voxelman/world
2020-04-17 19:21:46 +02:00
..
blocky Fix building for 3.2. 2020-04-09 15:45:51 +02:00
default Added an overrideable fonction to VoxelWorld, so the editor plugin will be able to query the correct channel ids, for any particular world. returning -1 will mean not supported. 2020-04-16 21:59:30 +02:00
block_voxel_structure.cpp VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder. 2020-04-02 21:28:19 +02:00
block_voxel_structure.h Fix build for 4.0. 2020-04-09 12:34:39 +02:00
environment_data.cpp More const qualifiers. 2020-04-16 17:54:32 +02:00
environment_data.h More const qualifiers. 2020-04-16 17:54:32 +02:00
voxel_chunk_prop_data.cpp Cleaned up the prop spawning api in chunk and world. 2020-04-15 13:06:45 +02:00
voxel_chunk_prop_data.h Cleaned up the prop spawning api in chunk and world. 2020-04-15 13:06:45 +02:00
voxel_chunk.cpp Added lots of const qualifiers to world and chunk. 2020-04-16 17:10:04 +02:00
voxel_chunk.h Added lots of const qualifiers to world and chunk. 2020-04-16 17:10:04 +02:00
voxel_structure.cpp Cleaned up VoxelStructure, and added an api for them into VoxelWorld. 2020-04-16 13:40:39 +02:00
voxel_structure.h Cleaned up VoxelStructure, and added an api for them into VoxelWorld. 2020-04-16 13:40:39 +02:00
voxel_world_editor.cpp The library now has an initialized bool. Also the world editor will refresh rects in the library if needed. 2020-04-17 19:21:46 +02:00
voxel_world_editor.h Added a new tool to the world editor, it adds a block to the location of the spatial editor's camera. 2020-04-17 18:36:14 +02:00
voxel_world.cpp Added 3 more helper functions to voxel world. 2020-04-17 10:15:50 +02:00
voxel_world.h Added 3 more helper functions to voxel world. 2020-04-17 10:15:50 +02:00