mirror of
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408 lines
13 KiB
C++
408 lines
13 KiB
C++
/**
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*
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* Voxel Tools for Godot Engine
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*
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* Copyright(c) 2016 Marc Gilleron
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
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* files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software
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* is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#include "voxel_buffer.h"
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#include <core/math/math_funcs.h>
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#include <string.h>
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const char *VoxelBuffer::CHANNEL_ID_HINT_STRING = "Type,Sdf,Data2,Data3,Data4,Data5,Data6,Data7";
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VoxelBuffer::VoxelBuffer() {
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_channels[CHANNEL_ISOLEVEL].defval = 255;
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}
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VoxelBuffer::~VoxelBuffer() {
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clear();
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}
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void VoxelBuffer::create(int sx, int sy, int sz) {
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if (sx <= 0 || sy <= 0 || sz <= 0) {
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return;
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}
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Vector3i new_size(sx, sy, sz);
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if (new_size != _size) {
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for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
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Channel &channel = _channels[i];
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if (channel.data) {
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// Channel already contained data
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// TODO Optimize with realloc
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delete_channel(i);
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create_channel(i, new_size, channel.defval);
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}
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}
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_size = new_size;
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}
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}
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void VoxelBuffer::clear() {
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for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
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Channel &channel = _channels[i];
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if (channel.data) {
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delete_channel(i);
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}
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}
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}
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void VoxelBuffer::clear_channel(unsigned int channel_index, int clear_value) {
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ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
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if (_channels[channel_index].data) {
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delete_channel(channel_index);
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}
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_channels[channel_index].defval = clear_value;
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}
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void VoxelBuffer::set_default_values(uint8_t values[VoxelBuffer::MAX_CHANNELS]) {
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for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
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_channels[i].defval = values[i];
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}
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}
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int VoxelBuffer::get_voxel(int x, int y, int z, unsigned int channel_index) const {
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ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, 0);
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const Channel &channel = _channels[channel_index];
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if (validate_pos(x, y, z) && channel.data) {
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return channel.data[index(x, y, z)];
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} else {
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return channel.defval;
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}
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}
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void VoxelBuffer::set_voxel(int value, int x, int y, int z, unsigned int channel_index) {
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ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
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ERR_FAIL_COND(!validate_pos(x, y, z));
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Channel &channel = _channels[channel_index];
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if (channel.data == NULL) {
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if (channel.defval != value) {
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// Allocate channel with same initial values as defval
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create_channel(channel_index, _size, channel.defval);
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channel.data[index(x, y, z)] = value;
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}
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} else {
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channel.data[index(x, y, z)] = value;
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}
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}
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// This version does not cause errors if out of bounds. Use only if it's okay to be outside.
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void VoxelBuffer::try_set_voxel(int x, int y, int z, int value, unsigned int channel_index) {
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ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
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if (!validate_pos(x, y, z)) {
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return;
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}
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Channel &channel = _channels[channel_index];
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if (channel.data == NULL) {
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if (channel.defval != value) {
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create_channel(channel_index, _size, channel.defval);
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channel.data[index(x, y, z)] = value;
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}
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} else {
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channel.data[index(x, y, z)] = value;
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}
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}
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void VoxelBuffer::set_voxel_v(int value, Vector3 pos, unsigned int channel_index) {
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set_voxel(value, pos.x, pos.y, pos.z, channel_index);
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}
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void VoxelBuffer::fill(int defval, unsigned int channel_index) {
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ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
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Channel &channel = _channels[channel_index];
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if (channel.data == NULL) {
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// Channel is already optimized and uniform
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if (channel.defval == defval) {
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// No change
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return;
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} else {
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// Just change default value
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channel.defval = defval;
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return;
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}
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} else {
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create_channel_noinit(channel_index, _size);
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}
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unsigned int volume = get_volume();
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memset(channel.data, defval, volume);
