voxelman/world/blocky
2020-04-20 00:31:46 +02:00
..
voxel_chunk_blocky.cpp Implemented liquid meshing. 2020-04-20 00:31:46 +02:00
voxel_chunk_blocky.h Created a default version from world, and the mesher. Also added a BuildFlags enum to VoxelChunkDefault. Converted a few properties to use this. 2020-04-06 13:41:45 +02:00
voxel_world_blocky.cpp Added a blocky mesher, chunk, and world (The minecraft-style mesher). It's incomplete. Also ported the light baking step from Broken Seals, and fixed a few warnings. 2020-04-05 01:36:41 +02:00
voxel_world_blocky.h Created a default version from world, and the mesher. Also added a BuildFlags enum to VoxelChunkDefault. Converted a few properties to use this. 2020-04-06 13:41:45 +02:00