mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-12 10:15:12 +01:00
188 lines
6.2 KiB
C++
188 lines
6.2 KiB
C++
#include "voxel_world.h"
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#include "voxel_chunk.h"
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int VoxelWorld::get_chunk_size_x() const {
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return _chunk_size.x;
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}
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void VoxelWorld::set_chunk_size_x(const int value) {
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_chunk_size.x = value;
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}
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int VoxelWorld::get_chunk_size_y() const {
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return _chunk_size.y;
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}
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void VoxelWorld::set_chunk_size_y(const int value) {
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_chunk_size.y = value;
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}
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int VoxelWorld::get_chunk_size_z() const {
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return _chunk_size.z;
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}
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void VoxelWorld::set_chunk_size_z(const int value) {
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_chunk_size.z = value;
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}
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Ref<VoxelmanLibrary> VoxelWorld::get_library() const {
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return _library;
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}
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void VoxelWorld::set_library(const Ref<VoxelmanLibrary> library) {
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_library = library;
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}
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Ref<VoxelmanLevelGenerator> VoxelWorld::get_level_generator() const {
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return _level_generator;
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}
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void VoxelWorld::set_level_generator(const Ref<VoxelmanLevelGenerator> level_generator) {
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_level_generator = level_generator;
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}
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float VoxelWorld::get_voxel_scale() const {
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return _voxel_scale;
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}
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void VoxelWorld::set_voxel_scale(const float value) {
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_voxel_scale = value;
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}
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int VoxelWorld::get_chunk_spawn_range() const {
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return _chunk_spawn_range;
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}
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void VoxelWorld::set_chunk_spawn_range(const int value) {
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_chunk_spawn_range = value;
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}
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NodePath VoxelWorld::get_player_path() {
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return _player_path;
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}
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void VoxelWorld::set_player_path(NodePath player_path) {
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_player_path = player_path;
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}
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Spatial *VoxelWorld::get_player() const {
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return _player;
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}
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void VoxelWorld::set_player(Spatial *player) {
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_player = player;
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}
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void VoxelWorld::set_player_bind(Node *player) {
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set_player(Object::cast_to<Spatial>(player));
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}
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void VoxelWorld::add_chunk(VoxelChunk *chunk, const int x, const int y, const int z) {
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chunk->set_chunk_position(x, y, z);
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_chunks.set(Vector3i(x, y, z), chunk);
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_chunks_vector.push_back(chunk);
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}
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void VoxelWorld::add_chunk_bind(Node *chunk, const int x, const int y, const int z) {
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VoxelChunk *v = Object::cast_to<VoxelChunk>(chunk);
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ERR_FAIL_COND(!ObjectDB::instance_validate(v));
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add_chunk(v, x, y, z);
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}
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VoxelChunk *VoxelWorld::get_chunk(const int x, const int y, const int z) const {
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if (_chunks.has(Vector3i(x, y, z)))
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return _chunks.get(Vector3i(x, y, z));
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return NULL;
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}
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VoxelChunk *VoxelWorld::remove_chunk(const int x, const int y, const int z) {
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ERR_FAIL_COND_V(!_chunks.has(Vector3i(x, y, z)), NULL);
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VoxelChunk *chunk = _chunks.get(Vector3i(x, y, z));
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for (int i = 0; i < _chunks_vector.size(); ++i) {
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if (_chunks_vector.get(i) == chunk) {
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_chunks_vector.remove(i);
