entity_data);
}
}
#endif
//// Dungeons ////
@ -124,10 +171,116 @@ int Biome::get_dungeon_count() const {
return _dungeons.size();
}
void Biome::setup() {
if (!_data.is_valid())
return;
Vector<Variant> Biome::get_dungeons() {
Vector<Variant> r;
for (int i = 0; i < _dungeons.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_dungeons[i].get_ref_ptr());
#else
r.push_back(_dungeons[i]);
#endif
}
return r;
}
void Biome::set_dungeons(const Vector<Variant> &dungeon_datas) {
_dungeons.clear();
for (int i = 0; i < dungeon_datas.size(); i++) {
Ref<DungeonData> dungeon_data = Ref<DungeonData>(dungeon_datas[i]);
_dungeons.push_back(dungeon_data);
}
}
#ifdef VOXELMAN_PRESENT
//Environments
Ref<EnvironmentData> Biome::get_environment_data(const int index) const {
ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref<EnvironmentData>());
return _environment_datas.get(index);
}
void Biome::set_environment_data(const int index, const Ref<EnvironmentData> environment_data) {
ERR_FAIL_INDEX(index, _environment_datas.size());
_environment_datas.set(index, environment_data);
}
void Biome::add_environment_data(const Ref<EnvironmentData> environment_data) {
_environment_datas.push_back(environment_data);
}
void Biome::remove_environment_data(const int index) {
ERR_FAIL_INDEX(index, _environment_datas.size());
_environment_datas.remove(index);
}
int Biome::get_environment_data_count() const {
return _environment_datas.size();
}
Vector<Variant> Biome::get_environment_datas() {
Vector<Variant> r;
for (int i = 0; i < _environment_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_environment_datas[i].get_ref_ptr());
#else
r.push_back(_environment_datas[i]);
#endif
}
return r;
}
void Biome::set_environment_datas(const Vector<Variant> &environment_datas) {
_environment_datas.clear();
for (int i = 0; i < environment_datas.size(); i++) {
Ref<EnvironmentData> environment_data = Ref<EnvironmentData>(environment_datas[i]);
_environment_datas.push_back(environment_data);
}
}
//// Surfaces ////
Ref<VoxelSurface> Biome::get_voxel_surface(const int index) const {
ERR_FAIL_INDEX_V(index, _voxel_surfaces.size(), Ref<VoxelSurface>());
return _voxel_surfaces.get(index);
}
void Biome::set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface) {
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
_voxel_surfaces.set(index, voxel_surface);
}
void Biome::add_voxel_surface(const Ref<VoxelSurface> voxel_surface) {
_voxel_surfaces.push_back(voxel_surface);
}
void Biome::remove_voxel_surface(const int index) {
ERR_FAIL_INDEX(index, _voxel_surfaces.size());
_voxel_surfaces.remove(index);
}
int Biome::get_voxel_surface_count() const {
return _voxel_surfaces.size();
}
Vector<Variant> Biome::get_voxel_surfaces() {
Vector<Variant> r;
for (int i = 0; i < _voxel_surfaces.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_voxel_surfaces[i].get_ref_ptr());
#else
r.push_back(_voxel_surfaces[i]);
#endif
}
return r;
}
void Biome::set_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
_voxel_surfaces.clear();
for (int i = 0; i < voxel_surfaces.size(); i++) {
Ref<EnvironmentData> voxel_surface = Ref<EnvironmentData>(voxel_surfaces[i]);
_voxel_surfaces.push_back(voxel_surface);
}
}
#endif
void Biome::setup() {
if (has_method("_setup")) {
call("_setup");
}
@ -152,17 +305,14 @@ void Biome::generate_stack(Ref<VoxelChunk> chunk, int x, int z, bool spawn_mobs)
void Biome::setup_library(Ref<VoxelmanLibrary> library) {
ERR_FAIL_COND(!library.is_valid());
if (!_data.is_valid())
return;
if (has_method("_setup_library")) {
call("_setup_library", library);
}
}
void Biome::_setup_library(Ref<VoxelmanLibrary> library) {
for (int i = 0; i < _data->get_voxel_surface_count(); ++i) {
Ref<VoxelSurface> s = _data->get_voxel_surface(i);
for (int i = 0; i < get_voxel_surface_count(); ++i) {
Ref<VoxelSurface> s = get_voxel_surface(i);
if (s.is_valid()) {
library->add_voxel_surface(s);
@ -178,8 +328,8 @@ void Biome::_setup_library(Ref<VoxelmanLibrary> library) {
}
#ifdef PROPS_PRESENT
for (int i = 0; i < _data->get_prop_data_count(); ++i) {
Ref<WorldGeneratorPropData> s = _data->get_prop_data(i);
for (int i = 0; i < get_prop_data_count(); ++i) {
Ref<WorldGeneratorPropData> s = get_prop_data(i);
if (s.is_valid()) {
Ref<PackedScene> pd = s->get_prop();
@ -217,7 +367,6 @@ Biome::~Biome() {
_environment.unref();
#endif
_data.unref();
_prop_datas.clear();
#ifdef ESS_PRESENT
@ -225,6 +374,18 @@ Biome::~Biome() {
#endif
_dungeons.clear();
_prop_datas.clear();
#ifdef ESS_PRESENT
_entity_datas.clear();
#endif
#ifdef VOXELMAN_PRESENT
_environment_datas.clear();
_voxel_surfaces.clear();
_liquid_voxel_surfaces.clear();
#endif
}
void Biome::_bind_methods() {
@ -259,16 +420,20 @@ void Biome::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_level_range", "value"), &Biome::set_level_range);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
ClassDB::bind_method(D_METHOD("get_humidity_range"), &Biome::get_humidity_range);
