mirror of
https://github.com/Relintai/voxelman.git
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124 lines
5.1 KiB
C++
124 lines
5.1 KiB
C++
/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "voxel_mesher_job_step.h"
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const String VoxelMesherJobStep::BINDING_STRING_TERRAIN_TERRAIN_JOB_STEP_TYPE = "Normal,Normal LOD,Drop UV2,Merge Verts,Bake Texture,Simplify Mesh";
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VoxelMesherJobStep::VoxelMesherJobStepType VoxelMesherJobStep::get_job_type() const {
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return _job_type;
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}
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void VoxelMesherJobStep::set_job_type(const VoxelMesherJobStep::VoxelMesherJobStepType value) {
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_job_type = value;
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}
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int VoxelMesherJobStep::get_lod_index() const {
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return _lod_index;
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}
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void VoxelMesherJobStep::set_lod_index(const int value) {
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_lod_index = value;
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}
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#ifdef MESH_UTILS_PRESENT
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Ref<FastQuadraticMeshSimplifier> VoxelMesherJobStep::get_fqms() {
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return _fqms;
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}
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void VoxelMesherJobStep::set_fqms(const Ref<FastQuadraticMeshSimplifier> &val) {
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_fqms = val;
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}
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float VoxelMesherJobStep::get_simplification_step_ratio() const {
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return _simplification_step_ratio;
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}
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void VoxelMesherJobStep::set_simplification_step_ratio(const float value) {
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_simplification_step_ratio = value;
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}
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int VoxelMesherJobStep::get_simplification_steps() const {
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return _simplification_steps;
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}
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void VoxelMesherJobStep::set_simplification_steps(const int value) {
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_simplification_steps = value;
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}
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float VoxelMesherJobStep::get_simplification_agressiveness() const {
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return _simplification_agressiveness;
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}
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void VoxelMesherJobStep::set_simplification_agressiveness(const float value) {
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_simplification_agressiveness = value;
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}
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#endif
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VoxelMesherJobStep::VoxelMesherJobStep() {
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_job_type = TYPE_NORMAL;
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_lod_index = 0;
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#ifdef MESH_UTILS_PRESENT
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_simplification_step_ratio = 0.8;
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_simplification_steps = 2;
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_simplification_agressiveness = 7;
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#endif
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}
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VoxelMesherJobStep::~VoxelMesherJobStep() {
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#ifdef MESH_UTILS_PRESENT
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_fqms.unref();
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#endif
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}
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void VoxelMesherJobStep::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_job_type"), &VoxelMesherJobStep::get_job_type);
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ClassDB::bind_method(D_METHOD("set_job_type", "value"), &VoxelMesherJobStep::set_job_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "job_type", PROPERTY_HINT_ENUM, VoxelMesherJobStep::BINDING_STRING_TERRAIN_TERRAIN_JOB_STEP_TYPE), "set_job_type", "get_job_type");
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ClassDB::bind_method(D_METHOD("get_lod_index"), &VoxelMesherJobStep::get_lod_index);
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ClassDB::bind_method(D_METHOD("set_lod_index", "value"), &VoxelMesherJobStep::set_lod_index);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_index"), "set_lod_index", "get_lod_index");
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#ifdef MESH_UTILS_PRESENT
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ClassDB::bind_method(D_METHOD("get_fqms"), &VoxelMesherJobStep::get_fqms);
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ClassDB::bind_method(D_METHOD("set_fqms", "value"), &VoxelMesherJobStep::set_fqms);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fqms", PROPERTY_HINT_RESOURCE_TYPE, "FastQuadraticMeshSimplifier"), "set_fqms", "get_fqms");
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ClassDB::bind_method(D_METHOD("get_simplification_step_ratio"), &VoxelMesherJobStep::get_simplification_step_ratio);
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ClassDB::bind_method(D_METHOD("set_simplification_step_ratio", "value"), &VoxelMesherJobStep::set_simplification_step_ratio);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "simplification_step_ratio"), "set_simplification_step_ratio", "get_simplification_step_ratio");
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ClassDB::bind_method(D_METHOD("get_simplification_steps"), &VoxelMesherJobStep::get_simplification_steps);
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ClassDB::bind_method(D_METHOD("set_simplification_steps", "value"), &VoxelMesherJobStep::set_simplification_steps);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "simplification_steps"), "set_simplification_steps", "get_simplification_steps");
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ClassDB::bind_method(D_METHOD("get_simplification_agressiveness"), &VoxelMesherJobStep::get_simplification_agressiveness);
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ClassDB::bind_method(D_METHOD("set_simplification_agressiveness", "value"), &VoxelMesherJobStep::set_simplification_agressiveness);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "simplification_agressiveness"), "set_simplification_agressiveness", "get_simplification_agressiveness");
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#endif
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BIND_ENUM_CONSTANT(TYPE_NORMAL);
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BIND_ENUM_CONSTANT(TYPE_NORMAL_LOD);
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BIND_ENUM_CONSTANT(TYPE_DROP_UV2);
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BIND_ENUM_CONSTANT(TYPE_MERGE_VERTS);
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BIND_ENUM_CONSTANT(TYPE_BAKE_TEXTURE);
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BIND_ENUM_CONSTANT(TYPE_SIMPLIFY_MESH);
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BIND_ENUM_CONSTANT(TYPE_OTHER);
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}
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