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break;
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}
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}
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return chunk;
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}
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VoxelChunk *VoxelWorld::get_chunk_index(const int index) {
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ERR_FAIL_INDEX_V(index, _chunks_vector.size(), NULL);
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return _chunks_vector.get(index);
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}
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int VoxelWorld::get_chunk_count() const {
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return _chunks_vector.size();
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}
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void VoxelWorld::clear_chunks() {
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for (int i = 0; i < _chunks_vector.size(); ++i) {
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_chunks_vector.get(i)->queue_delete();
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}
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_chunks_vector.clear();
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_chunks.clear();
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}
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VoxelWorld::VoxelWorld() {
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_chunk_size = Vector3i(16, 16, 16);
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_voxel_scale = 1;
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_chunk_spawn_range = 4;
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_player_path;
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_player = NULL;
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}
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VoxelWorld ::~VoxelWorld() {
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_chunks.clear();
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_chunks_vector.clear();
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_library.unref();
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}
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void VoxelWorld::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_chunk_size_x"), &VoxelWorld::get_chunk_size_x);
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ClassDB::bind_method(D_METHOD("set_chunk_size_x", "value"), &VoxelWorld::set_chunk_size_x);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_x"), "set_chunk_size_x", "get_chunk_size_x");
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ClassDB::bind_method(D_METHOD("get_chunk_size_y"), &VoxelWorld::get_chunk_size_y);
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ClassDB::bind_method(D_METHOD("set_chunk_size_y", "value"), &VoxelWorld::set_chunk_size_y);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_y"), "set_chunk_size_y", "get_chunk_size_y");
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ClassDB::bind_method(D_METHOD("get_chunk_size_z"), &VoxelWorld::get_chunk_size_z);
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ClassDB::bind_method(D_METHOD("set_chunk_size_z", "value"), &VoxelWorld::set_chunk_size_z);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_z"), "set_chunk_size_z", "get_chunk_size_z");
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ClassDB::bind_method(D_METHOD("get_library"), &VoxelWorld::get_library);
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ClassDB::bind_method(D_METHOD("set_library", "library"), &VoxelWorld::set_library);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"), "set_library", "get_library");
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ClassDB::bind_method(D_METHOD("get_level_generator"), &VoxelWorld::get_level_generator);
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ClassDB::bind_method(D_METHOD("set_level_generator", "level_generator"), &VoxelWorld::set_level_generator);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "level_generator", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLevelGenerator"), "set_level_generator", "get_level_generator");
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ClassDB::bind_method(D_METHOD("get_voxel_scale"), &VoxelWorld::get_voxel_scale);
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ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &VoxelWorld::set_voxel_scale);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale");
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ClassDB::bind_method(D_METHOD("get_chunk_spawn_range"), &VoxelWorld::get_chunk_spawn_range);
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ClassDB::bind_method(D_METHOD("set_chunk_spawn_range", "value"), &VoxelWorld::set_chunk_spawn_range);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_spawn_range"), "set_chunk_spawn_range", "get_chunk_spawn_range");
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ClassDB::bind_method(D_METHOD("get_player_path"), &VoxelWorld::get_player_path);
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ClassDB::bind_method(D_METHOD("set_player_path", "value"), &VoxelWorld::set_player_path);
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "player_path"), "set_player_path", "get_player_path");
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ClassDB::bind_method(D_METHOD("get_player"), &VoxelWorld::get_player);
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ClassDB::bind_method(D_METHOD("set_player", "player"), &VoxelWorld::set_player_bind);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "player", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"), "set_player", "get_player");
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ClassDB::bind_method(D_METHOD("add_chunk", "chunk", "x", "y", "z"), &VoxelWorld::add_chunk_bind);
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ClassDB::bind_method(D_METHOD("get_chunk", "x", "y", "z"), &VoxelWorld::get_chunk);
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ClassDB::bind_method(D_METHOD("remove_chunk", "x", "y", "z"), &VoxelWorld::remove_chunk);
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ClassDB::bind_method(D_METHOD("get_chunk_index", "index"), &VoxelWorld::get_chunk_index);
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ClassDB::bind_method(D_METHOD("get_chunk_count"), &VoxelWorld::get_chunk_count);
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ClassDB::bind_method(D_METHOD("clear_chunks"), &VoxelWorld::clear_chunks);
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}
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