voxelman/world/jobs
2020-10-27 12:45:15 +01:00
..
voxel_job.cpp Same treatment to jobs in VoxelChunk. 2020-10-26 18:29:05 +01:00
voxel_job.h VoxelJob should be a inherited from Reference if ThreadPool is not available. 2020-10-24 22:08:39 +02:00
voxel_light_job.cpp Also renamed the channel-related methods in VoxelChunk. 2020-10-27 12:45:15 +01:00
voxel_light_job.h More work on the logic. 2020-10-03 21:58:24 +02:00
voxel_prop_job.cpp Same change to the collider-related method in VoxelChunk. 2020-10-26 17:24:22 +01:00
voxel_prop_job.h VoxelPropJob now works. 2020-10-06 19:24:58 +02:00
voxel_terrarin_job.cpp Also add the new lod generation code to the prop job. 2020-10-20 17:10:26 +02:00
voxel_terrarin_job.h Fix compile for 4.0. 2020-10-06 23:15:32 +02:00