Same change to Planet.

This commit is contained in:
Relintai 2021-04-18 22:06:01 +02:00
parent eb7b5788c8
commit 3d17c8a510
2 changed files with 118 additions and 138 deletions

View File

@ -61,15 +61,6 @@ void Planet::set_temperature_noise_params(Ref<FastnoiseNoiseParams> value) {
}
#endif
#ifdef VOXELMAN_PRESENT
Ref<EnvironmentData> Planet::get_environment() {
return _environment;
}
void Planet::set_environment(Ref<EnvironmentData> value) {
_environment = value;
}
#endif
Ref<Biome> Planet::get_biome(const int index) const {
ERR_FAIL_INDEX_V(index, _biomes.size(), Ref<Biome>());
@ -136,7 +127,96 @@ int Planet::get_dungeon_count() const {
return _dungeons.size();
}
Ref<Planet> Planet::instance(const int seed) {
Ref<Planet> inst;
inst = Ref<Planet>(Object::cast_to<Planet>(ClassDB::instance(get_class_name())));
ERR_FAIL_COND_V(!inst.is_valid(), inst);
if (!get_script().is_null())
inst->set_script(get_script());
return call("_instance", seed, inst);
}
Ref<Planet> Planet::_instance(const int seed, Ref<Planet> inst) {
inst->set_id(_id);
inst->set_current_seed(seed);
inst->set_level_range(_level_range);
#ifdef VOXELMAN_PRESENT
inst->set_environment(_environment);
#endif
for (int i = 0; i < _biomes.size(); ++i) {
Ref<Biome> b = _biomes[i];
if (!b.is_valid())
continue;
inst->add_biome(b->instance(seed));
}
for (int i = 0; i < _dungeons.size(); ++i) {
Ref<Dungeon> d = _dungeons[i];
if (!d.is_valid())
continue;
inst->add_dungeon(d->instance(seed));
}
#ifdef FASTNOISE_PRESENT
if (_humidity_noise_params.is_valid())
inst->set_humidity_noise_params(_humidity_noise_params->duplicate());
if (_temperature_noise_params.is_valid())
inst->set_temperature_noise_params(_temperature_noise_params->duplicate());
#endif
#ifdef VOXELMAN_PRESENT
for (int i = 0; i < _environment_datas.size(); ++i) {
Ref<EnvironmentData> d = _environment_datas[i];
if (!d.is_valid())
continue;
inst->add_environment_data(d);
}
for (int i = 0; i < _voxel_surfaces.size(); ++i) {
Ref<VoxelSurface> d = _voxel_surfaces[i];
if (!d.is_valid())
continue;
inst->add_voxel_surface(d);
}
#endif
return inst;
}
void Planet::setup() {
if (has_method("_setup")) {
call("_setup");
}
}
Ref<Image> Planet::generate_map() {
ERR_FAIL_COND_V(!has_method("_generate_map"), Ref<Image>());
return call("_generate_map");
}
#ifdef VOXELMAN_PRESENT
Ref<EnvironmentData> Planet::get_environment() {
return _environment;
}
void Planet::set_environment(Ref<EnvironmentData> value) {
_environment = value;
}
//Environments
Ref<EnvironmentData> Planet::get_environment_data(const int index) const {
ERR_FAIL_INDEX_V(index, _environment_datas.size(), Ref<EnvironmentData>());
@ -223,85 +303,6 @@ void Planet::set_voxel_surfaces(const Vector<Variant> &voxel_surfaces) {
}
}
#endif
Ref<Planet> Planet::instance(const int seed) {
Ref<Planet> inst;
inst = Ref<Planet>(Object::cast_to<Planet>(ClassDB::instance(get_class_name())));
ERR_FAIL_COND_V(!inst.is_valid(), inst);
if (!get_script().is_null())
inst->set_script(get_script());
return call("_instance", seed, inst);
}
Ref<Planet> Planet::_instance(const int seed, Ref<Planet> inst) {
inst->set_id(_id);
inst->set_current_seed(seed);
inst->set_level_range(_level_range);
#ifdef VOXELMAN_PRESENT
inst->set_environment(_environment);
#endif
for (int i = 0; i < _biomes.size(); ++i) {
Ref<Biome> b = _biomes[i];
if (!b.is_valid())
continue;
inst->add_biome(b->instance(seed));
}
for (int i = 0; i < _dungeons.size(); ++i) {
Ref<Dungeon> d = _dungeons[i];
if (!d.is_valid())
continue;
inst->add_dungeon(d->instance(seed));
}
#ifdef FASTNOISE_PRESENT
if (_humidity_noise_params.is_valid())
inst->set_humidity_noise_params(_humidity_noise_params->duplicate());
if (_temperature_noise_params.is_valid())
inst->set_temperature_noise_params(_temperature_noise_params->duplicate());
#endif
#ifdef VOXELMAN_PRESENT
for (int i = 0; i < _environment_datas.size(); ++i) {
Ref<EnvironmentData> d = _environment_datas[i];
if (!d.is_valid())
continue;
