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76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef WORLD_AREA_H
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#define WORLD_AREA_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/object/ref_counted.h"
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#ifndef Reference
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#define Reference RefCounted
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#endif
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#include "core/string/ustring.h"
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#else
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#include "core/reference.h"
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#include "core/ustring.h"
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#endif
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#include "core/math/aabb.h"
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#include "scene/resources/texture.h"
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class WorldArea : public Reference {
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GDCLASS(WorldArea, Reference);
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public:
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AABB get_aabb() const;
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void set_aabb(const AABB value);
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Ref<Texture> get_map_texture() const;
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void set_map_texture(const Ref<Texture> &value);
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Ref<Texture> get_fov_texture() const;
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void set_fov_texture(const Ref<Texture> &value);
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String get_name() const;
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void set_name(const String &value);
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int get_level() const;
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void set_level(const int value);
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WorldArea();
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~WorldArea();
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private:
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static void _bind_methods();
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private:
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AABB _aabb;
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Ref<Texture> _map_texture;
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Ref<Texture> _fov_texture;
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String _name;
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int _level;
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};
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#endif
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