voxelman/props/voxelman_prop_mesh.h

35 lines
695 B
C++

#ifndef VOXELMAN_PROP_MESH_H
#define VOXELMAN_PROP_MESH_H
#include "voxelman_prop_entry.h"
#include "core/math/vector3.h"
#include "../../entity_spell_system/meshes/mesh_data_resource.h"
class VoxelmanPropMesh : public VoxelmanPropEntry {
GDCLASS(VoxelmanPropMesh, VoxelmanPropEntry);
public:
Ref<MeshDataResource> get_mesh() const;
void set_mesh(const Ref<MeshDataResource> mesh);
bool get_snap_to_mesh();
void set_snap_to_mesh(bool value);
Vector3 get_snap_axis();
void set_snap_axis(Vector3 value);
VoxelmanPropMesh();
~VoxelmanPropMesh();
protected:
static void _bind_methods();
private:
bool _snap_to_mesh;
Vector3 _snap_axis;
Ref<MeshDataResource> _mesh;
};
#endif