inst->add_environment_data(d);
}
for (int i = 0; i < _voxel_surfaces.size(); ++i) {
Ref<VoxelSurface> d = _voxel_surfaces[i];
if (!d.is_valid())
continue;
inst->add_voxel_surface(d);
}
#endif
return inst;
}
void Planet::setup() {
if (has_method("_setup")) {
call("_setup");
}
}
#ifdef VOXELMAN_PRESENT
void Planet::setup_library(Ref<VoxelmanLibrary> library) {
ERR_FAIL_COND(!library.is_valid());
@ -346,21 +347,11 @@ void Planet::generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs) {
#endif
Ref<Image> Planet::generate_map() {
ERR_FAIL_COND_V(!has_method("_generate_map"), Ref<Image>());
return call("_generate_map");
}
Planet::Planet() {
_id = 0;
_current_seed = 0;
}
Planet::~Planet() {
#ifdef VOXELMAN_PRESENT
_environment.unref();
#endif
_biomes.clear();
_dungeons.clear();
@ -370,6 +361,8 @@ Planet::~Planet() {
#endif
#ifdef VOXELMAN_PRESENT
_environment.unref();
_environment_datas.clear();
_voxel_surfaces.clear();
#endif
@ -383,21 +376,11 @@ void Planet::_bind_methods() {
BIND_VMETHOD(MethodInfo("_setup"));
#ifdef VOXELMAN_PRESENT
BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
#endif
ClassDB::bind_method(D_METHOD("instance", "seed"), &Planet::instance);
ClassDB::bind_method(D_METHOD("_instance", "p_seed", "p_instance"), &Planet::_instance);
ClassDB::bind_method(D_METHOD("setup"), &Planet::setup);
#ifdef VOXELMAN_PRESENT
ClassDB::bind_method(D_METHOD("generate_chunk", "chunk"), &Planet::generate_chunk);
ClassDB::bind_method(D_METHOD("_setup_library", "library"), &Planet::_setup_library);
#endif
ClassDB::bind_method(D_METHOD("setup_library", "library"), &Planet::setup_library);
ClassDB::bind_method(D_METHOD("get_id"), &Planet::get_id);
@ -422,12 +405,6 @@ void Planet::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "temperature_noise_params", PROPERTY_HINT_RESOURCE_TYPE, "FastnoiseNoiseParams"), "set_temperature_noise_params", "get_temperature_noise_params");
#endif
#ifdef VOXELMAN_PRESENT
ClassDB::bind_method(D_METHOD("get_environment"), &Planet::get_environment);
ClassDB::bind_method(D_METHOD("set_environment", "value"), &Planet::set_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
#endif
//biomes
ClassDB::bind_method(D_METHOD("get_biome", "index"), &Planet::get_biome);
ClassDB::bind_method(D_METHOD("set_biome", "index", "data"), &Planet::set_biome);
@ -446,7 +423,21 @@ void Planet::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_dungeon", "index"), &Planet::remove_dungeon);
ClassDB::bind_method(D_METHOD("get_dungeon_count"), &Planet::get_dungeon_count);
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "_generate_map"));
ClassDB::bind_method(D_METHOD("generate_map"), &Planet::generate_map);
#ifdef VOXELMAN_PRESENT
BIND_VMETHOD(MethodInfo("_setup_library", PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary")));
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
ClassDB::bind_method(D_METHOD("generate_chunk", "chunk"), &Planet::generate_chunk);
ClassDB::bind_method(D_METHOD("_setup_library", "library"), &Planet::_setup_library);
ClassDB::bind_method(D_METHOD("get_environment"), &Planet::get_environment);
ClassDB::bind_method(D_METHOD("set_environment", "value"), &Planet::set_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
//Environments
ClassDB::bind_method(D_METHOD("get_environment_data", "index"), &Planet::get_environment_data);
ClassDB::bind_method(D_METHOD("set_environment_data", "index", "data"), &Planet::set_environment_data);
@ -469,8 +460,4 @@ void Planet::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_voxel_surfaces", "voxel_surfaces"), &Planet::set_voxel_surfaces);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_surfaces", PROPERTY_HINT_NONE, "17/17:VoxelSurface", PROPERTY_USAGE_DEFAULT, "VoxelSurface"), "set_voxel_surfaces", "get_voxel_surfaces");
#endif
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "_generate_map"));
ClassDB::bind_method(D_METHOD("generate_map"), &Planet::generate_map);
}

