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44 lines
928 B
C++
44 lines
928 B
C++
#ifndef VOXEL_MESHER_TRANSVOXEL_TERRARIN_H
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#define VOXEL_MESHER_TRANSVOXEL_TERRARIN_H
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#include <scene/resources/mesh.h>
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#include "voxel_mesher.h"
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#include "transvoxel_tables.h"
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class VoxelMesherTransvoxelTerrarin : public VoxelMesher {
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GDCLASS(VoxelMesherTransvoxelTerrarin, VoxelMesher)
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public:
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static const int MINIMUM_PADDING = 2;
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void _add_buffer(Ref<VoxelBuffer> buffer);
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//int get_minimum_padding() const override;
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VoxelMesherTransvoxelTerrarin();
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protected:
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static void _bind_methods();
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private:
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struct ReuseCell {
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int vertices[4];
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int case_index;
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ReuseCell();
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};
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void build_internal(Ref<VoxelBuffer> buffer, unsigned int channel);
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ReuseCell &get_reuse_cell(Vector3i pos);
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void emit_vertex(Vector3 primary, Vector3 normal);
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private:
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int padding;
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const Vector3i PAD = Vector3i(1, 1, 1);
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Vector<ReuseCell> m_cache[2];
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Vector3i m_block_size;
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};
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#endif // VOXEL_MESHER_TRANSVOXEL_TERRARIN_H
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