ClassDB::bind_method(D_METHOD("set_humidity_range", "value"), &Biome::set_humidity_range);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "humidity_range"), "set_humidity_range", "get_humidity_range");
ClassDB::bind_method(D_METHOD("get_temperature_range"), &Biome::get_temperature_range);
ClassDB::bind_method(D_METHOD("set_temperature_range", "value"), &Biome::set_temperature_range);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "temperature_range"), "set_temperature_range", "get_temperature_range");
#ifdef VOXELMAN_PRESENT
ClassDB::bind_method(D_METHOD("get_environment"), &Biome::get_environment);
ClassDB::bind_method(D_METHOD("set_environment", "value"), &Biome::set_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
#endif
ClassDB::bind_method(D_METHOD("get_data"), &Biome::get_data);
ClassDB::bind_method(D_METHOD("set_data", "value"), &Biome::set_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "BiomeData", 0), "set_data", "get_data");
//Props
ClassDB::bind_method(D_METHOD("get_prop_data", "index"), &Biome::get_prop_data);
ClassDB::bind_method(D_METHOD("set_prop_data", "index", "data"), &Biome::set_prop_data);
@ -276,6 +441,10 @@ void Biome::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_prop_data", "index"), &Biome::remove_prop_data);
ClassDB::bind_method(D_METHOD("get_prop_data_count"), &Biome::get_prop_data_count);
ClassDB::bind_method(D_METHOD("get_prop_datas"), &Biome::get_prop_datas);
ClassDB::bind_method(D_METHOD("set_prop_datas", "prop_datas"), &Biome::set_prop_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "prop_datas", PROPERTY_HINT_NONE, "17/17:WorldGeneratorPropData", PROPERTY_USAGE_DEFAULT, "WorldGeneratorPropData"), "set_prop_datas", "get_prop_datas");
#ifdef ESS_PRESENT
//Entities
ClassDB::bind_method(D_METHOD("get_entity_data", "index"), &Biome::get_entity_data);
@ -283,6 +452,10 @@ void Biome::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_entity_data", "entity_data"), &Biome::add_entity_data);
ClassDB::bind_method(D_METHOD("remove_entity_data", "index"), &Biome::remove_entity_data);
ClassDB::bind_method(D_METHOD("get_entity_data_count"), &Biome::get_entity_data_count);
ClassDB::bind_method(D_METHOD("get_entity_datas"), &Biome::get_entity_datas);
ClassDB::bind_method(D_METHOD("set_entity_datas", "entity_datas"), &Biome::set_entity_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_datas", PROPERTY_HINT_NONE, "17/17:EntityData", PROPERTY_USAGE_DEFAULT, "EntityData"), "set_entity_datas", "get_entity_datas");
#endif
//Dungeons
@ -291,4 +464,32 @@ void Biome::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_dungeon", "dungeon"), &Biome::add_dungeon);
ClassDB::bind_method(D_METHOD("remove_dungeon", "index"), &Biome::remove_dungeon);
ClassDB::bind_method(D_METHOD("get_dungeon_count"), &Biome::get_dungeon_count);
ClassDB::bind_method(D_METHOD("get_dungeons"), &Biome::get_dungeons);
ClassDB::bind_method(D_METHOD("set_dungeons", "dungeon_datas"), &Biome::set_dungeons);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "dungeons", PROPERTY_HINT_NONE, "17/17:Dungeon", PROPERTY_USAGE_DEFAULT, "Dungeon"), "set_dungeons", "get_dungeons");
#ifdef VOXELMAN_PRESENT
//Environments
ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &Biome::get_environment_data);
ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &Biome::set_environment_data);
ClassDB::bind_method(D_METHOD("add_environment_data", "environment_data"), &Biome::add_environment_data);
ClassDB::bind_method(D_METHOD("remove_environment_data", "index"), &Biome::remove_environment_data);
ClassDB::bind_method(D_METHOD("get_environment_data_count"), &Biome::get_environment_data_count);
ClassDB::bind_method(D_METHOD("get_environment_datas"), &Biome::get_environment_datas);
ClassDB::bind_method(D_METHOD("set_environment_datas", "environment_datas"), &Biome::set_environment_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "environment_datas", PROPERTY_HINT_NONE, "17/17:EnvironmentData", PROPERTY_USAGE_DEFAULT, "EnvironmentData"), "set_environment_datas", "get_environment_datas");
//Surfaces
ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &Biome::get_voxel_surface);
ClassDB::bind_method(D_METHOD("set_voxel_surface", "index", "data"), &Biome::set_voxel_surface);
ClassDB::bind_method(D_METHOD("add_voxel_surface", "voxel_surface"), &Biome::add_voxel_surface);
ClassDB::bind_method(D_METHOD("remove_voxel_surface", "index"), &Biome::remove_voxel_surface);
ClassDB::bind_method(D_METHOD("get_voxel_surface_count"), &Biome::get_voxel_surface_count);
ClassDB::bind_method(D_METHOD("get_voxel_surfaces"), &Biome::get_voxel_surfaces);
ClassDB::bind_method(D_METHOD("set_voxel_surfaces", "voxel_surfaces"), &Biome::set_voxel_surfaces);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_surfaces", PROPERTY_HINT_NONE, "17/17:VoxelSurface", PROPERTY_USAGE_DEFAULT, "VoxelSurface"), "set_voxel_surfaces", "get_voxel_surfaces");
#endif
}

View File

@ -28,7 +28,6 @@ SOFTWARE.
