voxelman/doc_classes/VoxelChunk.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VoxelChunk" inherits="Resource" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="_bake_light" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="light" type="VoxelLight">
</argument>
<description>
</description>
</method>
<method name="_bake_lights" qualifiers="virtual">
<return type="void">
</return>
<description>
</description>
</method>
<method name="_clear_baked_lights" qualifiers="virtual">
<return type="void">
</return>
<description>
</description>
</method>
<method name="_create_meshers" qualifiers="virtual">
<return type="void">
</return>
<description>
</description>
</method>
<method name="_enter_tree" qualifiers="virtual">
<return type="void">
</return>
<description>
</description>
</method>
<method name="_exit_tree" qualifiers="virtual">
<return type="void">
</return>
<description>
</description>
</method>
<method name="_physics_process" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="delta" type="float">
</argument>
<description>
</description>
</method>
<method name="_process" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="delta" type="float">
</argument>
<description>
</description>
</method>
<method name="_prop_added" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="prop" type="VoxelChunkPropData">
</argument>
<description>
</description>
</method>
<method name="_setup_channels" qualifiers="virtual">
<return type="void">
</return>
<description>
</description>
</method>
<method name="_visibility_changed" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="visible" type="bool">
</argument>
<description>
</description>
</method>
<method name="_world_light_added" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="light" type="VoxelLight">
</argument>
<description>
</description>
</method>
<method name="_world_light_removed" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="light" type="VoxelLight">
</argument>
<description>
</description>
</method>
<method name="_world_transform_changed" qualifiers="virtual">
<return type="void">
</return>
<description>
</description>
</method>
<method name="add_mesher">
<return type="void">
</return>
<argument index="0" name="mesher" type="VoxelMesher">
</argument>
<description>
</description>
</method>
<method name="add_prop">
<return type="void">
</return>
<argument index="0" name="prop" type="VoxelChunkPropData">
</argument>
<description>
</description>
</method>
<method name="allocate_channel">
<return type="void">
</return>
<argument index="0" name="channel_index" type="int">
</argument>
<argument index="1" name="default_value" type="int">
</argument>
<description>
</description>
</method>
<method name="bake_light">
<return type="void">
</return>
<argument index="0" name="light" type="VoxelLight">
</argument>
<description>
</description>
</method>
<method name="bake_lights">
<return type="void">
</return>
<description>
</description>
</method>
<method name="bake_mesh_array_uv" qualifiers="const">
<return type="Array">
</return>
<argument index="0" name="arr" type="Array">
</argument>
<argument index="1" name="tex" type="Texture">
</argument>
<argument index="2" name="mul_color" type="float" default="0.7">
</argument>
<description>
</description>
</method>
<method name="clear_baked_lights">
<return type="void">
</return>
<description>
</description>
</method>
<method name="clear_props">
<return type="void">
</return>
<description>
</description>
</method>
<method name="create_meshers">
<return type="void">
</return>
<description>
</description>
</method>
<method name="dealloc_channel">
<return type="void">
</return>
<argument index="0" name="channel_index" type="int">
</argument>
<description>
</description>
</method>
<method name="enter_tree">
<return type="void">
</return>
<description>
</description>
</method>
<method name="exit_tree">
<return type="void">
</return>
<description>
</description>
</method>
<method name="fill_channel">
<return type="void">
</return>
<argument index="0" name="value" type="int">
</argument>
<argument index="1" name="channel_index" type="int">
</argument>
<description>
</description>
</method>
<method name="get_channel_array" qualifiers="const">
<return type="PoolByteArray">
</return>
<argument index="0" name="channel_index" type="int">
</argument>
<description>
</description>
</method>
<method name="get_channel_compressed" qualifiers="const">
<return type="PoolByteArray">
</return>
<argument index="0" name="channel_index" type="int">
</argument>
<description>
</description>
</method>
<method name="get_data_index" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="x" type="int">
</argument>
<argument index="1" name="y" type="int">
</argument>
<argument index="2" name="z" type="int">
</argument>
<description>
</description>
</method>
<method name="get_data_size" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_index" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="x" type="int">
</argument>
<argument index="1" name="y" type="int">
</argument>
<argument index="2" name="z" type="int">
</argument>
<description>
</description>
</method>
<method name="get_mesher" qualifiers="const">
<return type="VoxelMesher">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="get_mesher_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_physics_process" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="get_position" qualifiers="const">
<return type="Vector3">
</return>
<description>
</description>
</method>
<method name="get_process" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="get_prop">
<return type="VoxelChunkPropData">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="get_prop_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_voxel" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="x" type="int">
</argument>
<argument index="1" name="y" type="int">
</argument>
<argument index="2" name="z" type="int">
</argument>
<argument index="3" name="channel_index" type="int">
</argument>
<description>
</description>
