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#ifndef PLANET_H
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#define PLANET_H
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#include "core/reference.h"
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#include "../../voxelman/world/voxel_chunk.h"
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#include "biome.h"
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#include "../../voxelman/world/environment_data.h"
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class Planet : public Reference {
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GDCLASS(Planet, Reference);
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public:
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//Environment
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Ref<EnvironmentData> get_environment();
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void set_environment(Ref<EnvironmentData> value);
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Ref<Biome> get_biome(const int index) const;
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void set_biome(const int index, const Ref<Biome> biome);
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void add_biome(const Ref<Biome> biome);
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void remove_biome(const int index);
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int get_biome_count() const;
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void generate_chunk(Ref<VoxelChunk> chunk);
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Planet();
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~Planet();
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protected:
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static void _bind_methods();
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private:
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Ref<EnvironmentData> _environment;
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Vector<Ref<Biome> > _biomes;
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};
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#endif
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