voxelman/world/default
2020-07-18 13:12:29 +02:00
..
voxel_chunk_default.cpp Moved the create_meshers call from BUILD_PHASE_SETUP to _build. This causes it to run on the main thread. This is the first time I got a crash related to this, also the engine docs suggests that only scenetree manipulation is unsafe from threads, so this might have been caused by something else. 2020-07-18 13:12:29 +02:00
voxel_chunk_default.h Removed VoxelChunkPropData, the api of VoxelWorld, and VoxelChunk now uses PropDatas directly. 2020-07-07 01:06:46 +02:00
voxel_world_default.cpp VoxelWorldDefault will not update lods automatically for now. 2020-05-23 21:59:58 +02:00
voxel_world_default.h VoxelWorldDefault will not update lods automatically for now. 2020-05-23 21:59:58 +02:00