voxelman/meshers/voxel_mesher_transvoxel_terrarin.h

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#ifndef VOXEL_MESHER_TRANSVOXEL_TERRARIN_H
#define VOXEL_MESHER_TRANSVOXEL_TERRARIN_H
#include <scene/resources/mesh.h>
#include "voxel_mesher.h"
#include "transvoxel_tables.h"
class VoxelMesherTransvoxelTerrarin : public VoxelMesher {
GDCLASS(VoxelMesherTransvoxelTerrarin, VoxelMesher)
public:
static const int MINIMUM_PADDING = 2;
void _add_buffer(Ref<VoxelBuffer> buffer);
//int get_minimum_padding() const override;
VoxelMesherTransvoxelTerrarin();
protected:
static void _bind_methods();
private:
struct ReuseCell {
int vertices[4];
int case_index;
ReuseCell();
};
void build_internal(Ref<VoxelBuffer> buffer, unsigned int channel);
ReuseCell &get_reuse_cell(Vector3i pos);
void emit_vertex(Vector3 primary, Vector3 normal);
private:
int padding;
const Vector3i PAD = Vector3i(1, 1, 1);
Vector<ReuseCell> m_cache[2];
Vector3i m_block_size;
};
#endif // VOXEL_MESHER_TRANSVOXEL_TERRARIN_H