#include "dungeon.h"
#include "../data/biome_data.h"
#include "../data/world_generator_prop_data.h"
#include "scene/resources/packed_scene.h"
@ -42,8 +41,6 @@ SOFTWARE.
#include "../../entity_spell_system/entities/data/entity_data.h"
#endif
class BiomeData;
class Biome : public Resource {
GDCLASS(Biome, Resource);
@ -54,15 +51,18 @@ public:
Vector2 get_level_range();
void set_level_range(Vector2 value);
Vector2 get_humidity_range();
void set_humidity_range(Vector2 range);
Vector2 get_temperature_range();
void set_temperature_range(Vector2 range);
#ifdef VOXELMAN_PRESENT
//Environment
Ref<EnvironmentData> get_environment();
void set_environment(Ref<EnvironmentData> value);
#endif
Ref<BiomeData> get_data();
void set_data(Ref<BiomeData> value);
//WorldGeneratorPropData
Ref<WorldGeneratorPropData> get_prop_data(const int index) const;
void set_prop_data(const int index, const Ref<WorldGeneratorPropData> prop_data);
@ -71,6 +71,9 @@ public:
int get_prop_data_count() const;
Vector<Variant> get_prop_datas();
void set_prop_datas(const Vector<Variant> &prop_datas);
#ifdef ESS_PRESENT
//Entities
Ref<EntityData> get_entity_data(const int index) const;
@ -78,6 +81,9 @@ public:
void add_entity_data(const Ref<EntityData> entity_data);
void remove_entity_data(const int index);
int get_entity_data_count() const;
Vector<Variant> get_entity_datas();
void set_entity_datas(const Vector<Variant> &entity_datas);
#endif
//Dungeons
@ -87,6 +93,31 @@ public:
void remove_dungeon(const int index);
int get_dungeon_count() const;
Vector<Variant> get_dungeons();
void set_dungeons(const Vector<Variant> &dungeon_datas);
#ifdef VOXELMAN_PRESENT
//Environments
Ref<EnvironmentData> get_environment_data(const int index) const;
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
void add_environment_data(const Ref<EnvironmentData> environment_data);
void remove_environment_data(const int index);
int get_environment_data_count() const;
Vector<Variant> get_environment_datas();
void set_environment_datas(const Vector<Variant> &environment_datas);
//Surfaces
Ref<VoxelSurface> get_voxel_surface(const int index) const;
void set_voxel_surface(const int index, const Ref<VoxelSurface> voxel_surface);
void add_voxel_surface(const Ref<VoxelSurface> voxel_surface);
void remove_voxel_surface(const int index);
int get_voxel_surface_count() const;
Vector<Variant> get_voxel_surfaces();
void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
#endif
void setup();
#ifdef VOXELMAN_PRESENT
@ -112,11 +143,13 @@ private:
Vector2 _level_range;
Vector2 _humidity_range;
Vector2 _temperature_range;
#ifdef VOXELMAN_PRESENT
Ref<EnvironmentData> _environment;
#endif
Ref<BiomeData> _data;
Vector<Ref<WorldGeneratorPropData> > _prop_datas;
#ifdef ESS_PRESENT
@ -124,6 +157,12 @@ private:
#endif
Vector<Ref<Dungeon> > _dungeons;
#ifdef VOXELMAN_PRESENT
Vector<Ref<EnvironmentData> > _environment_datas;
Vector<Ref<VoxelSurface> > _voxel_surfaces;
Vector<Ref<VoxelSurface> > _liquid_voxel_surfaces;
#endif
};
#endif

View File

@ -22,7 +22,6 @@ SOFTWARE.
#include "register_types.h"
#include "data/biome_data.h"
#include "data/dungeon_corridor_data.h"
#include "data/dungeon_data.h"
#include "data/dungeon_room_data.h"
@ -40,7 +39,6 @@ void register_world_generator_types() {
ClassDB::register_class<DungeonRoomData>();
ClassDB::register_class<DungeonCorridorData>();
ClassDB::register_class<DungeonData>();
ClassDB::register_class<BiomeData>();
ClassDB::register_class<WorldGeneratorPropData>();
ClassDB::register_class<DungeonRoom>();