</method>
<method name="is_in_tree" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="merge_mesh_array" qualifiers="const">
<return type="Array">
</return>
<argument index="0" name="arr" type="Array">
</argument>
<description>
</description>
</method>
<method name="physics_process">
<return type="void">
</return>
<argument index="0" name="delta" type="float">
</argument>
<description>
</description>
</method>
<method name="process">
<return type="void">
</return>
<argument index="0" name="delta" type="float">
</argument>
<description>
</description>
</method>
<method name="remove_mesher">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="remove_prop">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="set_channel_array">
<return type="void">
</return>
<argument index="0" name="channel_index" type="int">
</argument>
<argument index="1" name="array" type="PoolByteArray">
</argument>
<description>
</description>
</method>
<method name="set_channel_compressed">
<return type="void">
</return>
<argument index="0" name="channel_index" type="int">
</argument>
<argument index="1" name="array" type="PoolByteArray">
</argument>
<description>
</description>
</method>
<method name="set_mesher">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<argument index="1" name="mesher" type="VoxelMesher">
</argument>
<description>
</description>
</method>
<method name="set_physics_process">
<return type="void">
</return>
<argument index="0" name="value" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_position">
<return type="void">
</return>
<argument index="0" name="x" type="int">
</argument>
<argument index="1" name="y" type="int">
</argument>
<argument index="2" name="z" type="int">
</argument>
<description>
</description>
</method>
<method name="set_process">
<return type="void">
</return>
<argument index="0" name="value" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_size">
<return type="void">
</return>
<argument index="0" name="size_x" type="int">
</argument>
<argument index="1" name="size_y" type="int">
</argument>
<argument index="2" name="size_z" type="int">
</argument>
<argument index="3" name="margin_start" type="int" default="0">
</argument>
<argument index="4" name="margin_end" type="int" default="0">
</argument>
<description>
</description>
</method>
<method name="set_voxel">
<return type="void">
</return>
<argument index="0" name="value" type="int">
</argument>
<argument index="1" name="x" type="int">
</argument>
<argument index="2" name="y" type="int">
</argument>
<argument index="3" name="z" type="int">
</argument>
<argument index="4" name="channel_index" type="int">
</argument>
<description>
</description>
</method>
<method name="setup_channels">
<return type="void">
</return>
<description>
</description>
</method>
<method name="validate_channel_data_position" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="x" type="int">
</argument>
<argument index="1" name="y" type="int">
</argument>
<argument index="2" name="z" type="int">
</argument>
<description>
</description>
</method>
<method name="visibility_changed">
<return type="void">
</return>
<argument index="0" name="visible" type="bool">
</argument>
<description>
</description>
</method>
<method name="world_light_added">
<return type="void">
</return>
<argument index="0" name="light" type="VoxelLight">
</argument>
<description>
</description>
</method>
<method name="world_light_removed">
<return type="void">
</return>
<argument index="0" name="light" type="VoxelLight">
</argument>
<description>
</description>
</method>
<method name="world_transform_changed">
<return type="void">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="channel_count" type="int" setter="set_channel_count" getter="get_channel_count" default="0">
</member>
<member name="data_size_x" type="int" setter="set_data_size_x" getter="get_data_size_x" default="0">
</member>
<member name="data_size_y" type="int" setter="set_data_size_y" getter="get_data_size_y" default="0">
</member>
<member name="data_size_z" type="int" setter="set_data_size_z" getter="get_data_size_z" default="0">
</member>
<member name="dirty" type="bool" setter="set_dirty" getter="get_dirty">
</member>
<member name="is_build_threaded" type="bool" setter="set_is_build_threaded" getter="get_is_build_threaded">
</member>
<member name="is_generating" type="bool" setter="set_is_generating" getter="get_is_generating">
</member>
<member name="library" type="VoxelmanLibrary" setter="set_library" getter="get_library">
</member>
<member name="margin_end" type="int" setter="set_margin_end" getter="get_margin_end" default="0">
</member>
<member name="margin_start" type="int" setter="set_margin_start" getter="get_margin_start" default="0">
</member>
<member name="position_x" type="int" setter="set_position_x" getter="get_position_x" default="0">
</member>
<member name="position_y" type="int" setter="set_position_y" getter="get_position_y" default="0">
</member>
<member name="position_z" type="int" setter="set_position_z" getter="get_position_z" default="0">
</member>
<member name="size_x" type="int" setter="set_size_x" getter="get_size_x" default="0">
</member>
<member name="size_y" type="int" setter="set_size_y" getter="get_size_y" default="0">
</member>
<member name="size_z" type="int" setter="set_size_z" getter="get_size_z" default="0">
</member>
<member name="state" type="int" setter="set_state" getter="get_state">
</member>
<member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
</member>
<member name="visible" type="bool" setter="set_visible" getter="get_visible" default="true">
</member>
<member name="voxel_scale" type="float" setter="set_voxel_scale" getter="get_voxel_scale" default="1.0">
</member>
<member name="voxel_world" type="VoxelWorld" setter="set_voxel_world" getter="get_voxel_world">
</member>
</members>
<signals>
<signal name="mesh_generation_finished">
<argument index="0" name="chunk" type="VoxelChunk">
</argument>
<description>
</description>
</signal>
</signals>
<constants>
</constants>
</class>