View File

@ -70,12 +70,6 @@ public:
void set_temperature_noise_params(Ref<FastnoiseNoiseParams> value);
#endif
#ifdef VOXELMAN_PRESENT
//Environment
Ref<EnvironmentData> get_environment();
void set_environment(Ref<EnvironmentData> value);
#endif
//Biomes
Ref<Biome> get_biome(const int index) const;
void set_biome(const int index, const Ref<Biome> biome);
@ -93,7 +87,18 @@ public:
void remove_dungeon(const int index);
int get_dungeon_count() const;
Ref<Planet> instance(const int seed);
virtual Ref<Planet> _instance(const int seed, Ref<Planet> inst);
void setup();
Ref<Image> generate_map();
#ifdef VOXELMAN_PRESENT
//Environment
Ref<EnvironmentData> get_environment();
void set_environment(Ref<EnvironmentData> value);
//Environments
Ref<EnvironmentData> get_environment_data(const int index) const;
void set_environment_data(const int index, const Ref<EnvironmentData> environment_data);
@ -114,22 +119,12 @@ public:
Vector<Variant> get_voxel_surfaces();
void set_voxel_surfaces(const Vector<Variant> &voxel_surfaces);
#endif
Ref<Planet> instance(const int seed);
virtual Ref<Planet> _instance(const int seed, Ref<Planet> inst);
void setup();
#ifdef VOXELMAN_PRESENT
void setup_library(Ref<VoxelmanLibrary> library);
void _setup_library(Ref<VoxelmanLibrary> library);
void generate_chunk(Ref<VoxelChunk> chunk, bool spawn_mobs);
#endif
Ref<Image> generate_map();
Planet();
~Planet();
@ -142,10 +137,6 @@ private:
int _current_seed;
Vector2 _level_range;
#ifdef VOXELMAN_PRESENT
Ref<EnvironmentData> _environment;
#endif
Vector<Ref<Biome> > _biomes;
Vector<Ref<Dungeon> > _dungeons;
@ -155,6 +146,8 @@ private:
#endif
#ifdef VOXELMAN_PRESENT
Ref<EnvironmentData> _environment;
Vector<Ref<EnvironmentData> > _environment_datas;
Vector<Ref<VoxelSurface> > _voxel_surfaces;
#endif