world_generator/main/planet.cpp

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#include "planet.h"
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int Planet::get_seed() {
return _seed;
}
void Planet::set_seed(int value) {
_seed = value;
}
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Vector2 Planet::get_level_range() {
return _level_range;
}
void Planet::set_level_range(Vector2 value) {
_level_range = value;
}
Ref<EnvironmentData> Planet::get_environment() {
return _environment;
}
void Planet::set_environment(Ref<EnvironmentData> value) {
_environment = value;
}
Ref<Biome> Planet::get_biome(const int index) const {
ERR_FAIL_INDEX_V(index, _biomes.size(), Ref<Biome>());
return _biomes.get(index);
}
void Planet::set_biome(const int index, const Ref<Biome> biome) {
ERR_FAIL_INDEX(index, _biomes.size());
_biomes.set(index, biome);
}
void Planet::add_biome(const Ref<Biome> biome) {
_biomes.push_back(biome);
}
void Planet::remove_biome(const int index) {
ERR_FAIL_INDEX(index, _biomes.size());
_biomes.remove(index);
}
int Planet::get_biome_count() const {
return _biomes.size();
}
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void Planet::setup() {
if (has_method("_setup")) {
call("_setup");
}
}
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void Planet::generate_chunk(VoxelChunk *chunk, bool spawn_mobs) {
ERR_FAIL_COND(!ObjectDB::instance_validate(chunk));
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if (has_method("_generate_chunk")) {
call("_generate_chunk", chunk, spawn_mobs);
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}
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}
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void Planet::generate_chunk_bind(Node *chunk, bool spawn_mobs) {
generate_chunk(Object::cast_to<VoxelChunk>(chunk), spawn_mobs);
}
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Ref<Image> Planet::generate_map() {
ERR_FAIL_COND_V(!has_method("_generate_map"), Ref<Image>());
return call("_generate_map");
}
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Planet::Planet() {
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_seed = 0;
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}
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Planet::~Planet() {
_environment.unref();
_biomes.clear();
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}
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void Planet::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_setup"));
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::BOOL, "spawn_mobs")));
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ClassDB::bind_method(D_METHOD("generate_chunk", "chunk"), &Planet::generate_chunk_bind);
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ClassDB::bind_method(D_METHOD("setup"), &Planet::setup);
ClassDB::bind_method(D_METHOD("get_seed"), &Planet::get_seed);
ClassDB::bind_method(D_METHOD("set_seed", "value"), &Planet::set_seed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
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ClassDB::bind_method(D_METHOD("get_level_range"), &Planet::get_level_range);
ClassDB::bind_method(D_METHOD("set_level_range", "value"), &Planet::set_level_range);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "level_range"), "set_level_range", "get_level_range");
ClassDB::bind_method(D_METHOD("get_environment"), &Planet::get_environment);
ClassDB::bind_method(D_METHOD("set_environment", "value"), &Planet::set_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "EnvironmentData"), "set_environment", "get_environment");
ClassDB::bind_method(D_METHOD("get_biome", "index"), &Planet::get_biome);
ClassDB::bind_method(D_METHOD("set_biome", "index", "data"), &Planet::set_biome);
ClassDB::bind_method(D_METHOD("add_biome", "biome"), &Planet::add_biome);
ClassDB::bind_method(D_METHOD("remove_biome", "index"), &Planet::remove_biome);
ClassDB::bind_method(D_METHOD("get_biome_count"), &Planet::get_biome_count);
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "_generate_map"));
ClassDB::bind_method(D_METHOD("generate_map"), &Planet::generate_map);
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}