#ifndef PROP_MESH_DATA_REOURCE_H #define PROP_MESH_DATA_REOURCE_H #include "core/resource.h" #include "core/array.h" #include "scene/resources/mesh.h" class PropMeshDataResource : public Resource { GDCLASS(PropMeshDataResource, Resource); RES_BASE_EXTENSION("pmdres"); public: Array get_array(); void set_array(const Array &p_arrays); PropMeshDataResource(); protected: static void _bind_methods(); private: Array _arrays; }; #endif