voxelman/world/jobs
2022-02-09 12:54:46 +01:00
..
voxel_job.cpp Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks. 2022-02-08 12:36:37 +01:00
voxel_job.h Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks. 2022-02-08 12:36:37 +01:00
voxel_light_job.cpp Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks. 2022-02-08 12:36:37 +01:00
voxel_light_job.h More work on the logic. 2020-10-03 21:58:24 +02:00
voxel_mesher_job_step.cpp Ported TerrainMesherJobStep from Terraman 2022-02-08 22:53:50 +01:00
voxel_mesher_job_step.h Ported TerrainMesherJobStep from Terraman 2022-02-08 22:53:50 +01:00
voxel_prop_job.cpp Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks. 2022-02-08 12:36:37 +01:00
voxel_prop_job.h VoxelPropJob now works. 2020-10-06 19:24:58 +02:00
voxel_terrain_job.cpp Switched to the new scriptable terrain meshing system. 2022-02-09 12:54:46 +01:00
voxel_terrain_job.h Ported the phase_terrain_mesh from Terraman to the terrain job. I added it as a new method for now. I haven't yet switched to it. 2022-02-09 00:15:43 +01:00