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}
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void VoxelBuffer::fill_area(int defval, Vector3i min, Vector3i max, unsigned int channel_index) {
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ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
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Vector3i::sort_min_max(min, max);
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min.clamp_to(Vector3i(0, 0, 0), _size + Vector3i(1, 1, 1));
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max.clamp_to(Vector3i(0, 0, 0), _size + Vector3i(1, 1, 1));
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Vector3i area_size = max - min;
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if (area_size.x == 0 || area_size.y == 0 || area_size.z == 0) {
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return;
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}
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Channel &channel = _channels[channel_index];
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if (channel.data == NULL) {
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if (channel.defval == defval) {
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return;
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} else {
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create_channel(channel_index, _size, channel.defval);
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}
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}
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Vector3i pos;
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int volume = get_volume();
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for (pos.z = min.z; pos.z < max.z; ++pos.z) {
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for (pos.x = min.x; pos.x < max.x; ++pos.x) {
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unsigned int dst_ri = index(pos.x, pos.y + min.y, pos.z);
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CRASH_COND(dst_ri >= volume);
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memset(&channel.data[dst_ri], defval, area_size.y * sizeof(uint8_t));
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}
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}
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}
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bool VoxelBuffer::is_uniform(unsigned int channel_index) const {
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ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, true);
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const Channel &channel = _channels[channel_index];
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if (channel.data == NULL) {
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// Channel has been optimized
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return true;
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}
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// Channel isn't optimized, so must look at each voxel
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uint8_t voxel = channel.data[0];
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unsigned int volume = get_volume();
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for (unsigned int i = 1; i < volume; ++i) {
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if (channel.data[i] != voxel) {
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return false;
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}
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}
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return true;
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}
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void VoxelBuffer::compress_uniform_channels() {
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for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
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if (_channels[i].data && is_uniform(i)) {
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clear_channel(i, _channels[i].data[0]);
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}
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}
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}
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void VoxelBuffer::copy_from(const VoxelBuffer &other, unsigned int channel_index) {
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ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
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ERR_FAIL_COND(other._size == _size);
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Channel &channel = _channels[channel_index];
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const Channel &other_channel = other._channels[channel_index];
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if (other_channel.data) {
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if (channel.data == NULL) {
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create_channel_noinit(channel_index, _size);
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}
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memcpy(channel.data, other_channel.data, get_volume() * sizeof(uint8_t));
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} else if (channel.data) {
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delete_channel(channel_index);
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}
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channel.defval = other_channel.defval;
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}
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void VoxelBuffer::copy_from(const VoxelBuffer &other, Vector3i src_min, Vector3i src_max, Vector3i dst_min, unsigned int channel_index) {
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ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
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Channel &channel = _channels[channel_index];
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const Channel &other_channel = other._channels[channel_index];
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Vector3i::sort_min_max(src_min, src_max);
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src_min.clamp_to(Vector3i(0, 0, 0), other._size);
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src_max.clamp_to(Vector3i(0, 0, 0), other._size + Vector3i(1, 1, 1));
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dst_min.clamp_to(Vector3i(0, 0, 0), _size);
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Vector3i area_size = src_max - src_min;
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//Vector3i dst_max = dst_min + area_size;
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if (area_size == _size) {
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copy_from(other, channel_index);
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} else {
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if (other_channel.data) {
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if (channel.data == NULL) {
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create_channel(channel_index, _size, channel.defval);
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}
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// Copy row by row
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Vector3i pos;
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for (pos.z = 0; pos.z < area_size.z; ++pos.z) {
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for (pos.x = 0; pos.x < area_size.x; ++pos.x) {
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// Row direction is Y
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unsigned int src_ri = other.index(pos.x + src_min.x, pos.y + src_min.y, pos.z + src_min.z);
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unsigned int dst_ri = index(pos.x + dst_min.x, pos.y + dst_min.y, pos.z + dst_min.z);
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memcpy(&channel.data[dst_ri], &other_channel.data[src_ri], area_size.y * sizeof(uint8_t));
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}
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}
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} else if (channel.defval != other_channel.defval) {
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if (channel.data == NULL) {
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create_channel(channel_index, _size, channel.defval);
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}
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// Set row by row
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Vector3i pos;
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for (pos.z = 0; pos.z < area_size.z; ++pos.z) {
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for (pos.x = 0; pos.x < area_size.x; ++pos.x) {
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unsigned int dst_ri = index(pos.x + dst_min.x, pos.y + dst_min.y, pos.z + dst_min.z);
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memset(&channel.data[dst_ri], other_channel.defval, area_size.y * sizeof(uint8_t));
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}
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}
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}
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}
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}
