world_generator/main/planet.h

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#ifndef PLANET_H
#define PLANET_H
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#include "core/reference.h"
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#include "../../voxelman/world/voxel_chunk.h"
#include "biome.h"
#include "../../voxelman/world/environment_data.h"
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class Planet : public Reference {
GDCLASS(Planet, Reference);
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public:
//Environment
Ref<EnvironmentData> get_environment();
void set_environment(Ref<EnvironmentData> value);
Ref<Biome> get_biome(const int index) const;
void set_biome(const int index, const Ref<Biome> biome);
void add_biome(const Ref<Biome> biome);
void remove_biome(const int index);
int get_biome_count() const;
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void generate_chunk(Ref<VoxelChunk> chunk);
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Planet();
~Planet();
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protected:
static void _bind_methods();
private:
Ref<EnvironmentData> _environment;
Vector<Ref<Biome> > _biomes;
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};
#endif