mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-14 10:17:20 +01:00
220 lines
5.9 KiB
C++
220 lines
5.9 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "voxel_job.h"
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#include "voxel_chunk_default.h"
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#include "core/os/os.h"
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#include "core/version.h"
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void VoxelJob::set_chunk(const Ref<VoxelChunkDefault> &chunk) {
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_chunk = chunk;
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_in_tree = true;
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}
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void VoxelJob::chunk_exit_tree() {
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_in_tree = false;
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if (get_complete()) {
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_chunk.unref();
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} else {
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set_cancelled(true);
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}
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}
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void VoxelJob::_execute() {
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ERR_FAIL_COND(!_chunk.is_valid());
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ERR_FAIL_COND(!_chunk->has_next_phase());
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//ERR_FAIL_COND(_build_step_in_progress);
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//_chunk->set_build_step_in_progress(true);
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while (!get_cancelled() && _in_tree && _chunk->has_next_phase() && _chunk->get_active_build_phase_type() == VoxelChunkDefault::BUILD_PHASE_TYPE_NORMAL) {
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if (should_return())
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return;
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_chunk->build_phase();
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if (!_chunk->get_build_phase_done())
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break;
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}
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_chunk->set_build_step_in_progress(false);
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if (!_in_tree) {
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_chunk.unref();
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}
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set_complete(true);
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}
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VoxelJob::VoxelJob() {
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_build_step_in_progress = false;
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_in_tree = false;
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#if !THREAD_POOL_PRESENT
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_complete = true;
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_cancelled = false;
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_limit_execution_time = false;
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_max_allocated_time = 0;
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_start_time = 0;
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_current_run_stage = 0;
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_stage = 0;
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#endif
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}
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VoxelJob::~VoxelJob() {
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_chunk.unref();
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}
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void VoxelJob::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_execute"), &VoxelJob::_execute);
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#if !THREAD_POOL_PRESENT
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ClassDB::bind_method(D_METHOD("get_complete"), &VoxelJob::get_complete);
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ClassDB::bind_method(D_METHOD("set_complete", "value"), &VoxelJob::set_complete);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "complete"), "set_complete", "get_complete");
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ClassDB::bind_method(D_METHOD("get_limit_execution_time"), &VoxelJob::get_limit_execution_time);
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ClassDB::bind_method(D_METHOD("set_limit_execution_time", "value"), &VoxelJob::set_limit_execution_time);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_execution_time"), "set_limit_execution_time", "get_limit_execution_time");
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ClassDB::bind_method(D_METHOD("get_start_time"), &VoxelJob::get_start_time);
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ClassDB::bind_method(D_METHOD("set_start_time", "value"), &VoxelJob::set_start_time);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "start_time"), "set_start_time", "get_start_time");
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ClassDB::bind_method(D_METHOD("get_current_run_stage"), &VoxelJob::get_current_run_stage);
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ClassDB::bind_method(D_METHOD("set_current_run_stage", "value"), &VoxelJob::set_current_run_stage);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "current_run_stage"), "set_current_run_stage", "get_current_run_stage");
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ClassDB::bind_method(D_METHOD("get_stage"), &VoxelJob::get_stage);
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ClassDB::bind_method(D_METHOD("set_stage", "value"), &VoxelJob::set_stage);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "stage"), "set_stage", "get_stage");
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ClassDB::bind_method(D_METHOD("get_current_execution_time"), &VoxelJob::get_current_execution_time);
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ClassDB::bind_method(D_METHOD("should_do", "just_check"), &VoxelJob::should_do, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("should_return"), &VoxelJob::should_return);
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BIND_VMETHOD(MethodInfo("_execute"));
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ClassDB::bind_method(D_METHOD("execute"), &VoxelJob::execute);
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ADD_SIGNAL(MethodInfo("completed"));
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#endif
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}
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#if !THREAD_POOL_PRESENT
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bool VoxelJob::get_complete() const {
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return _complete;
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}
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void VoxelJob::set_complete(const bool value) {
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_complete = value;
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}
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bool VoxelJob::get_cancelled() const {
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return _cancelled;
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}
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void VoxelJob::set_cancelled(const bool value) {
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_cancelled = value;
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}
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bool VoxelJob::get_limit_execution_time() const {
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return _limit_execution_time;
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}
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void VoxelJob::set_limit_execution_time(const bool value) {
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_limit_execution_time = value;
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}
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float VoxelJob::get_max_allocated_time() const {
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return _max_allocated_time;
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}
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void VoxelJob::set_max_allocated_time(const float value) {
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_max_allocated_time = value;
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}
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int VoxelJob::get_start_time() const {
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return _start_time;
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}
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void VoxelJob::set_start_time(const int value) {
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_start_time = value;
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}
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int VoxelJob::get_current_run_stage() const {
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return _current_run_stage;
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}
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void VoxelJob::set_current_run_stage(const int value) {
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_current_run_stage = value;
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}
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int VoxelJob::get_stage() const {
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return _stage;
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}
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void VoxelJob::set_stage(const int value) {
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_stage = value;
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}
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float VoxelJob::get_current_execution_time() {
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#if VERSION_MAJOR < 4
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return (OS::get_singleton()->get_system_time_msecs() - _start_time) / 1000.0;
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#else
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return (OS::get_singleton()->get_ticks_msec() - _start_time) / 1000.0;
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#endif
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}
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bool VoxelJob::should_do(const bool just_check) {
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if (just_check) {
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return _current_run_stage == _stage;
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}
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if (_current_run_stage < _stage) {
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++_current_run_stage;
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return false;
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}
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++_current_run_stage;
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++_stage;
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return false;
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}
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bool VoxelJob::should_return() {
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if (_cancelled)
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return true;
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if (!_limit_execution_time)
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return false;
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return get_current_execution_time() >= _limit_execution_time;
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}
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void VoxelJob::execute() {
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ERR_FAIL_COND(!has_method("_execute"));
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call("_execute");
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}
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#endif |