voxelman/world
2020-03-31 12:42:22 +02:00
..
block_voxel_structure.cpp Separated VoxelStructure into 2 classes, and made it scriptable. 2020-03-19 13:08:58 +01:00
block_voxel_structure.h Separated VoxelStructure into 2 classes, and made it scriptable. 2020-03-19 13:08:58 +01:00
environment_data.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
environment_data.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk_default.cpp Fix a multithreading related crash. 2020-03-30 23:15:23 +02:00
voxel_chunk_default.h Ported the lod implementation from Broken Seals. 2020-03-30 19:46:39 +02:00
voxel_chunk_prop_data.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk_prop_data.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_chunk.cpp VoxelChunk now won't expose the channels for the editor. This functionality should be implemented per chunk implementation. Did not delete the code yet, just commented it out. 2020-03-31 12:42:22 +02:00
voxel_chunk.h VoxelChunk now won't expose the channels for the editor. This functionality should be implemented per chunk implementation. Did not delete the code yet, just commented it out. 2020-03-31 12:42:22 +02:00
voxel_structure.cpp Separated VoxelStructure into 2 classes, and made it scriptable. 2020-03-19 13:08:58 +01:00
voxel_structure.h Separated VoxelStructure into 2 classes, and made it scriptable. 2020-03-19 13:08:58 +01:00
voxel_world_editor.cpp Setup for a new VoxelWorldEditor. 2020-02-27 14:27:52 +01:00
voxel_world_editor.h Setup for a new VoxelWorldEditor. 2020-02-27 14:27:52 +01:00
voxel_world.cpp Now VoxelChunkDefault will move it's meshes if it's transform changes, free them on EXIT_TREE, and sets their visibility. Also added a few missing break statements. 2020-03-15 19:33:10 +01:00
voxel_world.h Added is_position_walkable query to World, also a few related things. 2020-03-04 15:21:32 +01:00