#ifndef VOXELMAN_PROP_MESH_H #define VOXELMAN_PROP_MESH_H #include "voxelman_prop_entry.h" #include "core/math/vector3.h" #include "../../entity_spell_system/meshes/mesh_data_resource.h" class VoxelmanPropMesh : public VoxelmanPropEntry { GDCLASS(VoxelmanPropMesh, VoxelmanPropEntry); public: Ref get_mesh() const; void set_mesh(const Ref mesh); bool get_snap_to_mesh(); void set_snap_to_mesh(bool value); Vector3 get_snap_axis(); void set_snap_axis(Vector3 value); VoxelmanPropMesh(); ~VoxelmanPropMesh(); protected: static void _bind_methods(); private: bool _snap_to_mesh; Vector3 _snap_axis; Ref _mesh; }; #endif