voxelman/world/voxel_world.h

77 lines
1.9 KiB
C++

#ifndef VOXEL_WORLD_H
#define VOXEL_WORLD_H
#include "scene/3d/navigation.h"
#include "core/hash_map.h"
#include "../math/vector3i.h"
#include "../library/voxelman_library.h"
#include "../level_generator/voxelman_level_generator.h"
#include "voxel_buffer.h"
class VoxelChunk;
class VoxelWorld : public Navigation {
GDCLASS(VoxelWorld, Navigation);
public:
int get_chunk_size_x() const;
void set_chunk_size_x(const int value);
int get_chunk_size_y() const;
void set_chunk_size_y(const int value);
int get_chunk_size_z() const;
void set_chunk_size_z(const int value);
Ref<VoxelmanLibrary> get_library() const;
void set_library(const Ref<VoxelmanLibrary> library);
Ref<VoxelmanLevelGenerator> get_level_generator() const;
void set_level_generator(const Ref<VoxelmanLevelGenerator> level_generator);
float get_voxel_scale() const;
void set_voxel_scale(const float value);
int get_chunk_spawn_range() const;
void set_chunk_spawn_range(const int value);
NodePath get_player_path();
void set_player_path(NodePath player_path);
Spatial *get_player() const;
void set_player(Spatial *player);
void set_player_bind(Node *player);
void add_chunk(VoxelChunk *chunk, const int x, const int y, const int z);
void add_chunk_bind(Node *chunk, const int x, const int y, const int z);
VoxelChunk *get_chunk(const int x, const int y, const int z) const;
VoxelChunk *remove_chunk(const int x, const int y, const int z);
VoxelChunk *get_chunk_index(const int index);
int get_chunk_count() const;
void clear_chunks();
VoxelWorld();
~VoxelWorld();
protected:
static void _bind_methods();
private:
Vector3i _chunk_size;
Ref<VoxelmanLibrary> _library;
Ref<VoxelmanLevelGenerator> _level_generator;
float _voxel_scale;
int _chunk_spawn_range;
HashMap<Vector3i, VoxelChunk *, Vector3iHasher> _chunks;
Vector<VoxelChunk *> _chunks_vector;
NodePath _player_path;
Spatial *_player;
};
#endif