voxelman/meshers
2020-03-29 20:19:38 +02:00
..
cubic_mesher Broke up VoxelChunk into VoxelChunk and VoxelChunkDefault. 2020-03-12 23:23:38 +01:00
transvoxel_uv_mesher Remove -std=c++11 cppflag as it!s not needed. Also compile fix for msvc. 2020-03-24 16:56:04 +01:00
voxel_mesher.cpp Now materials in Library are stored with vectors. This makes it possible to have different materials for every lod level for example. 2020-03-29 20:19:38 +02:00
voxel_mesher.h Added remove_doubles, and remove_doubles_hashed methods to VoxelMesher, the hashed version is actually about 40-ish percent faster usually, but if hash might occur with it. The TransvoxelMesher now automatically simplifies it's meshes after a buffer is added, using the hashed version (to see in practice how common hash collisions are). 2020-03-09 00:17:50 +01:00