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uint8_t *VoxelBuffer::get_channel_raw(unsigned int channel_index) const {
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ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, NULL);
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const Channel &channel = _channels[channel_index];
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return channel.data;
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}
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void VoxelBuffer::generate_ao() {
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unsigned int size_x = _size.x;
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unsigned int size_y = _size.y;
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unsigned int size_z = _size.z;
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ERR_FAIL_COND(size_x == 0 || size_y == 0 || size_z == 0);
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for (unsigned int y = 1; y < size_y - 1; ++y) {
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for (unsigned int z = 1; z < size_z - 1; ++z) {
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for (unsigned int x = 1; x < size_x - 1; ++x) {
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int current = get_voxel(x, y, z, CHANNEL_ISOLEVEL);
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int sum = get_voxel(x + 1, y, z, CHANNEL_ISOLEVEL);
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sum += get_voxel(x - 1, y, z, CHANNEL_ISOLEVEL);
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sum += get_voxel(x, y + 1, z, CHANNEL_ISOLEVEL);
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sum += get_voxel(x, y - 1, z, CHANNEL_ISOLEVEL);
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sum += get_voxel(x, y, z + 1, CHANNEL_ISOLEVEL);
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sum += get_voxel(x, y, z - 1, CHANNEL_ISOLEVEL);
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sum /= 6;
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sum -= current;
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if (sum < 0)
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sum = 0;
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set_voxel(sum, x, y, z, CHANNEL_AO);
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}
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}
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}
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}
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void VoxelBuffer::add_light(int local_x, int local_y, int local_z, int size, Color color){
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VoxelBufferLight l;
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l.x = local_x;
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l.y = local_y;
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l.z = local_z;
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l.color = color;
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l.size = size;
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_lights.push_back(l);
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}
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void VoxelBuffer::remove_light(int local_x, int local_y, int local_z) {
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for (int i = 0; i < _lights.size(); ++i) {
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VoxelBufferLight l = _lights.get(i);
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if (l.x == local_x && l.y == local_y && l-z == local_z) {
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_lights.remove(i);
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return;
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}
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}
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}
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void VoxelBuffer::create_channel(int i, Vector3i size, uint8_t defval) {
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create_channel_noinit(i, size);
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memset(_channels[i].data, defval, get_volume() * sizeof(uint8_t));
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}
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void VoxelBuffer::create_channel_noinit(int i, Vector3i size) {
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Channel &channel = _channels[i];
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unsigned int volume = size.x * size.y * size.z;
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channel.data = (uint8_t *)memalloc(volume * sizeof(uint8_t));
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}
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void VoxelBuffer::delete_channel(int i) {
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Channel &channel = _channels[i];
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ERR_FAIL_COND(channel.data == NULL);
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memfree(channel.data);
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channel.data = NULL;
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}
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void VoxelBuffer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("create", "sx", "sy", "sz"), &VoxelBuffer::create);
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ClassDB::bind_method(D_METHOD("clear"), &VoxelBuffer::clear);
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ClassDB::bind_method(D_METHOD("get_size"), &VoxelBuffer::_get_size_binding);
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ClassDB::bind_method(D_METHOD("get_size_x"), &VoxelBuffer::get_size_x);
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ClassDB::bind_method(D_METHOD("get_size_y"), &VoxelBuffer::get_size_y);
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ClassDB::bind_method(D_METHOD("get_size_z"), &VoxelBuffer::get_size_z);
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ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel"), &VoxelBuffer::_set_voxel_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("set_voxel_f", "value", "x", "y", "z", "channel"), &VoxelBuffer::_set_voxel_f_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("set_voxel_v", "value", "pos", "channel"), &VoxelBuffer::set_voxel_v, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel"), &VoxelBuffer::_get_voxel_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("get_voxel_f", "x", "y", "z", "channel"), &VoxelBuffer::get_voxel_f, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("fill", "value", "channel"), &VoxelBuffer::fill, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("fill_f", "value", "channel"), &VoxelBuffer::fill_f, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("fill_area", "value", "min", "max", "channel"), &VoxelBuffer::_fill_area_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("copy_from", "other", "channel"), &VoxelBuffer::_copy_from_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("copy_from_area", "other", "src_min", "src_max", "dst_min", "channel"), &VoxelBuffer::_copy_from_area_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("is_uniform", "channel"), &VoxelBuffer::is_uniform);
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ClassDB::bind_method(D_METHOD("optimize"), &VoxelBuffer::compress_uniform_channels);
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ClassDB::bind_method(D_METHOD("generate_ao"), &VoxelBuffer::generate_ao);
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ClassDB::bind_method(D_METHOD("add_light", "local_x", "local_y", "local_z", "size", "color"), &VoxelBuffer::add_light);
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ClassDB::bind_method(D_METHOD("remove_light", "local_x", "local_y", "local_z"), &VoxelBuffer::remove_light);
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BIND_ENUM_CONSTANT(CHANNEL_TYPE);
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BIND_ENUM_CONSTANT(CHANNEL_ISOLEVEL);
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BIND_ENUM_CONSTANT(CHANNEL_LIGHT_COLOR_R);
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BIND_ENUM_CONSTANT(CHANNEL_LIGHT_COLOR_G);
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BIND_ENUM_CONSTANT(CHANNEL_LIGHT_COLOR_B);
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BIND_ENUM_CONSTANT(CHANNEL_DATA1);
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BIND_ENUM_CONSTANT(CHANNEL_DATA2);
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BIND_ENUM_CONSTANT(MAX_CHANNELS);
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}
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void VoxelBuffer::_copy_from_binding(Ref<VoxelBuffer> other, unsigned int channel) {
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ERR_FAIL_COND(other.is_null());
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copy_from(**other, channel);
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}
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void VoxelBuffer::_copy_from_area_binding(Ref<VoxelBuffer> other, Vector3 src_min, Vector3 src_max, Vector3 dst_min, unsigned int channel) {
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ERR_FAIL_COND(other.is_null());
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copy_from(**other, Vector3i(src_min), Vector3i(src_max), Vector3i(dst_min), channel);
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}
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