voxelman/meshes/mesh_data_resource.h

28 lines
450 B
C++

#ifndef PROP_MESH_DATA_REOURCE_H
#define PROP_MESH_DATA_REOURCE_H
#include "core/resource.h"
#include "core/array.h"
#include "scene/resources/mesh.h"
class PropMeshDataResource : public Resource {
GDCLASS(PropMeshDataResource, Resource);
RES_BASE_EXTENSION("pmdres");
public:
Array get_array();
void set_array(const Array &p_arrays);
PropMeshDataResource();
protected:
static void _bind_methods();
private:
Array _arrays;
};
#endif